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Lines Matching +defs:c +defs:mode +defs:base +defs:map

19 bool ValidateBegin(const Context *, angle::EntryPoint entryPoint, GLenum mode)  in ValidateBegin()
66 bool ValidateClearIndex(const Context *, angle::EntryPoint entryPoint, GLfloat c) in ValidateClearIndex()
291 bool ValidateColorMaterial(const Context *, angle::EntryPoint entryPoint, GLenum face, GLenum mode) in ValidateColorMaterial()
395 GLenum mode, in ValidateEvalMesh1()
404 GLenum mode, in ValidateEvalMesh2()
522 GLenum map, in ValidateGetPixelMapfv()
530 GLenum map, in ValidateGetPixelMapuiv()
538 GLenum map, in ValidateGetPixelMapusv()
592 bool ValidateIndexd(const Context *, angle::EntryPoint entryPoint, GLdouble c) in ValidateIndexd()
597 bool ValidateIndexdv(const Context *, angle::EntryPoint entryPoint, const GLdouble *c) in ValidateIndexdv()
602 bool ValidateIndexf(const Context *, angle::EntryPoint entryPoint, GLfloat c) in ValidateIndexf()
607 bool ValidateIndexfv(const Context *, angle::EntryPoint entryPoint, const GLfloat *c) in ValidateIndexfv()
612 bool ValidateIndexi(const Context *, angle::EntryPoint entryPoint, GLint c) in ValidateIndexi()
617 bool ValidateIndexiv(const Context *, angle::EntryPoint entryPoint, const GLint *c) in ValidateIndexiv()
622 bool ValidateIndexs(const Context *, angle::EntryPoint entryPoint, GLshort c) in ValidateIndexs()
627 bool ValidateIndexsv(const Context *, angle::EntryPoint entryPoint, const GLshort *c) in ValidateIndexsv()
681 bool ValidateListBase(const Context *, angle::EntryPoint entryPoint, GLuint base) in ValidateListBase()
817 bool ValidateNewList(const Context *, angle::EntryPoint entryPoint, GLuint list, GLenum mode) in ValidateNewList()
898 GLenum map, in ValidatePixelMapfv()
907 GLenum map, in ValidatePixelMapuiv()
916 GLenum map, in ValidatePixelMapusv()
1207 bool ValidateRenderMode(const Context *, angle::EntryPoint entryPoint, GLenum mode) in ValidateRenderMode()
1715 bool ValidateIndexub(const Context *context, angle::EntryPoint entryPoint, GLubyte c) in ValidateIndexub()
1720 bool ValidateIndexubv(const Context *context, angle::EntryPoint entryPoint, const GLubyte *c) in ValidateIndexubv()