Lines Matching defs:thread
34 Thread *thread = egl::GetCurrentThread(); in EGL_ChooseConfig() local
75 Thread *thread = egl::GetCurrentThread(); in EGL_CopyBuffers() local
113 Thread *thread = egl::GetCurrentThread(); in EGL_CreateContext() local
156 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePbufferSurface() local
197 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePixmapSurface() local
239 Thread *thread = egl::GetCurrentThread(); in EGL_CreateWindowSurface() local
278 Thread *thread = egl::GetCurrentThread(); in EGL_DestroyContext() local
311 Thread *thread = egl::GetCurrentThread(); in EGL_DestroySurface() local
347 Thread *thread = egl::GetCurrentThread(); in EGL_GetConfigAttrib() local
386 Thread *thread = egl::GetCurrentThread(); in EGL_GetConfigs() local
421 Thread *thread = egl::GetCurrentThread(); in EGL_GetCurrentDisplay() local
445 Thread *thread = egl::GetCurrentThread(); in EGL_GetCurrentSurface() local
469 Thread *thread = egl::GetCurrentThread(); in EGL_GetDisplay() local
497 Thread *thread = egl::GetCurrentThread(); in EGL_GetError() local
521 Thread *thread = egl::GetCurrentThread(); in EGL_GetProcAddress() local
550 Thread *thread = egl::GetCurrentThread(); in EGL_Initialize() local
586 Thread *thread = egl::GetCurrentThread(); in EGL_MakeCurrent() local
627 Thread *thread = egl::GetCurrentThread(); in EGL_QueryContext() local
663 Thread *thread = egl::GetCurrentThread(); in EGL_QueryString() local
700 Thread *thread = egl::GetCurrentThread(); in EGL_QuerySurface() local
736 Thread *thread = egl::GetCurrentThread(); in EGL_SwapBuffers() local
769 Thread *thread = egl::GetCurrentThread(); in EGL_Terminate() local
800 Thread *thread = egl::GetCurrentThread(); in EGL_WaitGL() local
828 Thread *thread = egl::GetCurrentThread(); in EGL_WaitNative() local
857 Thread *thread = egl::GetCurrentThread(); in EGL_BindTexImage() local
891 Thread *thread = egl::GetCurrentThread(); in EGL_ReleaseTexImage() local
929 Thread *thread = egl::GetCurrentThread(); in EGL_SurfaceAttrib() local
965 Thread *thread = egl::GetCurrentThread(); in EGL_SwapInterval() local
997 Thread *thread = egl::GetCurrentThread(); in EGL_BindAPI() local
1029 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePbufferFromClientBuffer() local
1070 Thread *thread = egl::GetCurrentThread(); in EGL_QueryAPI() local
1098 Thread *thread = egl::GetCurrentThread(); in EGL_ReleaseThread() local
1126 Thread *thread = egl::GetCurrentThread(); in EGL_WaitClient() local
1155 Thread *thread = egl::GetCurrentThread(); in EGL_GetCurrentContext() local
1180 Thread *thread = egl::GetCurrentThread(); in EGL_ClientWaitSync() local
1219 Thread *thread = egl::GetCurrentThread(); in EGL_CreateImage() local
1262 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePlatformPixmapSurface() local
1306 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePlatformWindowSurface() local
1347 Thread *thread = egl::GetCurrentThread(); in EGL_CreateSync() local
1383 Thread *thread = egl::GetCurrentThread(); in EGL_DestroyImage() local
1416 Thread *thread = egl::GetCurrentThread(); in EGL_DestroySync() local
1451 Thread *thread = egl::GetCurrentThread(); in EGL_GetPlatformDisplay() local
1490 Thread *thread = egl::GetCurrentThread(); in EGL_GetSyncAttrib() local
1526 Thread *thread = egl::GetCurrentThread(); in EGL_WaitSync() local