Lines Matching full:compilation
7 // Tests that malformed shaders fail compilation, and that correct shaders pass compilation.
138 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
156 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
174 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
192 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
210 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
229 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
248 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
269 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
285 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
302 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
310 // Whether ESSL1 compilation generates the most helpful error messages is a
327 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
335 // Whether ESSL1 compilation generates the most helpful error messages is a
349 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
366 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
385 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
402 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
419 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
438 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
456 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
474 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
491 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
510 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
529 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
549 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
568 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
585 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
604 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
622 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
639 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
656 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
673 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
690 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
709 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
728 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
745 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
762 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
783 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
803 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
823 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
842 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
861 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
878 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
898 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
916 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
933 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
953 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
973 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
991 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1017 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1034 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1053 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1073 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1092 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1111 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1131 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1151 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1170 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1188 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1205 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1222 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1242 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1261 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1280 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1304 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1328 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1348 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1368 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1385 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1404 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1424 FAIL() << "Shader compilation succeeded without warnings, expecting warning:\n" in TEST_F()
1430 FAIL() << "Shader compilation failed, expecting success with warning:\n" << mInfoLog; in TEST_F()
1444 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1465 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1486 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1506 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1525 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1544 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1564 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1584 FAIL() << "Shader compilation succeeded without warnings, expecting warning:\n" in TEST_F()
1590 FAIL() << "Shader compilation failed, expecting success with warning:\n" << mInfoLog; in TEST_F()
1604 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1622 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1641 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1662 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1681 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1700 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1719 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1740 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1759 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1778 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1791 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1803 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1813 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1823 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1840 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1859 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1880 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1893 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1907 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1923 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
1938 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1957 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1973 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
1989 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2005 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2021 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2037 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2052 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2067 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2083 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2098 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2113 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2129 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2146 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2163 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2180 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2198 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2216 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2232 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2248 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2264 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2280 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2298 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2314 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2331 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2348 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2365 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2383 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2401 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2419 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2466 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2484 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2507 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2523 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2539 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2555 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2571 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2587 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2603 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2620 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2635 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2650 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2666 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2683 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2700 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2717 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2734 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2754 FAIL() << "Shader compilation succeeded without warnings, expecting warning:\n" in TEST_F()
2760 FAIL() << "Shader compilation failed, expecting success with warning:\n" << mInfoLog; in TEST_F()
2780 FAIL() << "Shader compilation succeeded without warnings, expecting warning:\n" in TEST_F()
2786 FAIL() << "Shader compilation failed, expecting success with warning:\n" << mInfoLog; in TEST_F()
2807 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2825 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2845 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2865 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2885 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2906 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2931 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
2950 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2969 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
2988 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
3006 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3026 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3046 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3067 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3092 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3112 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3134 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3154 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
3175 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
3193 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3211 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3227 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3244 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3261 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3278 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3296 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3315 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3333 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3352 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3372 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3391 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3408 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3428 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3448 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3468 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
3488 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
3507 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
3525 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3543 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3560 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3578 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
3596 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3617 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3636 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3655 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3672 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3689 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3706 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3724 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
3740 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
3757 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3774 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3791 FAIL() << "Shader compilation failed, expecting success " << mInfoLog; in TEST_F()
3811 FAIL() << "Shader compilation failed, expecting success " << mInfoLog; in TEST_F()
3825 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3840 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3854 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3868 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3885 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3905 FAIL() << "Shader compilation failed, expecting success " << mInfoLog; in TEST_F()
3919 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3938 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3958 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3977 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
3996 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
4016 FAIL() << "Shader compilation failed, expecting success " << mInfoLog; in TEST_F()
4036 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
4058 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
4075 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4092 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4110 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4130 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4150 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4171 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4191 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
4212 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4243 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
4261 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4281 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4307 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4336 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4356 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4376 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4394 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4412 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4429 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4447 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4465 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4483 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4501 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4517 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4535 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4553 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4575 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4592 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4613 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
4633 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4653 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4674 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
4694 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4714 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4754 FAIL() << "Shader compilation failed, expecting success: \n" << mInfoLog; in TEST_F()
4795 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4817 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4838 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4861 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4881 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4901 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4921 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4925 // Test that shader compilation fails if the component argument is dynamic.
4942 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4946 // Test that shader compilation fails if the component argument to textureGather has a negative
4963 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4967 // Test that shader compilation fails if the component argument to textureGather has a value greater
4984 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
4988 // Test that shader compilation fails if the offset is less than the minimum value.
5004 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5022 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5042 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5061 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5082 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5100 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5120 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5139 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5158 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5182 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5202 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5228 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5253 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5278 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5295 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5320 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5343 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5364 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5385 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5413 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5439 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5465 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5491 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5509 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5529 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5549 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5569 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5591 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5613 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5635 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5657 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5679 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5699 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5719 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5738 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5760 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
5782 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5800 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5823 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5848 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5887 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5908 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5929 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5947 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5968 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
5989 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6012 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6032 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6050 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6067 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6093 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6113 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6130 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6148 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6168 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6196 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6223 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6243 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6263 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6283 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6301 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6319 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6337 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6353 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6367 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6413 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
6423 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
6434 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()