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Lines Matching full:extensions

82                     struct gl_constants *c, struct gl_extensions *extensions,  in st_init_limits()  argument
97 extensions->OES_texture_3D = c->Max3DTextureLevels != 0; in st_init_limits()
467 extensions->ARB_uniform_buffer_object = GL_TRUE; in st_init_limits()
521 extensions->ARB_shader_atomic_counters = GL_TRUE; in st_init_limits()
522 extensions->ARB_shader_atomic_counter_ops = GL_TRUE; in st_init_limits()
549 extensions->ARB_shader_storage_buffer_object = GL_TRUE; in st_init_limits()
563 extensions->ARB_shader_image_load_store = GL_TRUE; in st_init_limits()
564 extensions->ARB_shader_image_size = GL_TRUE; in st_init_limits()
651 /* If TRUE, at least one format must be supported for the extensions to be
657 * Enable extensions if certain pipe formats are supported by the driver.
658 * What extensions will be enabled and what formats must be supported is
665 struct gl_extensions *extensions, in init_format_extensions() argument
671 GLboolean *extension_table = (GLboolean *) extensions; in init_format_extensions()
693 /* Enable all extensions in the list. */ in init_format_extensions()
747 * which GL extensions are supported.
748 * Quite a few extensions are always supported because they are standard
754 struct gl_extensions *extensions, in st_init_extensions() argument
759 GLboolean *extension_table = (GLboolean *) extensions; in st_init_extensions()
1133 /* Expose the extensions which directly correspond to gallium caps. */ in st_init_extensions()
1141 if (extensions->EXT_texture_filter_minmax) in st_init_extensions()
1142 extensions->ARB_texture_filter_minmax = GL_TRUE; in st_init_extensions()
1144 /* Expose the extensions which directly correspond to gallium formats. */ in st_init_extensions()
1145 init_format_extensions(screen, extensions, rendertarget_mapping, in st_init_extensions()
1148 init_format_extensions(screen, extensions, rt_blendable, in st_init_extensions()
1152 init_format_extensions(screen, extensions, depthstencil_mapping, in st_init_extensions()
1155 init_format_extensions(screen, extensions, texture_mapping, in st_init_extensions()
1158 init_format_extensions(screen, extensions, vertex_mapping, in st_init_extensions()
1209 extensions->ARB_gpu_shader5 = GL_TRUE; in st_init_extensions()
1212 extensions->ARB_gpu_shader5 = GL_TRUE; in st_init_extensions()
1214 extensions->ARB_shader_precision = GL_TRUE; in st_init_extensions()
1220 extensions->AMD_vertex_shader_layer = GL_TRUE; in st_init_extensions()
1229 extensions->EXT_gpu_shader4 = GL_TRUE; in st_init_extensions()
1230 extensions->EXT_texture_buffer_object = GL_TRUE; in st_init_extensions()
1234 extensions->ARB_enhanced_layouts = GL_TRUE; in st_init_extensions()
1246 /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */ in st_init_extensions()
1247 extensions->ARB_conservative_depth = GL_TRUE; in st_init_extensions()
1248 extensions->ARB_shading_language_packing = GL_TRUE; in st_init_extensions()
1249 extensions->OES_depth_texture_cube_map = GL_TRUE; in st_init_extensions()
1250 extensions->ARB_shading_language_420pack = GL_TRUE; in st_init_extensions()
1251 extensions->ARB_texture_query_levels = GL_TRUE; in st_init_extensions()
1253 extensions->ARB_shader_bit_encoding = GL_TRUE; in st_init_extensions()
1255 extensions->EXT_shader_integer_mix = GL_TRUE; in st_init_extensions()
1256 extensions->ARB_arrays_of_arrays = GL_TRUE; in st_init_extensions()
1257 extensions->MESA_shader_integer_functions = GL_TRUE; in st_init_extensions()
1261 extensions->INTEL_shader_integer_functions2 = GL_TRUE; in st_init_extensions()
1271 extensions->EXT_shader_integer_mix = GL_TRUE; in st_init_extensions()
1275 extensions->EXT_texture_integer = GL_FALSE; in st_init_extensions()
1276 extensions->ARB_texture_rgb10_a2ui = GL_FALSE; in st_init_extensions()
1300 extensions->ARB_tessellation_shader = GL_TRUE; in st_init_extensions()
1308 extensions->OES_geometry_shader = GL_TRUE; in st_init_extensions()
1317 extensions->ARB_draw_indirect = GL_TRUE; in st_init_extensions()
1321 * ARB_gpu_shader5. This enables all the per-sample shading ES extensions. in st_init_extensions()
1323 extensions->OES_sample_variables = extensions->ARB_sample_shading && in st_init_extensions()
1324 extensions->ARB_gpu_shader5; in st_init_extensions()
1379 if (extensions->AMD_framebuffer_multisample_advanced) { in st_init_extensions()
1450 extensions->EXT_framebuffer_multisample = GL_TRUE; in st_init_extensions()
1451 extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE; in st_init_extensions()
1457 extensions->EXT_framebuffer_multisample = GL_TRUE; in st_init_extensions()
1458 extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE; in st_init_extensions()
1459 extensions->ARB_texture_multisample = GL_TRUE; in st_init_extensions()
1464 extensions->ARB_blend_func_extended = GL_TRUE; in st_init_extensions()
1467 extensions->ARB_timer_query) { in st_init_extensions()
1468 extensions->EXT_timer_query = GL_TRUE; in st_init_extensions()
1471 if (extensions->ARB_transform_feedback2 && in st_init_extensions()
1472 extensions->ARB_draw_instanced) { in st_init_extensions()
1473 extensions->ARB_transform_feedback_instanced = GL_TRUE; in st_init_extensions()
1507 extensions->ARB_texture_buffer_object = GL_FALSE; in st_init_extensions()
1509 if (extensions->ARB_texture_buffer_object) { in st_init_extensions()
1516 extensions->ARB_texture_buffer_range = GL_TRUE; in st_init_extensions()
1518 init_format_extensions(screen, extensions, tbo_rgb32, in st_init_extensions()
1523 extensions->OES_texture_buffer = in st_init_extensions()
1525 extensions->ARB_texture_buffer_object && in st_init_extensions()
1526 extensions->ARB_texture_buffer_range && in st_init_extensions()
1527 extensions->ARB_texture_buffer_object_rgb32; in st_init_extensions()
1529 extensions->EXT_framebuffer_sRGB = in st_init_extensions()
1531 extensions->EXT_sRGB; in st_init_extensions()
1543 if (!extensions->EXT_transform_feedback) in st_init_extensions()
1558 extensions->KHR_blend_equation_advanced = true; in st_init_extensions()
1561 extensions->KHR_blend_equation_advanced = true; in st_init_extensions()
1562 extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch; in st_init_extensions()
1566 extensions->EXT_shader_framebuffer_fetch_non_coherent = true; in st_init_extensions()
1567 extensions->EXT_shader_framebuffer_fetch = coherent_fb_fetch; in st_init_extensions()
1580 extensions->ARB_viewport_array = GL_TRUE; in st_init_extensions()
1581 extensions->ARB_fragment_layer_viewport = GL_TRUE; in st_init_extensions()
1582 if (extensions->AMD_vertex_shader_layer) in st_init_extensions()
1583 extensions->AMD_vertex_shader_viewport_index = GL_TRUE; in st_init_extensions()
1586 if (extensions->AMD_vertex_shader_layer && in st_init_extensions()
1587 extensions->AMD_vertex_shader_viewport_index && in st_init_extensions()
1589 extensions->ARB_shader_viewport_layer_array = GL_TRUE; in st_init_extensions()
1596 extensions->ARB_framebuffer_no_attachments = GL_TRUE; in st_init_extensions()
1602 extensions->ARB_uniform_buffer_object && in st_init_extensions()
1603 (extensions->NV_primitive_restart || in st_init_extensions()
1626 extensions->ARB_ES3_compatibility = GL_TRUE; in st_init_extensions()
1634 extensions->NV_vdpau_interop = GL_TRUE; in st_init_extensions()
1639 extensions->ARB_gpu_shader_fp64 = GL_TRUE; in st_init_extensions()
1640 extensions->ARB_vertex_attrib_64bit = GL_TRUE; in st_init_extensions()
1645 extensions->GREMEDY_string_marker = GL_TRUE; in st_init_extensions()
1671 extensions->ARB_compute_shader = in st_init_extensions()
1673 extensions->ARB_shader_image_load_store && in st_init_extensions()
1674 extensions->ARB_shader_atomic_counters; in st_init_extensions()
1676 if (extensions->ARB_compute_shader) { in st_init_extensions()
1694 extensions->ARB_compute_variable_group_size = in st_init_extensions()
1699 extensions->ARB_texture_float = in st_init_extensions()
1700 extensions->OES_texture_half_float && in st_init_extensions()
1701 extensions->OES_texture_float; in st_init_extensions()
1703 if (extensions->EXT_texture_filter_anisotropic && in st_init_extensions()
1705 extensions->ARB_texture_filter_anisotropic = GL_TRUE; in st_init_extensions()
1707 extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior; in st_init_extensions()
1714 extensions->ARB_ES3_1_compatibility = in st_init_extensions()
1716 extensions->ARB_ES3_compatibility && in st_init_extensions()
1717 extensions->ARB_arrays_of_arrays && in st_init_extensions()
1718 extensions->ARB_compute_shader && in st_init_extensions()
1719 extensions->ARB_draw_indirect && in st_init_extensions()
1720 extensions->ARB_explicit_uniform_location && in st_init_extensions()
1721 extensions->ARB_framebuffer_no_attachments && in st_init_extensions()
1722 extensions->ARB_shader_atomic_counters && in st_init_extensions()
1723 extensions->ARB_shader_image_load_store && in st_init_extensions()
1724 extensions->ARB_shader_image_size && in st_init_extensions()
1725 extensions->ARB_shader_storage_buffer_object && in st_init_extensions()
1726 extensions->ARB_shading_language_packing && in st_init_extensions()
1727 extensions->ARB_stencil_texturing && in st_init_extensions()
1728 extensions->ARB_texture_multisample && in st_init_extensions()
1729 extensions->ARB_gpu_shader5 && in st_init_extensions()
1730 extensions->EXT_shader_integer_mix; in st_init_extensions()
1732 extensions->OES_texture_cube_map_array = in st_init_extensions()
1733 (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) && in st_init_extensions()
1734 extensions->OES_geometry_shader && in st_init_extensions()
1735 extensions->ARB_texture_cube_map_array; in st_init_extensions()
1737 extensions->OES_viewport_array = in st_init_extensions()
1738 (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) && in st_init_extensions()
1739 extensions->OES_geometry_shader && in st_init_extensions()
1740 extensions->ARB_viewport_array; in st_init_extensions()
1742 extensions->OES_primitive_bounding_box = in st_init_extensions()
1743 extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310; in st_init_extensions()
1747 extensions->ANDROID_extension_pack_es31a = in st_init_extensions()
1749 extensions->KHR_texture_compression_astc_ldr && in st_init_extensions()
1750 extensions->KHR_blend_equation_advanced && in st_init_extensions()
1751 extensions->OES_sample_variables && in st_init_extensions()
1752 extensions->ARB_texture_stencil8 && in st_init_extensions()
1753 extensions->ARB_texture_multisample && in st_init_extensions()
1754 extensions->OES_copy_image && in st_init_extensions()
1755 extensions->ARB_draw_buffers_blend && in st_init_extensions()
1756 extensions->OES_geometry_shader && in st_init_extensions()
1757 extensions->ARB_gpu_shader5 && in st_init_extensions()
1758 extensions->OES_primitive_bounding_box && in st_init_extensions()
1759 extensions->ARB_tessellation_shader && in st_init_extensions()
1760 extensions->OES_texture_buffer && in st_init_extensions()
1761 extensions->OES_texture_cube_map_array && in st_init_extensions()
1762 extensions->EXT_texture_sRGB_decode; in st_init_extensions()
1768 extensions->ARB_ES3_2_compatibility = in st_init_extensions()
1769 extensions->ARB_ES3_1_compatibility && in st_init_extensions()
1770 extensions->KHR_robustness && in st_init_extensions()
1771 extensions->ARB_copy_image && in st_init_extensions()
1772 extensions->ARB_draw_buffers_blend && in st_init_extensions()
1773 extensions->ARB_draw_elements_base_vertex && in st_init_extensions()
1774 extensions->OES_geometry_shader && in st_init_extensions()
1775 extensions->ARB_gpu_shader5 && in st_init_extensions()
1776 extensions->ARB_sample_shading && in st_init_extensions()
1777 extensions->ARB_tessellation_shader && in st_init_extensions()
1778 extensions->OES_texture_buffer && in st_init_extensions()
1779 extensions->ARB_texture_cube_map_array && in st_init_extensions()
1780 extensions->ARB_texture_stencil8 && in st_init_extensions()
1781 extensions->ARB_texture_multisample; in st_init_extensions()
1796 extensions->NV_conservative_raster = in st_init_extensions()
1799 if (extensions->NV_conservative_raster) { in st_init_extensions()
1800 extensions->NV_conservative_raster_dilate = max_dilate >= 0.75; in st_init_extensions()
1801 extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles; in st_init_extensions()
1802 extensions->NV_conservative_raster_pre_snap = in st_init_extensions()
1807 if (extensions->ARB_gl_spirv) { in st_init_extensions()
1810 spirv_caps->atomic_storage = extensions->ARB_shader_atomic_counters; in st_init_extensions()
1811 spirv_caps->demote_to_helper_invocation = extensions->EXT_demote_to_helper_invocation; in st_init_extensions()
1812 spirv_caps->draw_parameters = extensions->ARB_shader_draw_parameters; in st_init_extensions()
1813 spirv_caps->derivative_group = extensions->NV_compute_shader_derivatives; in st_init_extensions()
1814 spirv_caps->float64 = extensions->ARB_gpu_shader_fp64; in st_init_extensions()
1815 spirv_caps->geometry_streams = extensions->ARB_gpu_shader5; in st_init_extensions()
1816 spirv_caps->image_ms_array = extensions->ARB_shader_image_load_store && in st_init_extensions()
1818 spirv_caps->image_read_without_format = extensions->EXT_shader_image_load_formatted; in st_init_extensions()
1819 spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store; in st_init_extensions()
1820 spirv_caps->int64 = extensions->ARB_gpu_shader_int64; in st_init_extensions()
1821 spirv_caps->int64_atomics = extensions->NV_shader_atomic_int64; in st_init_extensions()
1822 spirv_caps->post_depth_coverage = extensions->ARB_post_depth_coverage; in st_init_extensions()
1823 spirv_caps->shader_clock = extensions->ARB_shader_clock; in st_init_extensions()
1824 spirv_caps->shader_viewport_index_layer = extensions->ARB_shader_viewport_layer_array; in st_init_extensions()
1825 spirv_caps->stencil_export = extensions->ARB_shader_stencil_export; in st_init_extensions()
1826 spirv_caps->storage_image_ms = extensions->ARB_shader_image_load_store && in st_init_extensions()
1828 spirv_caps->subgroup_ballot = extensions->ARB_shader_ballot; in st_init_extensions()
1829 spirv_caps->subgroup_vote = extensions->ARB_shader_group_vote; in st_init_extensions()
1830 spirv_caps->tessellation = extensions->ARB_tessellation_shader; in st_init_extensions()
1831 spirv_caps->transform_feedback = extensions->ARB_transform_feedback3; in st_init_extensions()
1834 spirv_caps->integer_functions2 = extensions->INTEL_shader_integer_functions2; in st_init_extensions()
1850 extensions->ARB_stencil_texturing && in st_init_extensions()
1853 extensions->NV_copy_depth_to_color = true; in st_init_extensions()