Lines Matching refs:fBuiltInCodeSnippets
531 return fBuiltInCodeSnippets[(int) id].fUniforms; in getUniforms()
540 return &fBuiltInCodeSnippets[codeSnippetID]; in getEntry()
1793 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kError] = { in ShaderCodeDictionary()
1803 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPriorOutput] = { in ShaderCodeDictionary()
1813 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSolidColorShader] = { in ShaderCodeDictionary()
1823 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRGBPaintColor] = { in ShaderCodeDictionary()
1833 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kAlphaOnlyPaintColor] = { in ShaderCodeDictionary()
1843 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader4] = { in ShaderCodeDictionary()
1853 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader8] = { in ShaderCodeDictionary()
1863 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShaderTexture] = { in ShaderCodeDictionary()
1873 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShaderBuffer] = { in ShaderCodeDictionary()
1883 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader4] = { in ShaderCodeDictionary()
1893 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader8] = { in ShaderCodeDictionary()
1903 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShaderTexture] = { in ShaderCodeDictionary()
1913 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShaderBuffer] = { in ShaderCodeDictionary()
1923 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShader4] = { in ShaderCodeDictionary()
1933 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShader8] = { in ShaderCodeDictionary()
1943 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShaderTexture] = { in ShaderCodeDictionary()
1953 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShaderBuffer] = { in ShaderCodeDictionary()
1963 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShader4] = { in ShaderCodeDictionary()
1973 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShader8] = { in ShaderCodeDictionary()
1983 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShaderTexture] = { in ShaderCodeDictionary()
1993 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShaderBuffer] = { in ShaderCodeDictionary()
2003 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLocalMatrixShader] = { in ShaderCodeDictionary()
2014 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kImageShader] = { in ShaderCodeDictionary()
2024 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCubicImageShader] = { in ShaderCodeDictionary()
2034 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kHWImageShader] = { in ShaderCodeDictionary()
2044 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kYUVImageShader] = { in ShaderCodeDictionary()
2054 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCubicYUVImageShader] = { in ShaderCodeDictionary()
2064 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCoordClampShader] = { in ShaderCodeDictionary()
2074 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kDitherShader] = { in ShaderCodeDictionary()
2084 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPerlinNoiseShader] = { in ShaderCodeDictionary()
2095 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kMatrixColorFilter] = { in ShaderCodeDictionary()
2105 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kTableColorFilter] = { in ShaderCodeDictionary()
2115 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kGaussianColorFilter] = { in ShaderCodeDictionary()
2125 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kColorSpaceXformColorFilter] = { in ShaderCodeDictionary()
2136 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kBlendShader] = { in ShaderCodeDictionary()
2146 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCoeffBlender] = { in ShaderCodeDictionary()
2156 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kBlendModeBlender] = { in ShaderCodeDictionary()
2167 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPrimitiveColor] = { in ShaderCodeDictionary()
2178 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kDstReadSample] = { in ShaderCodeDictionary()
2188 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kDstReadFetch] = { in ShaderCodeDictionary()
2199 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kClipShader] = { in ShaderCodeDictionary()
2210 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCompose] = { in ShaderCodeDictionary()
2225 fBuiltInCodeSnippets[ffBlendModeID] = { in ShaderCodeDictionary()