Lines Matching +defs:current +defs:buffer
345 Pointer<Byte> buffer = sBuffer + x; in stencilTest() local
428 Pointer<Byte> buffer = zBuffer + 4 * x; in readDepth32F() local
443 Pointer<Byte> buffer = zBuffer + 2 * x; in readDepth16() local
552 Pointer<Byte> buffer = zBuffer + 2 * x; in depthBoundsTest16() local
573 Pointer<Byte> buffer = zBuffer + 4 * x; in depthBoundsTest32F() local
638 Pointer<Byte> buffer = zBuffer + 4 * x; in writeDepth32F() local
665 Pointer<Byte> buffer = zBuffer + 2 * x; in writeDepth16() local
750 Pointer<Byte> buffer = sBuffer + x; in writeStencil() local
887 Pointer<Byte> buffer = cBuffer; in readPixel() local
1637 Pointer<Byte> buffer = cBuffer; in alphaBlend() local
2135 Pointer<Byte> buffer = cBuffer; in writeColor() local
2699 Short4 current; in writeColor() local
2760 Short4 current = (UShort4(As<Int4>(color.x)) & UShort4(0x1F)) << 11 | in writeColor() local
2791 Short4 current = (UShort4(As<Int4>(color.z)) & UShort4(0x1F)) << 11 | in writeColor() local
2822 Short4 current = (UShort4(As<Int4>(color.w)) & UShort4(0x1)) << 15 | in writeColor() local
2853 Short4 current = (UShort4(As<Int4>(color.z)) & UShort4(0x1F)) | in writeColor() local
2883 Short4 current = (UShort4(As<Int4>(color.x)) & UShort4(0x1F)) | in writeColor() local