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Lines Matching refs:anim

29     explicit FinishAndInvokeListener(PropertyValuesAnimatorSet* anim) : mAnimator(anim) {  in FinishAndInvokeListener()  argument
30 mListener = anim->getOneShotListener(); in FinishAndInvokeListener()
31 mRequestId = anim->getRequestId(); in FinishAndInvokeListener()
55 for (auto& anim : mRunningVDAnimators) { in prepareTree() local
61 anim->getVectorDrawable()->setPropertyChangeWillBeConsumed(false); in prepareTree()
63 anim->getVectorDrawable()->markDirty(); in prepareTree()
66 for (auto& anim : mPausedVDAnimators) { in prepareTree() local
67 anim->getVectorDrawable()->setPropertyChangeWillBeConsumed(false); in prepareTree()
68 anim->getVectorDrawable()->markDirty(); in prepareTree()
93 for (auto& anim : mRunningVDAnimators) { in detachAnimators() local
94 detachVectorDrawableAnimator(anim.get()); in detachAnimators()
95 anim->clearOneShotListener(); in detachAnimators()
97 for (auto& anim : mPausedVDAnimators) { in detachAnimators() local
98 anim->clearOneShotListener(); in detachAnimators()
108 for (auto& anim : mRunningVDAnimators) { in pauseAnimators() local
109 detachVectorDrawableAnimator(anim.get()); in pauseAnimators()
207 for (auto& anim : mRunningVDAnimators) { in pushStagingVectorDrawableAnimators() local
208 anim->pushStaging(*context); in pushStagingVectorDrawableAnimators()
220 void RootRenderNode::addVectorDrawableAnimator(PropertyValuesAnimatorSet* anim) { in addVectorDrawableAnimator() argument
221 mPendingVectorDrawableAnimators.insert(anim); in addVectorDrawableAnimator()
224 void RootRenderNode::detachVectorDrawableAnimator(PropertyValuesAnimatorSet* anim) { in detachVectorDrawableAnimator() argument
225 if (anim->isInfinite() || !anim->isRunning()) { in detachVectorDrawableAnimator()
230 nsecs_t remainingTimeInMs = anim->getRemainingPlayTime(); in detachVectorDrawableAnimator()
232 if (anim->getOneShotListener()) { in detachVectorDrawableAnimator()
240 sp<FinishAndInvokeListener> message = new FinishAndInvokeListener(anim); in detachVectorDrawableAnimator()
248 anim->clearOneShotListener(); in detachVectorDrawableAnimator()