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Lines Matching refs:SLuint32

47 static const SLuint32 invalidNumBuffers[] = { 0, 0xFFFFFFFF, 0x80000000, 0x10002, 0x102,
49 static const SLuint32 validNumBuffers[] = { 1, 2, 3, 4, 5, 6, 7, 8, 255 };
88 SLuint32 playerState;
136 SLuint32 i; in SetUp()
172 SLuint32 numBuffers = invalidNumBuffers[i]; in InvalidBuffer()
185 void PrepareValidBuffer(SLuint32 numBuffers) { in PrepareValidBuffer()
209 ASSERT_EQ((SLuint32) 0, bufferqueueState.count); in PrepareValidBuffer()
210 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in PrepareValidBuffer()
213 void EnqueueMaxBuffer(SLuint32 numBuffers) { in EnqueueMaxBuffer()
214 SLuint32 j; in EnqueueMaxBuffer()
223 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in EnqueueMaxBuffer()
227 void EnqueueExtraBuffer(SLuint32 numBuffers) { in EnqueueExtraBuffer()
235 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in EnqueueExtraBuffer()
238 void SetPlayerState(SLuint32 state) { in SetPlayerState()
245 void GetPlayerState(SLuint32 state) { in GetPlayerState()
258 ASSERT_EQ((SLuint32) 0, bufferqueueState.count); in ClearQueue()
259 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in ClearQueue()
262 void CheckBufferCount(SLuint32 ExpectedCount, SLuint32 ExpectedPlayIndex) { in CheckBufferCount()
285 ASSERT_EQ((SLuint32) 1, bufferqueueState.count); in PlayBufferQueue()
286 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in PlayBufferQueue()
299 ASSERT_EQ((SLuint32) 0, bufferqueueState.count); in PlayBufferQueue()
300 ASSERT_EQ((SLuint32) 1, bufferqueueState.playIndex); in PlayBufferQueue()
340 SLuint32 numBuffers = validNumBuffers[i]; in TEST_F()
348 SLuint32 numBuffers = validNumBuffers[i]; in TEST_F()
357 SLuint32 numBuffers = validNumBuffers[i]; in TEST_F()
368 SLuint32 numBuffers = validNumBuffers[i]; in TEST_F()
372 CheckBufferCount(numBuffers, (SLuint32) 0); in TEST_F()
379 SLuint32 numBuffers = validNumBuffers[i]; in TEST_F()
383 CheckBufferCount(numBuffers, (SLuint32) 0); in TEST_F()
390 SLuint32 numBuffers = validNumBuffers[i]; in TEST_F()
399 static const SLuint32 newStates[] = { in TEST_F()
412 SLuint32 numBuffers = validNumBuffers[i]; in TEST_F()
413 SLuint32 j; in TEST_F()
421 CheckBufferCount((SLuint32) 0, (SLuint32) 0); in TEST_F()
428 static const SLuint32 newStates[] = { in TEST_F()
436 SLuint32 numBuffers = validNumBuffers[i]; in TEST_F()
437 SLuint32 j; in TEST_F()
446 CheckBufferCount(numBuffers, (SLuint32) 0); in TEST_F()
454 SLuint32 numBuffers = validNumBuffers[i]; in TEST_F()