Lines Matching refs:levels
28 tessellation levels written by the tessellation control shader.
29 These levels are specified using the <<interfaces-builtin-variables,built-in
190 For code:Quads, all four outer levels are relevant.
192 levels, respectively, are relevant.
193 Negative inner levels will not cause a patch to be discarded; they will be
200 Each of the tessellation levels is used to determine the number and spacing
315 first, second, and third outer tessellation levels to control the number of
322 levels are exactly one after clamping and rounding, only a single triangle
326 levels is greater than one, the inner tessellation level is treated as
362 tessellation levels of (a) four and (b) five are shown (not to scale).
390 according to the first, second, and third outer tessellation levels,
424 derived from the first and second inner tessellation levels, respectively.
428 second, third, and fourth outer tessellation levels to control the number of
436 If both clamped inner tessellation levels and all four clamped outer
437 tessellation levels are exactly one, only a single triangle pair covering
472 tessellation levels of (a) [eq]#(4,2)# and (b) [eq]#(7,4)# are shown.
488 tessellation levels, respectively, and the tessellation spacing.
523 Both inner tessellation levels and the third and fourth outer tessellation
524 levels have no effect in this mode.