Lines Matching refs:stride
276 void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *da… in s_glVertexPointer() argument
280 …ctx->m_state->setVertexAttribState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data… in s_glVertexPointer()
283 void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data) in s_glNormalPointer() argument
287 … ctx->m_state->setVertexAttribState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); in s_glNormalPointer()
290 void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *dat… in s_glColorPointer() argument
294 …ctx->m_state->setVertexAttribState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); in s_glColorPointer()
297 void GLEncoder::s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data) in s_glPointSizePointerOES() argument
301 …ctx->m_state->setVertexAttribState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data… in s_glPointSizePointerOES()
311 void GLEncoder::s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *… in s_glTexCoordPointer() argument
316 ctx->m_state->setVertexAttribState(loc, size, type, false, stride, data); in s_glTexCoordPointer()
319 void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const … in s_glMatrixIndexPointerOES() argument
324 ctx->m_state->setVertexAttribState(loc, size, type, false, stride, data); in s_glMatrixIndexPointerOES()
327 void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void… in s_glWeightPointerOES() argument
332 ctx->m_state->setVertexAttribState(loc, size, type, false, stride, data); in s_glWeightPointerOES()
423 int stride = state.stride; in sendVertexData() local
424 if (stride == 0) stride = state.elementSize; in sendVertexData()
425 int firstIndex = stride * first; in sendVertexData()
432 this->glVertexPointerData(this, state.size, state.type, state.stride, in sendVertexData()
436 this->glNormalPointerData(this, state.type, state.stride, in sendVertexData()
440 this->glColorPointerData(this, state.size, state.type, state.stride, in sendVertexData()
453 …CoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state.size, state.type, state.stride, in sendVertexData()
458 this->glPointSizePointerData(this, state.type, state.stride, in sendVertexData()
462 this->glWeightPointerData(this, state.size, state.type, state.stride, in sendVertexData()
466 this->glMatrixIndexPointerData(this, state.size, state.type, state.stride, in sendVertexData()
474 this->glVertexPointerOffset(this, state.size, state.type, state.stride, in sendVertexData()
478 this->glNormalPointerOffset(this, state.type, state.stride, in sendVertexData()
482 this->glPointSizePointerOffset(this, state.type, state.stride, in sendVertexData()
486 this->glColorPointerOffset(this, state.size, state.type, state.stride, in sendVertexData()
497 this->glTexCoordPointerOffset(this, state.size, state.type, state.stride, in sendVertexData()
501 this->glWeightPointerOffset(this,state.size,state.type,state.stride, in sendVertexData()
505 this->glMatrixIndexPointerOffset(this,state.size,state.type,state.stride, in sendVertexData()