Lines Matching refs:OVERRIDE_CUSTOM
128 #define OVERRIDE_CUSTOM(name) this-> name = &s_##name in GL2Encoder() macro
247 OVERRIDE_CUSTOM(glMapBufferOES); in GL2Encoder()
248 OVERRIDE_CUSTOM(glUnmapBufferOES); in GL2Encoder()
249 OVERRIDE_CUSTOM(glMapBufferRange); in GL2Encoder()
250 OVERRIDE_CUSTOM(glUnmapBuffer); in GL2Encoder()
251 OVERRIDE_CUSTOM(glFlushMappedBufferRange); in GL2Encoder()
265 OVERRIDE_CUSTOM(glGetUniformIndices); in GL2Encoder()
288 OVERRIDE_CUSTOM(glVertexAttribIPointer); in GL2Encoder()
298 OVERRIDE_CUSTOM(glTransformFeedbackVaryings); in GL2Encoder()
311 OVERRIDE_CUSTOM(glDrawElementsInstanced); in GL2Encoder()
312 OVERRIDE_CUSTOM(glDrawRangeElements); in GL2Encoder()
314 OVERRIDE_CUSTOM(glGetStringi); in GL2Encoder()
324 OVERRIDE_CUSTOM(glGetInternalformativ); in GL2Encoder()
331 OVERRIDE_CUSTOM(glFenceSync); in GL2Encoder()
332 OVERRIDE_CUSTOM(glClientWaitSync); in GL2Encoder()
333 OVERRIDE_CUSTOM(glWaitSync); in GL2Encoder()
334 OVERRIDE_CUSTOM(glDeleteSync); in GL2Encoder()
335 OVERRIDE_CUSTOM(glIsSync); in GL2Encoder()
336 OVERRIDE_CUSTOM(glGetSynciv); in GL2Encoder()
346 OVERRIDE_CUSTOM(glCreateShaderProgramv); in GL2Encoder()
397 OVERRIDE_CUSTOM(glDrawArraysIndirect); in GL2Encoder()
398 OVERRIDE_CUSTOM(glDrawElementsIndirect); in GL2Encoder()
402 OVERRIDE_CUSTOM(glGetGraphicsResetStatusEXT); in GL2Encoder()
403 OVERRIDE_CUSTOM(glReadnPixelsEXT); in GL2Encoder()
404 OVERRIDE_CUSTOM(glGetnUniformfvEXT); in GL2Encoder()
405 OVERRIDE_CUSTOM(glGetnUniformivEXT); in GL2Encoder()