Lines Matching refs:GL2Encoder
34 bool bufferTarget(GL2Encoder* ctx, GLenum target);
35 bool bufferParam(GL2Encoder* ctx, GLenum param);
36 bool bufferUsage(GL2Encoder* ctx, GLenum usage);
38 bool pixelStoreParam(GL2Encoder* ctx, GLenum param);
41 bool rboFormat(GL2Encoder* ctx, GLenum internalformat);
43 bool framebufferTarget(GL2Encoder* ctx, GLenum target);
44 bool framebufferAttachment(GL2Encoder* ctx, GLenum attachment);
50 bool vertexAttribType(GL2Encoder* ctx, GLenum type);
55 bool textureTarget(GL2Encoder* ctx, GLenum target);
56 bool textureParams(GL2Encoder* ctx, GLenum pname);
57 bool samplerParams(GL2Encoder* ctx, GLenum pname);
58 bool textureParamValue(GL2Encoder* ctx, GLenum pname, GLint intval, GLfloat floatval, GLenum enumva…
62 bool supportedCompressedFormat(GL2Encoder* ctx, GLenum internalformat);
66 bool filterableTexFormat(GL2Encoder* ctx, GLenum internalformat);
67 bool colorRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
68 bool depthRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
69 bool stencilRenderableFormat(GL2Encoder* ctx, GLenum internalformat);
73 bool pixelType(GL2Encoder* ctx, GLenum type);
74 bool pixelFormat(GL2Encoder* ctx, GLenum format);
76 bool textureBufferFormat(GL2Encoder* ctx, GLenum internalFormat);
79 bool pixelSizedFormat(GL2Encoder* ctx, GLenum internalformat, GLenum format, GLenum type);
82 bool shaderType(GL2Encoder* ctx, GLenum type);
84 bool internalFormatTarget(GL2Encoder* ctx, GLenum target);
86 std::string vertexAttribIndexRangeErrorMsg(GL2Encoder* ctx, GLuint index);