Lines Matching refs:program
9 void glAttachShader(GLuint program, GLuint shader);
10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
38 void glDeleteProgram(GLuint program);
45 void glDetachShader(GLuint program, GLuint shader);
62 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size…
63 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz…
64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
65 int glGetAttribLocation(GLuint program, const GLchar* name);
72 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
73 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
82 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
83 void glGetUniformiv(GLuint program, GLint location, GLint* params);
84 int glGetUniformLocation(GLuint program, const GLchar* name);
92 GLboolean glIsProgram(GLuint program);
97 void glLinkProgram(GLuint program);
138 void glUseProgram(GLuint program);
139 void glValidateProgram(GLuint program);
152 …void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat,…
153 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
205 GLboolean glExtIsProgramBinaryQCOM(GLuint program);
206 …void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* len…
240 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
241 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
242 …void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint…
243 …void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformName…
244 …void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* para…
245 …void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsize…
260 void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
261 …void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLe…
308 …void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum buff…
309 …void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GL…
310 …void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,…
328 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
329 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
330 …void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, vo…
331 GLint glGetFragDataLocation(GLuint program, const char* name);
356 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
357 void glActiveShaderProgram(GLuint pipeline, GLuint program);
360 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
361 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
362 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
363 …void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloa…
364 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
365 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
366 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
367 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
368 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
369 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
370 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
371 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
372 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
373 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
374 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
375 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
376 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
377 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
378 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
379 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
380 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
381 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
382 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
383 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
384 …void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
385 …void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
386 …void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
387 …void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
388 …void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
389 …void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
390 …void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
391 …void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
392 …void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
393 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
394 …void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCou…
395 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name);
396 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name);
397 …void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSi…
426 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
427 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params);
461 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument
464 ctx->glAttachShader(ctx, program, shader); in glAttachShader()
467 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation() argument
470 ctx->glBindAttribLocation(ctx, program, index, name); in glBindAttribLocation()
639 void glDeleteProgram(GLuint program) in glDeleteProgram() argument
642 ctx->glDeleteProgram(ctx, program); in glDeleteProgram()
683 void glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument
686 ctx->glDetachShader(ctx, program, shader); in glDetachShader()
789 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,… in glGetActiveAttrib() argument
793 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name); in glGetActiveAttrib()
796 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… in glGetActiveUniform() argument
800 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); in glGetActiveUniform()
803 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() argument
806 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); in glGetAttachedShaders()
809 int glGetAttribLocation(GLuint program, const GLchar* name) in glGetAttribLocation() argument
812 return ctx->glGetAttribLocation(ctx, program, name); in glGetAttribLocation()
851 void glGetProgramiv(GLuint program, GLenum pname, GLint* params) in glGetProgramiv() argument
854 ctx->glGetProgramiv(ctx, program, pname, params); in glGetProgramiv()
857 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetProgramInfoLog() argument
861 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog); in glGetProgramInfoLog()
914 void glGetUniformfv(GLuint program, GLint location, GLfloat* params) in glGetUniformfv() argument
917 ctx->glGetUniformfv(ctx, program, location, params); in glGetUniformfv()
920 void glGetUniformiv(GLuint program, GLint location, GLint* params) in glGetUniformiv() argument
923 ctx->glGetUniformiv(ctx, program, location, params); in glGetUniformiv()
926 int glGetUniformLocation(GLuint program, const GLchar* name) in glGetUniformLocation() argument
929 return ctx->glGetUniformLocation(ctx, program, name); in glGetUniformLocation()
974 GLboolean glIsProgram(GLuint program) in glIsProgram() argument
977 return ctx->glIsProgram(ctx, program); in glIsProgram()
1004 void glLinkProgram(GLuint program) in glLinkProgram() argument
1007 ctx->glLinkProgram(ctx, program); in glLinkProgram()
1250 void glUseProgram(GLuint program) in glUseProgram() argument
1253 ctx->glUseProgram(ctx, program); in glUseProgram()
1256 void glValidateProgram(GLuint program) in glValidateProgram() argument
1259 ctx->glValidateProgram(ctx, program); in glValidateProgram()
1334 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, … in glGetProgramBinaryOES() argument
1337 ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary); in glGetProgramBinaryOES()
1340 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) in glProgramBinaryOES() argument
1343 ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length); in glProgramBinaryOES()
1656 GLboolean glExtIsProgramBinaryQCOM(GLuint program) in glExtIsProgramBinaryQCOM() argument
1659 return ctx->glExtIsProgramBinaryQCOM(ctx, program); in glExtIsProgramBinaryQCOM()
1662 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* leng… in glExtGetProgramBinarySourceQCOM() argument
1665 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); in glExtGetProgramBinarySourceQCOM()
1868 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) in glUniformBlockBinding() argument
1871 ctx->glUniformBlockBinding(ctx, program, uniformBlockIndex, uniformBlockBinding); in glUniformBlockBinding()
1874 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) in glGetUniformBlockIndex() argument
1877 return ctx->glGetUniformBlockIndex(ctx, program, uniformBlockName); in glGetUniformBlockIndex()
1880 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint*… in glGetUniformIndices() argument
1883 ctx->glGetUniformIndices(ctx, program, uniformCount, uniformNames, uniformIndices); in glGetUniformIndices()
1886 void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames… in glGetUniformIndicesAEMU() argument
1889 …ctx->glGetUniformIndicesAEMU(ctx, program, uniformCount, packedUniformNames, packedLen, uniformInd… in glGetUniformIndicesAEMU()
1892 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* param… in glGetActiveUniformBlockiv() argument
1895 ctx->glGetActiveUniformBlockiv(ctx, program, uniformBlockIndex, pname, params); in glGetActiveUniformBlockiv()
1898 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei… in glGetActiveUniformBlockName() argument
1902 …ctx->glGetActiveUniformBlockName(ctx, program, uniformBlockIndex, bufSize, length, uniformBlockNam… in glGetActiveUniformBlockName()
1989 void glGetUniformuiv(GLuint program, GLint location, GLuint* params) in glGetUniformuiv() argument
1992 ctx->glGetUniformuiv(ctx, program, location, params); in glGetUniformuiv()
1995 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLen… in glGetActiveUniformsiv() argument
1998 ctx->glGetActiveUniformsiv(ctx, program, uniformCount, uniformIndices, pname, params); in glGetActiveUniformsiv()
2280 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum buffe… in glTransformFeedbackVaryings() argument
2283 ctx->glTransformFeedbackVaryings(ctx, program, count, varyings, bufferMode); in glTransformFeedbackVaryings()
2286 void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLu… in glTransformFeedbackVaryingsAEMU() argument
2289 …ctx->glTransformFeedbackVaryingsAEMU(ctx, program, count, packedVaryings, packedVaryingsLen, buffe… in glTransformFeedbackVaryingsAEMU()
2292 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, … in glGetTransformFeedbackVarying() argument
2296 ctx->glGetTransformFeedbackVarying(ctx, program, index, bufSize, length, size, type, name); in glGetTransformFeedbackVarying()
2405 void glProgramParameteri(GLuint program, GLenum pname, GLint value) in glProgramParameteri() argument
2408 ctx->glProgramParameteri(ctx, program, pname, value); in glProgramParameteri()
2411 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) in glProgramBinary() argument
2414 ctx->glProgramBinary(ctx, program, binaryFormat, binary, length); in glProgramBinary()
2417 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, voi… in glGetProgramBinary() argument
2421 ctx->glGetProgramBinary(ctx, program, bufSize, length, binaryFormat, binary); in glGetProgramBinary()
2424 GLint glGetFragDataLocation(GLuint program, const char* name) in glGetFragDataLocation() argument
2427 return ctx->glGetFragDataLocation(ctx, program, name); in glGetFragDataLocation()
2578 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) in glUseProgramStages() argument
2581 ctx->glUseProgramStages(ctx, pipeline, stages, program); in glUseProgramStages()
2584 void glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() argument
2587 ctx->glActiveShaderProgram(ctx, pipeline, program); in glActiveShaderProgram()
2602 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0) in glProgramUniform1f() argument
2605 ctx->glProgramUniform1f(ctx, program, location, v0); in glProgramUniform1f()
2608 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) in glProgramUniform2f() argument
2611 ctx->glProgramUniform2f(ctx, program, location, v0, v1); in glProgramUniform2f()
2614 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in glProgramUniform3f() argument
2617 ctx->glProgramUniform3f(ctx, program, location, v0, v1, v2); in glProgramUniform3f()
2620 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat… in glProgramUniform4f() argument
2623 ctx->glProgramUniform4f(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4f()
2626 void glProgramUniform1i(GLuint program, GLint location, GLint v0) in glProgramUniform1i() argument
2629 ctx->glProgramUniform1i(ctx, program, location, v0); in glProgramUniform1i()
2632 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) in glProgramUniform2i() argument
2635 ctx->glProgramUniform2i(ctx, program, location, v0, v1); in glProgramUniform2i()
2638 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in glProgramUniform3i() argument
2641 ctx->glProgramUniform3i(ctx, program, location, v0, v1, v2); in glProgramUniform3i()
2644 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i() argument
2647 ctx->glProgramUniform4i(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4i()
2650 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0) in glProgramUniform1ui() argument
2653 ctx->glProgramUniform1ui(ctx, program, location, v0); in glProgramUniform1ui()
2656 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1) in glProgramUniform2ui() argument
2659 ctx->glProgramUniform2ui(ctx, program, location, v0, v1); in glProgramUniform2ui()
2662 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) in glProgramUniform3ui() argument
2665 ctx->glProgramUniform3ui(ctx, program, location, v0, v1, v2); in glProgramUniform3ui()
2668 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui() argument
2671 ctx->glProgramUniform4ui(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4ui()
2674 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform1fv() argument
2677 ctx->glProgramUniform1fv(ctx, program, location, count, value); in glProgramUniform1fv()
2680 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform2fv() argument
2683 ctx->glProgramUniform2fv(ctx, program, location, count, value); in glProgramUniform2fv()
2686 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform3fv() argument
2689 ctx->glProgramUniform3fv(ctx, program, location, count, value); in glProgramUniform3fv()
2692 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform4fv() argument
2695 ctx->glProgramUniform4fv(ctx, program, location, count, value); in glProgramUniform4fv()
2698 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform1iv() argument
2701 ctx->glProgramUniform1iv(ctx, program, location, count, value); in glProgramUniform1iv()
2704 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform2iv() argument
2707 ctx->glProgramUniform2iv(ctx, program, location, count, value); in glProgramUniform2iv()
2710 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform3iv() argument
2713 ctx->glProgramUniform3iv(ctx, program, location, count, value); in glProgramUniform3iv()
2716 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform4iv() argument
2719 ctx->glProgramUniform4iv(ctx, program, location, count, value); in glProgramUniform4iv()
2722 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform1uiv() argument
2725 ctx->glProgramUniform1uiv(ctx, program, location, count, value); in glProgramUniform1uiv()
2728 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform2uiv() argument
2731 ctx->glProgramUniform2uiv(ctx, program, location, count, value); in glProgramUniform2uiv()
2734 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform3uiv() argument
2737 ctx->glProgramUniform3uiv(ctx, program, location, count, value); in glProgramUniform3uiv()
2740 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform4uiv() argument
2743 ctx->glProgramUniform4uiv(ctx, program, location, count, value); in glProgramUniform4uiv()
2746 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix2fv() argument
2749 ctx->glProgramUniformMatrix2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2fv()
2752 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix3fv() argument
2755 ctx->glProgramUniformMatrix3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3fv()
2758 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix4fv() argument
2761 ctx->glProgramUniformMatrix4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4fv()
2764 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x3fv() argument
2767 ctx->glProgramUniformMatrix2x3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2x3fv()
2770 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x2fv() argument
2773 ctx->glProgramUniformMatrix3x2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3x2fv()
2776 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x4fv() argument
2779 ctx->glProgramUniformMatrix2x4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2x4fv()
2782 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x2fv() argument
2785 ctx->glProgramUniformMatrix4x2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4x2fv()
2788 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x4fv() argument
2791 ctx->glProgramUniformMatrix3x4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3x4fv()
2794 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x3fv() argument
2797 ctx->glProgramUniformMatrix4x3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4x3fv()
2800 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params) in glGetProgramInterfaceiv() argument
2803 ctx->glGetProgramInterfaceiv(ctx, program, programInterface, pname, params); in glGetProgramInterfaceiv()
2806 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCoun… in glGetProgramResourceiv() argument
2810 …ctx->glGetProgramResourceiv(ctx, program, programInterface, index, propCount, props, bufSize, leng… in glGetProgramResourceiv()
2813 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name) in glGetProgramResourceIndex() argument
2816 return ctx->glGetProgramResourceIndex(ctx, program, programInterface, name); in glGetProgramResourceIndex()
2819 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name) in glGetProgramResourceLocation() argument
2822 return ctx->glGetProgramResourceLocation(ctx, program, programInterface, name); in glGetProgramResourceLocation()
2825 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSiz… in glGetProgramResourceName() argument
2829 ctx->glGetProgramResourceName(ctx, program, programInterface, index, bufSize, length, name); in glGetProgramResourceName()
3000 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) in glGetnUniformfvEXT() argument
3003 ctx->glGetnUniformfvEXT(ctx, program, location, bufSize, params); in glGetnUniformfvEXT()
3006 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) in glGetnUniformivEXT() argument
3009 ctx->glGetnUniformivEXT(ctx, program, location, bufSize, params); in glGetnUniformivEXT()