Lines Matching refs:m_shaderProgramIdMap
288 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj])); in isShaderOrProgramObject()
441 if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) { in isProgramInitialized()
446 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgramInitialized()
474 if (m_shaderProgramIdMap.find(program) == in deleteProgramDataLocked()
475 m_shaderProgramIdMap.end()) return; in deleteProgramDataLocked()
479 m_shaderPrograms, m_shaderProgramIdMap[program]); in deleteProgramDataLocked()
483 m_shaderPrograms.erase(m_shaderProgramIdMap[program]); in deleteProgramDataLocked()
484 m_shaderProgramIdMap.erase(program); in deleteProgramDataLocked()
586 if (m_shaderProgramIdMap.find(program) == in getProgramUniformType()
587 m_shaderProgramIdMap.end()) return type; in getProgramUniformType()
591 m_shaderPrograms, m_shaderProgramIdMap[program]); in getProgramUniformType()
608 if (m_shaderProgramIdMap.find(program) == in isProgram()
609 m_shaderProgramIdMap.end()) return false; in isProgram()
612 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in isProgram()
628 if (m_shaderProgramIdMap.find(program) == in getNextSamplerUniform()
629 m_shaderProgramIdMap.end()) return -1; in getNextSamplerUniform()
634 findObjectOrDefault(m_shaderProgramIdMap, program)); in getNextSamplerUniform()
651 if (m_shaderProgramIdMap.find(program) == in setSamplerUniform()
652 m_shaderProgramIdMap.end()) return false; in setSamplerUniform()
655 findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]); in setSamplerUniform()
736 m_shaderProgramIdMap.find(program); in getProgramDataLocked()
737 if (it == m_shaderProgramIdMap.end()) return NULL; in getProgramDataLocked()
761 m_shaderProgramIdMap[shaderProgramName] = shaderProgramId; in associateGLShaderProgram()
779 m_shaderProgramIdMap[shaderProgramName]); in getShaderProgramData()
799 uint32_t id = m_shaderProgramIdMap[shaderProgramName]; in deleteShaderProgramData()
805 m_shaderProgramIdMap.erase(shaderProgramName); in deleteShaderProgramData()