Lines Matching refs:program
9 GLboolean glIsProgram(GLuint program);
44 void glAttachShader(GLuint program, GLuint shader);
45 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
49 void glDeleteProgram(GLuint program);
51 void glDetachShader(GLuint program, GLuint shader);
52 void glLinkProgram(GLuint program);
53 void glUseProgram(GLuint program);
54 void glValidateProgram(GLuint program);
55 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,…
56 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size…
57 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
58 int glGetAttribLocation(GLuint program, const GLchar* name);
59 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
60 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
64 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
65 void glGetUniformiv(GLuint program, GLint location, GLint* params);
66 int glGetUniformLocation(GLuint program, const GLchar* name);