// // Copyright 2023 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // context_private_call_gl.cpp: // Helpers that set/get state that is entirely locally accessed by the context. #include "libANGLE/context_private_call_gl_autogen.h" #include "libANGLE/context_private_call_gles_autogen.h" #include "common/debug.h" namespace gl { void ContextPrivateVertexAttrib1d(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLdouble x) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib1dv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLdouble *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib1s(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLshort x) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib1sv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLshort *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib2d(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLdouble x, GLdouble y) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib2dv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLdouble *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib2s(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLshort x, GLshort y) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib2sv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLshort *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib3d(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLdouble x, GLdouble y, GLdouble z) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib3dv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLdouble *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib3s(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLshort x, GLshort y, GLshort z) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib3sv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLshort *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4Nbv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLbyte *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4Niv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4Nsv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLshort *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4Nub(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4Nubv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLubyte *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4Nuiv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLuint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4Nusv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLushort *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4bv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLbyte *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4d(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4dv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLdouble *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4iv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4s(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4sv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLshort *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4ubv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLubyte *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4uiv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLuint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttrib4usv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLushort *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI1i(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLint x) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI1iv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI1ui(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLuint x) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI1uiv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLuint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI2i(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLint x, GLint y) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI2iv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI2ui(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLuint x, GLuint y) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI2uiv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLuint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI3i(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLint x, GLint y, GLint z) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI3iv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI3ui(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLuint x, GLuint y, GLuint z) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI3uiv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLuint *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI4bv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLbyte *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI4sv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLshort *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI4ubv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLubyte *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribI4usv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLushort *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribP1ui(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLenum type, GLboolean normalized, GLuint value) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribP1uiv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribP2ui(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLenum type, GLboolean normalized, GLuint value) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribP2uiv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribP3ui(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLenum type, GLboolean normalized, GLuint value) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribP3uiv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribP4ui(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLenum type, GLboolean normalized, GLuint value) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribP4uiv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribL1d(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLdouble x) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribL1dv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLdouble *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribL2d(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLdouble x, GLdouble y) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribL2dv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLdouble *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribL3d(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLdouble x, GLdouble y, GLdouble z) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribL3dv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLdouble *v) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribL4d(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { UNIMPLEMENTED(); } void ContextPrivateVertexAttribL4dv(PrivateState *privateState, PrivateStateCache *privateStateCache, GLuint index, const GLdouble *v) { UNIMPLEMENTED(); } } // namespace gl