// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SurfaceWgpu.cpp: // Implements the class methods for SurfaceWgpu. // #include "libANGLE/renderer/wgpu/SurfaceWgpu.h" #include "common/debug.h" #include "libANGLE/renderer/wgpu/FramebufferWgpu.h" namespace rx { SurfaceWgpu::SurfaceWgpu(const egl::SurfaceState &surfaceState) : SurfaceImpl(surfaceState) {} SurfaceWgpu::~SurfaceWgpu() {} egl::Error SurfaceWgpu::initialize(const egl::Display *display) { return egl::NoError(); } egl::Error SurfaceWgpu::swap(const gl::Context *context) { return egl::NoError(); } egl::Error SurfaceWgpu::postSubBuffer(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height) { return egl::NoError(); } egl::Error SurfaceWgpu::querySurfacePointerANGLE(EGLint attribute, void **value) { UNREACHABLE(); return egl::NoError(); } egl::Error SurfaceWgpu::bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer) { return egl::NoError(); } egl::Error SurfaceWgpu::releaseTexImage(const gl::Context *context, EGLint buffer) { return egl::NoError(); } egl::Error SurfaceWgpu::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) { UNIMPLEMENTED(); return egl::EglBadAccess(); } egl::Error SurfaceWgpu::getMscRate(EGLint *numerator, EGLint *denominator) { UNIMPLEMENTED(); return egl::EglBadAccess(); } void SurfaceWgpu::setSwapInterval(EGLint interval) {} EGLint SurfaceWgpu::getWidth() const { // TODO(geofflang): Read from an actual window? return 100; } EGLint SurfaceWgpu::getHeight() const { // TODO(geofflang): Read from an actual window? return 100; } EGLint SurfaceWgpu::isPostSubBufferSupported() const { return EGL_TRUE; } EGLint SurfaceWgpu::getSwapBehavior() const { return EGL_BUFFER_PRESERVED; } angle::Result SurfaceWgpu::initializeContents(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex) { return angle::Result::Continue; } egl::Error SurfaceWgpu::attachToFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer) { return egl::NoError(); } egl::Error SurfaceWgpu::detachFromFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer) { return egl::NoError(); } angle::Result SurfaceWgpu::getAttachmentRenderTarget(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex, GLsizei samples, FramebufferAttachmentRenderTarget **rtOut) { UNIMPLEMENTED(); return angle::Result::Stop; } } // namespace rx