// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexArrayWgpu.cpp: // Implements the class methods for VertexArrayWgpu. // #include "libANGLE/renderer/wgpu/VertexArrayWgpu.h" #include "common/debug.h" namespace rx { VertexArrayWgpu::VertexArrayWgpu(const gl::VertexArrayState &data) : VertexArrayImpl(data) {} angle::Result VertexArrayWgpu::syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits, gl::VertexArray::DirtyAttribBitsArray *attribBits, gl::VertexArray::DirtyBindingBitsArray *bindingBits) { // Clear the dirty bits in the back-end here. memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray)); memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray)); return angle::Result::Continue; } } // namespace rx