// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexArrayWgpu.h: // Defines the class interface for VertexArrayWgpu, implementing VertexArrayImpl. // #ifndef LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_ #define LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_ #include "libANGLE/renderer/VertexArrayImpl.h" namespace rx { class VertexArrayWgpu : public VertexArrayImpl { public: VertexArrayWgpu(const gl::VertexArrayState &data); angle::Result syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits, gl::VertexArray::DirtyAttribBitsArray *attribBits, gl::VertexArray::DirtyBindingBitsArray *bindingBits) override; }; } // namespace rx #endif // LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_