// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gl_3_autogen.cpp: // Defines the Desktop GL 3.x entry points. #include "libGLESv2/entry_points_gl_3_autogen.h" #include "common/gl_enum_utils.h" #include "libANGLE/Context.h" #include "libANGLE/Context.inl.h" #include "libANGLE/capture/capture_gl_3_autogen.h" #include "libANGLE/context_private_call_gl_autogen.h" #include "libANGLE/context_private_call_gles_autogen.h" #include "libANGLE/entry_points_utils.h" #include "libANGLE/validationEGL.h" #include "libANGLE/validationES.h" #include "libANGLE/validationES1.h" #include "libANGLE/validationES2.h" #include "libANGLE/validationES3.h" #include "libANGLE/validationES31.h" #include "libANGLE/validationES32.h" #include "libANGLE/validationESEXT.h" #include "libANGLE/validationGL3_autogen.h" #include "libGLESv2/global_state.h" using namespace gl; extern "C" { // GL 3.0 void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode) { Context *context = GetValidGlobalContext(); EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, GLenumToString(BigGLEnum::ConditionalRenderMode, mode)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLBeginConditionalRender) && ValidateBeginConditionalRender(context, angle::EntryPoint::GLBeginConditionalRender, id, mode))); if (isCallValid) { context->beginConditionalRender(id, mode); } ANGLE_CAPTURE_GL(BeginConditionalRender, isCallValid, context, id, mode); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_BindFragDataLocation(GLuint program, GLuint color, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindFragDataLocation, "context = %d, program = %u, color = %u, name = 0x%016" PRIxPTR "", CID(context), program, color, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLBindFragDataLocation) && ValidateBindFragDataLocation(context, angle::EntryPoint::GLBindFragDataLocation, programPacked, color, name))); if (isCallValid) { context->bindFragDataLocation(programPacked, color, name); } ANGLE_CAPTURE_GL(BindFragDataLocation, isCallValid, context, programPacked, color, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_ClampColor(GLenum target, GLenum clamp) { Context *context = GetValidGlobalContext(); EVENT(context, GLClampColor, "context = %d, target = %s, clamp = %s", CID(context), GLenumToString(BigGLEnum::AllEnums, target), GLenumToString(BigGLEnum::AllEnums, clamp)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLClampColor) && ValidateClampColor(context, angle::EntryPoint::GLClampColor, target, clamp))); if (isCallValid) { context->clampColor(target, clamp); } ANGLE_CAPTURE_GL(ClampColor, isCallValid, context, target, clamp); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_EndConditionalRender() { Context *context = GetValidGlobalContext(); EVENT(context, GLEndConditionalRender, "context = %d", CID(context)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLEndConditionalRender) && ValidateEndConditionalRender(context, angle::EntryPoint::GLEndConditionalRender))); if (isCallValid) { context->endConditionalRender(); } ANGLE_CAPTURE_GL(EndConditionalRender, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferTexture1D, "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d", CID(context), GLenumToString(BigGLEnum::FramebufferTarget, target), GLenumToString(BigGLEnum::FramebufferAttachment, attachment), GLenumToString(BigGLEnum::TextureTarget, textarget), texture, level); if (context) { TextureTarget textargetPacked = PackParam(textarget); TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLFramebufferTexture1D) && ValidateFramebufferTexture1D(context, angle::EntryPoint::GLFramebufferTexture1D, target, attachment, textargetPacked, texturePacked, level))); if (isCallValid) { context->framebufferTexture1D(target, attachment, textargetPacked, texturePacked, level); } ANGLE_CAPTURE_GL(FramebufferTexture1D, isCallValid, context, target, attachment, textargetPacked, texturePacked, level); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferTexture3D, "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d, " "zoffset = %d", CID(context), GLenumToString(BigGLEnum::FramebufferTarget, target), GLenumToString(BigGLEnum::FramebufferAttachment, attachment), GLenumToString(BigGLEnum::TextureTarget, textarget), texture, level, zoffset); if (context) { TextureTarget textargetPacked = PackParam(textarget); TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLFramebufferTexture3D) && ValidateFramebufferTexture3D(context, angle::EntryPoint::GLFramebufferTexture3D, target, attachment, textargetPacked, texturePacked, level, zoffset))); if (isCallValid) { context->framebufferTexture3D(target, attachment, textargetPacked, texturePacked, level, zoffset); } ANGLE_CAPTURE_GL(FramebufferTexture3D, isCallValid, context, target, attachment, textargetPacked, texturePacked, level, zoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI1i(GLuint index, GLint x) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI1i, "context = %d, index = %u, x = %d", CID(context), index, x); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI1i(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI1i, index, x)); if (isCallValid) { ContextPrivateVertexAttribI1i(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, x); } ANGLE_CAPTURE_GL(VertexAttribI1i, isCallValid, context, index, x); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI1iv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI1iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI1iv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI1iv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI1iv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI1iv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI1ui(GLuint index, GLuint x) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI1ui, "context = %d, index = %u, x = %u", CID(context), index, x); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI1ui(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI1ui, index, x)); if (isCallValid) { ContextPrivateVertexAttribI1ui(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, x); } ANGLE_CAPTURE_GL(VertexAttribI1ui, isCallValid, context, index, x); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI1uiv(GLuint index, const GLuint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI1uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI1uiv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI1uiv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI1uiv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI1uiv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI2i(GLuint index, GLint x, GLint y) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI2i, "context = %d, index = %u, x = %d, y = %d", CID(context), index, x, y); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI2i(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI2i, index, x, y)); if (isCallValid) { ContextPrivateVertexAttribI2i(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, x, y); } ANGLE_CAPTURE_GL(VertexAttribI2i, isCallValid, context, index, x, y); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI2iv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI2iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI2iv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI2iv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI2iv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI2iv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI2ui(GLuint index, GLuint x, GLuint y) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI2ui, "context = %d, index = %u, x = %u, y = %u", CID(context), index, x, y); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI2ui(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI2ui, index, x, y)); if (isCallValid) { ContextPrivateVertexAttribI2ui(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, x, y); } ANGLE_CAPTURE_GL(VertexAttribI2ui, isCallValid, context, index, x, y); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI2uiv(GLuint index, const GLuint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI2uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI2uiv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI2uiv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI2uiv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI2uiv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI3i, "context = %d, index = %u, x = %d, y = %d, z = %d", CID(context), index, x, y, z); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI3i(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI3i, index, x, y, z)); if (isCallValid) { ContextPrivateVertexAttribI3i(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, x, y, z); } ANGLE_CAPTURE_GL(VertexAttribI3i, isCallValid, context, index, x, y, z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI3iv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI3iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI3iv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI3iv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI3iv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI3iv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI3ui, "context = %d, index = %u, x = %u, y = %u, z = %u", CID(context), index, x, y, z); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI3ui(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI3ui, index, x, y, z)); if (isCallValid) { ContextPrivateVertexAttribI3ui(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, x, y, z); } ANGLE_CAPTURE_GL(VertexAttribI3ui, isCallValid, context, index, x, y, z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI3uiv(GLuint index, const GLuint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI3uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI3uiv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI3uiv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI3uiv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI3uiv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI4bv(GLuint index, const GLbyte *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4bv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4bv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI4bv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI4bv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI4bv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI4sv(GLuint index, const GLshort *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4sv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI4sv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI4sv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI4sv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI4ubv(GLuint index, const GLubyte *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4ubv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4ubv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI4ubv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI4ubv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI4ubv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribI4usv(GLuint index, const GLushort *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4usv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4usv(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribI4usv, index, v)); if (isCallValid) { ContextPrivateVertexAttribI4usv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, v); } ANGLE_CAPTURE_GL(VertexAttribI4usv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } // GL 3.1 void GL_APIENTRY GL_GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveUniformName, "context = %d, program = %u, uniformIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR ", uniformName = 0x%016" PRIxPTR "", CID(context), program, uniformIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformName); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveUniformName( context, angle::EntryPoint::GLGetActiveUniformName, programPacked, uniformIndex, bufSize, length, uniformName)); if (isCallValid) { context->getActiveUniformName(programPacked, uniformIndex, bufSize, length, uniformName); } ANGLE_CAPTURE_GL(GetActiveUniformName, isCallValid, context, programPacked, uniformIndex, bufSize, length, uniformName); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_PrimitiveRestartIndex(GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLPrimitiveRestartIndex, "context = %d, index = %u", CID(context), index); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLPrimitiveRestartIndex) && ValidatePrimitiveRestartIndex(context, angle::EntryPoint::GLPrimitiveRestartIndex, index))); if (isCallValid) { context->primitiveRestartIndex(index); } ANGLE_CAPTURE_GL(PrimitiveRestartIndex, isCallValid, context, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } // GL 3.2 void GL_APIENTRY GL_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawElementsBaseVertex, "context = %d, mode = %s, count = 0x%016" PRIxPTR ", type = %s, indices = 0x%016" PRIxPTR ", drawcount = %d, basevertex = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), (uintptr_t)count, GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indices, drawcount, (uintptr_t)basevertex); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLMultiDrawElementsBaseVertex) && ValidateMultiDrawElementsBaseVertex( context, angle::EntryPoint::GLMultiDrawElementsBaseVertex, modePacked, count, typePacked, indices, drawcount, basevertex))); if (isCallValid) { context->multiDrawElementsBaseVertex(modePacked, count, typePacked, indices, drawcount, basevertex); } ANGLE_CAPTURE_GL(MultiDrawElementsBaseVertex, isCallValid, context, modePacked, count, typePacked, indices, drawcount, basevertex); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_ProvokingVertex(GLenum mode) { Context *context = GetValidGlobalContext(); EVENT(context, GLProvokingVertex, "context = %d, mode = %s", CID(context), GLenumToString(BigGLEnum::VertexProvokingMode, mode)); if (context) { ProvokingVertexConvention modePacked = PackParam(mode); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLProvokingVertex) && ValidateProvokingVertex(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLProvokingVertex, modePacked))); if (isCallValid) { ContextPrivateProvokingVertex(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), modePacked); } ANGLE_CAPTURE_GL(ProvokingVertex, isCallValid, context, modePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexImage2DMultisample, "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " "fixedsamplelocations = %s", CID(context), GLenumToString(BigGLEnum::TextureTarget, target), samples, GLenumToString(BigGLEnum::InternalFormat, internalformat), width, height, GLbooleanToString(fixedsamplelocations)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexImage2DMultisample) && ValidateTexImage2DMultisample(context, angle::EntryPoint::GLTexImage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations))); if (isCallValid) { context->texImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } ANGLE_CAPTURE_GL(TexImage2DMultisample, isCallValid, context, target, samples, internalformat, width, height, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr); } void GL_APIENTRY GL_TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexImage3DMultisample, "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " "depth = %d, fixedsamplelocations = %s", CID(context), GLenumToString(BigGLEnum::TextureTarget, target), samples, GLenumToString(BigGLEnum::InternalFormat, internalformat), width, height, depth, GLbooleanToString(fixedsamplelocations)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexImage3DMultisample) && ValidateTexImage3DMultisample(context, angle::EntryPoint::GLTexImage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations))); if (isCallValid) { context->texImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); } ANGLE_CAPTURE_GL(TexImage3DMultisample, isCallValid, context, target, samples, internalformat, width, height, depth, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } egl::Display::GetCurrentThreadUnlockedTailCall()->run(nullptr); } // GL 3.3 void GL_APIENTRY GL_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindFragDataLocationIndexed, "context = %d, program = %u, colorNumber = %u, index = %u, name = 0x%016" PRIxPTR "", CID(context), program, colorNumber, index, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLBindFragDataLocationIndexed) && ValidateBindFragDataLocationIndexed(context, angle::EntryPoint::GLBindFragDataLocationIndexed, programPacked, colorNumber, index, name))); if (isCallValid) { context->bindFragDataLocationIndexed(programPacked, colorNumber, index, name); } ANGLE_CAPTURE_GL(BindFragDataLocationIndexed, isCallValid, context, programPacked, colorNumber, index, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_ColorP3ui(GLenum type, GLuint color) { Context *context = GetValidGlobalContext(); EVENT(context, GLColorP3ui, "context = %d, type = %s, color = %u", CID(context), GLenumToString(BigGLEnum::ColorPointerType, type), color); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLColorP3ui) && ValidateColorP3ui(context, angle::EntryPoint::GLColorP3ui, type, color))); if (isCallValid) { context->colorP3ui(type, color); } ANGLE_CAPTURE_GL(ColorP3ui, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_ColorP3uiv(GLenum type, const GLuint *color) { Context *context = GetValidGlobalContext(); EVENT(context, GLColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::ColorPointerType, type), (uintptr_t)color); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLColorP3uiv) && ValidateColorP3uiv(context, angle::EntryPoint::GLColorP3uiv, type, color))); if (isCallValid) { context->colorP3uiv(type, color); } ANGLE_CAPTURE_GL(ColorP3uiv, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_ColorP4ui(GLenum type, GLuint color) { Context *context = GetValidGlobalContext(); EVENT(context, GLColorP4ui, "context = %d, type = %s, color = %u", CID(context), GLenumToString(BigGLEnum::ColorPointerType, type), color); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLColorP4ui) && ValidateColorP4ui(context, angle::EntryPoint::GLColorP4ui, type, color))); if (isCallValid) { context->colorP4ui(type, color); } ANGLE_CAPTURE_GL(ColorP4ui, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_ColorP4uiv(GLenum type, const GLuint *color) { Context *context = GetValidGlobalContext(); EVENT(context, GLColorP4uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::ColorPointerType, type), (uintptr_t)color); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLColorP4uiv) && ValidateColorP4uiv(context, angle::EntryPoint::GLColorP4uiv, type, color))); if (isCallValid) { context->colorP4uiv(type, color); } ANGLE_CAPTURE_GL(ColorP4uiv, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } GLint GL_APIENTRY GL_GetFragDataIndex(GLuint program, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetFragDataIndex, "context = %d, program = %u, name = 0x%016" PRIxPTR "", CID(context), program, (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetFragDataIndex(context, angle::EntryPoint::GLGetFragDataIndex, programPacked, name)); if (isCallValid) { returnValue = context->getFragDataIndex(programPacked, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(GetFragDataIndex, isCallValid, context, programPacked, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); return returnValue; } void GL_APIENTRY GL_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) { Context *context = GetGlobalContext(); EVENT(context, GLGetQueryObjecti64v, "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, GLenumToString(BigGLEnum::QueryObjectParameterName, pname), (uintptr_t)params); if (context) { QueryID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryObjecti64v(context, angle::EntryPoint::GLGetQueryObjecti64v, idPacked, pname, params)); if (isCallValid) { context->getQueryObjecti64v(idPacked, pname, params); } ANGLE_CAPTURE_GL(GetQueryObjecti64v, isCallValid, context, idPacked, pname, params); } else { } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryObjectui64v, "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, GLenumToString(BigGLEnum::QueryObjectParameterName, pname), (uintptr_t)params); if (context) { QueryID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryObjectui64v(context, angle::EntryPoint::GLGetQueryObjectui64v, idPacked, pname, params)); if (isCallValid) { context->getQueryObjectui64v(idPacked, pname, params); } ANGLE_CAPTURE_GL(GetQueryObjectui64v, isCallValid, context, idPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP1ui, "context = %d, texture = %s, type = %s, coords = %u", CID(context), GLenumToString(BigGLEnum::TextureUnit, texture), GLenumToString(BigGLEnum::TexCoordPointerType, type), coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLMultiTexCoordP1ui) && ValidateMultiTexCoordP1ui(context, angle::EntryPoint::GLMultiTexCoordP1ui, texture, type, coords))); if (isCallValid) { context->multiTexCoordP1ui(texture, type, coords); } ANGLE_CAPTURE_GL(MultiTexCoordP1ui, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP1uiv, "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TextureUnit, texture), GLenumToString(BigGLEnum::TexCoordPointerType, type), (uintptr_t)coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLMultiTexCoordP1uiv) && ValidateMultiTexCoordP1uiv(context, angle::EntryPoint::GLMultiTexCoordP1uiv, texture, type, coords))); if (isCallValid) { context->multiTexCoordP1uiv(texture, type, coords); } ANGLE_CAPTURE_GL(MultiTexCoordP1uiv, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP2ui, "context = %d, texture = %s, type = %s, coords = %u", CID(context), GLenumToString(BigGLEnum::TextureUnit, texture), GLenumToString(BigGLEnum::TexCoordPointerType, type), coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLMultiTexCoordP2ui) && ValidateMultiTexCoordP2ui(context, angle::EntryPoint::GLMultiTexCoordP2ui, texture, type, coords))); if (isCallValid) { context->multiTexCoordP2ui(texture, type, coords); } ANGLE_CAPTURE_GL(MultiTexCoordP2ui, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_MultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP2uiv, "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TextureUnit, texture), GLenumToString(BigGLEnum::TexCoordPointerType, type), (uintptr_t)coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLMultiTexCoordP2uiv) && ValidateMultiTexCoordP2uiv(context, angle::EntryPoint::GLMultiTexCoordP2uiv, texture, type, coords))); if (isCallValid) { context->multiTexCoordP2uiv(texture, type, coords); } ANGLE_CAPTURE_GL(MultiTexCoordP2uiv, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP3ui, "context = %d, texture = %s, type = %s, coords = %u", CID(context), GLenumToString(BigGLEnum::TextureUnit, texture), GLenumToString(BigGLEnum::TexCoordPointerType, type), coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLMultiTexCoordP3ui) && ValidateMultiTexCoordP3ui(context, angle::EntryPoint::GLMultiTexCoordP3ui, texture, type, coords))); if (isCallValid) { context->multiTexCoordP3ui(texture, type, coords); } ANGLE_CAPTURE_GL(MultiTexCoordP3ui, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP3uiv, "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TextureUnit, texture), GLenumToString(BigGLEnum::TexCoordPointerType, type), (uintptr_t)coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLMultiTexCoordP3uiv) && ValidateMultiTexCoordP3uiv(context, angle::EntryPoint::GLMultiTexCoordP3uiv, texture, type, coords))); if (isCallValid) { context->multiTexCoordP3uiv(texture, type, coords); } ANGLE_CAPTURE_GL(MultiTexCoordP3uiv, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP4ui, "context = %d, texture = %s, type = %s, coords = %u", CID(context), GLenumToString(BigGLEnum::TextureUnit, texture), GLenumToString(BigGLEnum::TexCoordPointerType, type), coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLMultiTexCoordP4ui) && ValidateMultiTexCoordP4ui(context, angle::EntryPoint::GLMultiTexCoordP4ui, texture, type, coords))); if (isCallValid) { context->multiTexCoordP4ui(texture, type, coords); } ANGLE_CAPTURE_GL(MultiTexCoordP4ui, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP4uiv, "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TextureUnit, texture), GLenumToString(BigGLEnum::TexCoordPointerType, type), (uintptr_t)coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLMultiTexCoordP4uiv) && ValidateMultiTexCoordP4uiv(context, angle::EntryPoint::GLMultiTexCoordP4uiv, texture, type, coords))); if (isCallValid) { context->multiTexCoordP4uiv(texture, type, coords); } ANGLE_CAPTURE_GL(MultiTexCoordP4uiv, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_NormalP3ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLNormalP3ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(BigGLEnum::NormalPointerType, type), coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLNormalP3ui) && ValidateNormalP3ui(context, angle::EntryPoint::GLNormalP3ui, type, coords))); if (isCallValid) { context->normalP3ui(type, coords); } ANGLE_CAPTURE_GL(NormalP3ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_NormalP3uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLNormalP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::NormalPointerType, type), (uintptr_t)coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLNormalP3uiv) && ValidateNormalP3uiv(context, angle::EntryPoint::GLNormalP3uiv, type, coords))); if (isCallValid) { context->normalP3uiv(type, coords); } ANGLE_CAPTURE_GL(NormalP3uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_QueryCounter(GLuint id, GLenum target) { Context *context = GetValidGlobalContext(); EVENT(context, GLQueryCounter, "context = %d, id = %u, target = %s", CID(context), id, GLenumToString(BigGLEnum::QueryCounterTarget, target)); if (context) { QueryID idPacked = PackParam(id); QueryType targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLQueryCounter) && ValidateQueryCounter(context, angle::EntryPoint::GLQueryCounter, idPacked, targetPacked))); if (isCallValid) { context->queryCounter(idPacked, targetPacked); } ANGLE_CAPTURE_GL(QueryCounter, isCallValid, context, idPacked, targetPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_SecondaryColorP3ui(GLenum type, GLuint color) { Context *context = GetValidGlobalContext(); EVENT(context, GLSecondaryColorP3ui, "context = %d, type = %s, color = %u", CID(context), GLenumToString(BigGLEnum::ColorPointerType, type), color); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLSecondaryColorP3ui) && ValidateSecondaryColorP3ui(context, angle::EntryPoint::GLSecondaryColorP3ui, type, color))); if (isCallValid) { context->secondaryColorP3ui(type, color); } ANGLE_CAPTURE_GL(SecondaryColorP3ui, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_SecondaryColorP3uiv(GLenum type, const GLuint *color) { Context *context = GetValidGlobalContext(); EVENT(context, GLSecondaryColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::ColorPointerType, type), (uintptr_t)color); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLSecondaryColorP3uiv) && ValidateSecondaryColorP3uiv(context, angle::EntryPoint::GLSecondaryColorP3uiv, type, color))); if (isCallValid) { context->secondaryColorP3uiv(type, color); } ANGLE_CAPTURE_GL(SecondaryColorP3uiv, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_TexCoordP1ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP1ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(BigGLEnum::TexCoordPointerType, type), coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexCoordP1ui) && ValidateTexCoordP1ui(context, angle::EntryPoint::GLTexCoordP1ui, type, coords))); if (isCallValid) { context->texCoordP1ui(type, coords); } ANGLE_CAPTURE_GL(TexCoordP1ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_TexCoordP1uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP1uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TexCoordPointerType, type), (uintptr_t)coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexCoordP1uiv) && ValidateTexCoordP1uiv(context, angle::EntryPoint::GLTexCoordP1uiv, type, coords))); if (isCallValid) { context->texCoordP1uiv(type, coords); } ANGLE_CAPTURE_GL(TexCoordP1uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_TexCoordP2ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP2ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(BigGLEnum::TexCoordPointerType, type), coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexCoordP2ui) && ValidateTexCoordP2ui(context, angle::EntryPoint::GLTexCoordP2ui, type, coords))); if (isCallValid) { context->texCoordP2ui(type, coords); } ANGLE_CAPTURE_GL(TexCoordP2ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_TexCoordP2uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP2uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TexCoordPointerType, type), (uintptr_t)coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexCoordP2uiv) && ValidateTexCoordP2uiv(context, angle::EntryPoint::GLTexCoordP2uiv, type, coords))); if (isCallValid) { context->texCoordP2uiv(type, coords); } ANGLE_CAPTURE_GL(TexCoordP2uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_TexCoordP3ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP3ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(BigGLEnum::TexCoordPointerType, type), coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexCoordP3ui) && ValidateTexCoordP3ui(context, angle::EntryPoint::GLTexCoordP3ui, type, coords))); if (isCallValid) { context->texCoordP3ui(type, coords); } ANGLE_CAPTURE_GL(TexCoordP3ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_TexCoordP3uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TexCoordPointerType, type), (uintptr_t)coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexCoordP3uiv) && ValidateTexCoordP3uiv(context, angle::EntryPoint::GLTexCoordP3uiv, type, coords))); if (isCallValid) { context->texCoordP3uiv(type, coords); } ANGLE_CAPTURE_GL(TexCoordP3uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_TexCoordP4ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP4ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(BigGLEnum::TexCoordPointerType, type), coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexCoordP4ui) && ValidateTexCoordP4ui(context, angle::EntryPoint::GLTexCoordP4ui, type, coords))); if (isCallValid) { context->texCoordP4ui(type, coords); } ANGLE_CAPTURE_GL(TexCoordP4ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_TexCoordP4uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP4uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TexCoordPointerType, type), (uintptr_t)coords); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLTexCoordP4uiv) && ValidateTexCoordP4uiv(context, angle::EntryPoint::GLTexCoordP4uiv, type, coords))); if (isCallValid) { context->texCoordP4uiv(type, coords); } ANGLE_CAPTURE_GL(TexCoordP4uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP1ui, "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, GLenumToString(BigGLEnum::VertexAttribPointerType, type), GLbooleanToString(normalized), value); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribP1ui( context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribP1ui, index, type, normalized, value)); if (isCallValid) { ContextPrivateVertexAttribP1ui(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, type, normalized, value); } ANGLE_CAPTURE_GL(VertexAttribP1ui, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP1uiv, "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(BigGLEnum::VertexAttribPointerType, type), GLbooleanToString(normalized), (uintptr_t)value); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribP1uiv( context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribP1uiv, index, type, normalized, value)); if (isCallValid) { ContextPrivateVertexAttribP1uiv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, type, normalized, value); } ANGLE_CAPTURE_GL(VertexAttribP1uiv, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP2ui, "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, GLenumToString(BigGLEnum::VertexAttribPointerType, type), GLbooleanToString(normalized), value); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribP2ui( context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribP2ui, index, type, normalized, value)); if (isCallValid) { ContextPrivateVertexAttribP2ui(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, type, normalized, value); } ANGLE_CAPTURE_GL(VertexAttribP2ui, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP2uiv, "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(BigGLEnum::VertexAttribPointerType, type), GLbooleanToString(normalized), (uintptr_t)value); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribP2uiv( context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribP2uiv, index, type, normalized, value)); if (isCallValid) { ContextPrivateVertexAttribP2uiv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, type, normalized, value); } ANGLE_CAPTURE_GL(VertexAttribP2uiv, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP3ui, "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, GLenumToString(BigGLEnum::VertexAttribPointerType, type), GLbooleanToString(normalized), value); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribP3ui( context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribP3ui, index, type, normalized, value)); if (isCallValid) { ContextPrivateVertexAttribP3ui(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, type, normalized, value); } ANGLE_CAPTURE_GL(VertexAttribP3ui, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP3uiv, "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(BigGLEnum::VertexAttribPointerType, type), GLbooleanToString(normalized), (uintptr_t)value); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribP3uiv( context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribP3uiv, index, type, normalized, value)); if (isCallValid) { ContextPrivateVertexAttribP3uiv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, type, normalized, value); } ANGLE_CAPTURE_GL(VertexAttribP3uiv, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP4ui, "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, GLenumToString(BigGLEnum::VertexAttribPointerType, type), GLbooleanToString(normalized), value); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribP4ui( context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribP4ui, index, type, normalized, value)); if (isCallValid) { ContextPrivateVertexAttribP4ui(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, type, normalized, value); } ANGLE_CAPTURE_GL(VertexAttribP4ui, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP4uiv, "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(BigGLEnum::VertexAttribPointerType, type), GLbooleanToString(normalized), (uintptr_t)value); if (context) { bool isCallValid = (context->skipValidation() || ValidateVertexAttribP4uiv( context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexAttribP4uiv, index, type, normalized, value)); if (isCallValid) { ContextPrivateVertexAttribP4uiv(context->getMutablePrivateState(), context->getMutablePrivateStateCache(), index, type, normalized, value); } ANGLE_CAPTURE_GL(VertexAttribP4uiv, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexP2ui(GLenum type, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP2ui, "context = %d, type = %s, value = %u", CID(context), GLenumToString(BigGLEnum::VertexPointerType, type), value); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexP2ui) && ValidateVertexP2ui(context, angle::EntryPoint::GLVertexP2ui, type, value))); if (isCallValid) { context->vertexP2ui(type, value); } ANGLE_CAPTURE_GL(VertexP2ui, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexP2uiv(GLenum type, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP2uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::VertexPointerType, type), (uintptr_t)value); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexP2uiv) && ValidateVertexP2uiv(context, angle::EntryPoint::GLVertexP2uiv, type, value))); if (isCallValid) { context->vertexP2uiv(type, value); } ANGLE_CAPTURE_GL(VertexP2uiv, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexP3ui(GLenum type, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP3ui, "context = %d, type = %s, value = %u", CID(context), GLenumToString(BigGLEnum::VertexPointerType, type), value); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexP3ui) && ValidateVertexP3ui(context, angle::EntryPoint::GLVertexP3ui, type, value))); if (isCallValid) { context->vertexP3ui(type, value); } ANGLE_CAPTURE_GL(VertexP3ui, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexP3uiv(GLenum type, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP3uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::VertexPointerType, type), (uintptr_t)value); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexP3uiv) && ValidateVertexP3uiv(context, angle::EntryPoint::GLVertexP3uiv, type, value))); if (isCallValid) { context->vertexP3uiv(type, value); } ANGLE_CAPTURE_GL(VertexP3uiv, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexP4ui(GLenum type, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP4ui, "context = %d, type = %s, value = %u", CID(context), GLenumToString(BigGLEnum::VertexPointerType, type), value); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexP4ui) && ValidateVertexP4ui(context, angle::EntryPoint::GLVertexP4ui, type, value))); if (isCallValid) { context->vertexP4ui(type, value); } ANGLE_CAPTURE_GL(VertexP4ui, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } void GL_APIENTRY GL_VertexP4uiv(GLenum type, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP4uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::VertexPointerType, type), (uintptr_t)value); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context->getPrivateState(), context->getMutableErrorSetForValidation(), angle::EntryPoint::GLVertexP4uiv) && ValidateVertexP4uiv(context, angle::EntryPoint::GLVertexP4uiv, type, value))); if (isCallValid) { context->vertexP4uiv(type, value); } ANGLE_CAPTURE_GL(VertexP4uiv, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } ASSERT(!egl::Display::GetCurrentThreadUnlockedTailCall()->any()); } } // extern "C"