//===-- Implementation header for rand utilities ----------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H #define LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H #include "src/__support/GPU/utils.h" #include "src/__support/macros/attributes.h" namespace LIBC_NAMESPACE { #ifdef LIBC_TARGET_ARCH_IS_GPU // Implement thread local storage on the GPU using local memory. Each thread // gets its slot in the local memory array and is private to the group. // TODO: We need to implement the 'thread_local' keyword on the GPU. This is an // inefficient and incomplete stand-in until that is done. template class ThreadLocal { private: static constexpr long MAX_THREADS = 1024; [[clang::loader_uninitialized]] static inline gpu::Local storage[MAX_THREADS]; public: LIBC_INLINE operator T() const { return storage[gpu::get_thread_id()]; } LIBC_INLINE void operator=(const T &value) { storage[gpu::get_thread_id()] = value; } }; extern ThreadLocal rand_next; #else extern LIBC_THREAD_LOCAL unsigned long rand_next; #endif } // namespace LIBC_NAMESPACE #endif // LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H