/* * Copyright © 2020 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * */ #include #include "helpers.h" #include "test_isel-spirv.h" using namespace aco; BEGIN_TEST(isel.interp.simple) QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX, layout(location = 0) in vec4 in_color; layout(location = 0) out vec4 out_color; void main() { out_color = in_color; } ); QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT, layout(location = 0) in vec4 in_color; layout(location = 0) out vec4 out_color; void main() { //>> v1: %a_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.w //! v1: %a = v_interp_p2_f32 %by, %pm:m0, (kill)%a_tmp attr0.w //! v1: %r_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.x //! v1: %r = v_interp_p2_f32 %by, %pm:m0, (kill)%r_tmp attr0.x //! v1: %g_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.y //! v1: %g = v_interp_p2_f32 %by, %pm:m0, (kill)%g_tmp attr0.y //! v1: %b_tmp = v_interp_p1_f32 (kill)%bx, %pm:m0 attr0.z //! v1: %b = v_interp_p2_f32 (kill)%by, (kill)%pm:m0, (kill)%b_tmp attr0.z //! exp (kill)%r, (kill)%g, (kill)%b, (kill)%a mrt0 out_color = in_color; } ); PipelineBuilder pbld(get_vk_device(GFX9)); pbld.add_vsfs(vs, fs); pbld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "ACO IR"); END_TEST BEGIN_TEST(isel.compute.simple) for (unsigned i = GFX7; i <= GFX8; i++) { if (!set_variant((amd_gfx_level)i)) continue; QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE, layout(local_size_x=1) in; layout(binding=0) buffer Buf { uint res; }; void main() { //>> v1: %data = p_parallelcopy 42 //! buffer_store_dword (kill)%_, v1: undef, 0, (kill)%data disable_wqm storage:buffer res = 42; } ); PipelineBuilder pbld(get_vk_device((amd_gfx_level)i)); pbld.add_cs(cs); pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true); } END_TEST BEGIN_TEST(isel.gs.no_outputs) for (unsigned i = GFX8; i <= GFX10; i++) { if (!set_variant((amd_gfx_level)i)) continue; QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX, void main() {} ); QoShaderModuleCreateInfo gs = qoShaderModuleCreateInfoGLSL(GEOMETRY, layout(points) in; layout(points, max_vertices = 1) out; void main() { EmitVertex(); EndPrimitive(); } ); PipelineBuilder pbld(get_vk_device((amd_gfx_level)i)); pbld.add_stage(VK_SHADER_STAGE_VERTEX_BIT, vs); pbld.add_stage(VK_SHADER_STAGE_GEOMETRY_BIT, gs); pbld.create_pipeline(); //! success fprintf(output, "success\n"); } END_TEST BEGIN_TEST(isel.gs.no_verts) for (unsigned i = GFX8; i <= GFX10; i++) { if (!set_variant((amd_gfx_level)i)) continue; QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX, void main() {} ); QoShaderModuleCreateInfo gs = qoShaderModuleCreateInfoGLSL(GEOMETRY, layout(points) in; layout(points, max_vertices = 0) out; void main() {} ); PipelineBuilder pbld(get_vk_device((amd_gfx_level)i)); pbld.add_stage(VK_SHADER_STAGE_VERTEX_BIT, vs); pbld.add_stage(VK_SHADER_STAGE_GEOMETRY_BIT, gs); pbld.create_pipeline(); //! success fprintf(output, "success\n"); } END_TEST BEGIN_TEST(isel.sparse.clause) for (unsigned i = GFX10_3; i <= GFX10_3; i++) { if (!set_variant((amd_gfx_level)i)) continue; QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE, QO_EXTENSION GL_ARB_sparse_texture2 : require layout(local_size_x=1) in; layout(binding=0) uniform sampler2D tex; layout(binding=1) buffer Buf { vec4 res[4]; uint code[4]; }; void main() { //! llvm_version: #llvm_ver //; if llvm_ver >= 12: //; funcs['sample_res'] = lambda _: 'v[#_:#_]' //; funcs['sample_coords'] = lambda _: '[v#_, v#_, v#_]' //; else: //; funcs['sample_res'] = lambda _: 'v#_' //; funcs['sample_coords'] = lambda _: '[v#_, v#_, v#_, v#_]' //>> v5: (noCSE)%zero0 = p_create_vector 0, 0, 0, 0, 0 //>> v5: %_ = image_sample_lz_o %_, %_, (kill)%zero0, (kill)%_, %_, %_ dmask:xyzw 2d tfe //>> v5: (noCSE)%zero1 = p_create_vector 0, 0, 0, 0, 0 //>> v5: %_ = image_sample_lz_o %_, %_, (kill)%zero1, (kill)%_, %_, %_ dmask:xyzw 2d tfe //>> v5: (noCSE)%zero2 = p_create_vector 0, 0, 0, 0, 0 //>> v5: %_ = image_sample_lz_o %_, %_, (kill)%zero2, (kill)%_, %_, %_ dmask:xyzw 2d tfe //>> v5: (noCSE)%zero3 = p_create_vector 0, 0, 0, 0, 0 //>> v5: %_ = image_sample_lz_o (kill)%_, (kill)%_, (kill)%zero3, (kill)%_, (kill)%_, (kill)%_ dmask:xyzw 2d tfe //>> s_clause 0x3 //! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe //! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe //! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe //! image_sample_lz_o @sample_res, @sample_coords, @s256(img), @s128(samp) dmask:0xf dim:SQ_RSRC_IMG_2D tfe code[0] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(1, 0), res[0]); code[1] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(2, 0), res[1]); code[2] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(3, 0), res[2]); code[3] = sparseTextureOffsetARB(tex, vec2(0.5), ivec2(4, 0), res[3]); } ); fprintf(output, "llvm_version: %u\n", LLVM_VERSION_MAJOR); PipelineBuilder pbld(get_vk_device((amd_gfx_level)i)); pbld.add_cs(cs); pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true); pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "Assembly", true); } END_TEST BEGIN_TEST(isel.discard_early_exit.mrtz) QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX, void main() {} ); QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT, void main() { if (gl_FragCoord.w > 0.5) discard; gl_FragDepth = 1.0 / gl_FragCoord.z; } ); /* On GFX11, the discard early exit must use mrtz if the shader exports only depth. */ //>> exp mrtz v0, off, off, off done ; $_ $_ //! s_endpgm ; $_ //! BB1: //! exp mrtz off, off, off, off done ; $_ $_ //! s_endpgm ; $_ PipelineBuilder pbld(get_vk_device(GFX11)); pbld.add_vsfs(vs, fs); pbld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "Assembly"); END_TEST BEGIN_TEST(isel.discard_early_exit.mrt0) QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX, void main() {} ); QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT, layout(location = 0) out vec4 out_color; void main() { if (gl_FragCoord.w > 0.5) discard; out_color = vec4(1.0 / gl_FragCoord.z); } ); /* On GFX11, the discard early exit must use mrt0 if the shader exports color. */ //>> exp mrt0 v0, v0, v0, v0 done ; $_ $_ //! s_endpgm ; $_ //! BB1: //! exp mrt0 off, off, off, off done ; $_ $_ //! s_endpgm ; $_ PipelineBuilder pbld(get_vk_device(GFX11)); pbld.add_vsfs(vs, fs); pbld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "Assembly"); END_TEST BEGIN_TEST(isel.s_bfe_mask_bits) QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE, layout(local_size_x=1) in; layout(binding=0) buffer Buf { int res; }; void main() { //>> s1: %bits, s1: (kill)%_:scc = s_and_b32 (kill)%_, 31 //! s1: %src1 = s_pack_ll_b32_b16 0, (kill)%bits //! s1: %_, s1: (kill)%_:scc = s_bfe_i32 0xdeadbeef, (kill)%src1 res = bitfieldExtract(0xdeadbeef, 0, res & 0x1f); } ); PipelineBuilder pbld(get_vk_device(GFX10_3)); pbld.add_cs(cs); pbld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true); END_TEST