/* * Copyright © 2023 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef RADV_NIR_H #define RADV_NIR_H #include #include #include "amd_family.h" #include "nir.h" #ifdef __cplusplus extern "C" { #endif typedef struct nir_shader nir_shader; struct radeon_info; struct radv_pipeline_layout; struct radv_shader_stage; struct radv_shader_info; struct radv_shader_args; struct radv_shader_layout; struct radv_device; struct radv_graphics_state_key; void radv_nir_apply_pipeline_layout(nir_shader *shader, struct radv_device *device, const struct radv_shader_stage *stage); void radv_nir_lower_abi(nir_shader *shader, enum amd_gfx_level gfx_level, const struct radv_shader_stage *stage, const struct radv_graphics_state_key *gfx_state, uint32_t address32_hi); bool radv_nir_lower_hit_attrib_derefs(nir_shader *shader); bool radv_nir_lower_ray_payload_derefs(nir_shader *shader, uint32_t offset); bool radv_nir_lower_ray_queries(nir_shader *shader, struct radv_device *device); bool radv_nir_lower_vs_inputs(nir_shader *shader, const struct radv_shader_stage *vs_stage, const struct radv_graphics_state_key *gfx_state, const struct radeon_info *rad_info); bool radv_nir_lower_primitive_shading_rate(nir_shader *nir, enum amd_gfx_level gfx_level); bool radv_nir_lower_fs_intrinsics(nir_shader *nir, const struct radv_shader_stage *fs_stage, const struct radv_graphics_state_key *gfx_state); bool radv_nir_lower_fs_barycentric(nir_shader *shader, const struct radv_graphics_state_key *gfx_state, unsigned rast_prim); bool radv_nir_lower_intrinsics_early(nir_shader *nir, bool lower_view_index_to_zero); bool radv_nir_lower_view_index(nir_shader *nir, bool per_primitive); bool radv_nir_lower_viewport_to_zero(nir_shader *nir); bool radv_nir_export_multiview(nir_shader *nir); void radv_nir_lower_io_to_scalar_early(nir_shader *nir, nir_variable_mode mask); void radv_nir_lower_io(struct radv_device *device, nir_shader *nir); bool radv_nir_lower_io_to_mem(struct radv_device *device, struct radv_shader_stage *stage); void radv_nir_lower_poly_line_smooth(nir_shader *nir, const struct radv_graphics_state_key *gfx_state); bool radv_nir_lower_cooperative_matrix(nir_shader *shader, unsigned wave_size); #ifdef __cplusplus } #endif #endif /* RADV_NIR_H */