/* * Copyright © 2020 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "nir_test.h" class nir_opt_if_test : public nir_test { protected: nir_opt_if_test(); nir_builder bld; nir_def *in_def; nir_variable *out_var; }; nir_opt_if_test::nir_opt_if_test() : nir_test::nir_test("nir_opt_if_test") { nir_variable *var = nir_variable_create(b->shader, nir_var_shader_in, glsl_int_type(), "in"); in_def = nir_load_var(b, var); out_var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out"); } TEST_F(nir_opt_if_test, opt_if_simplification) { /* Tests that opt_if_simplification correctly optimizes a simple case: * * vec1 1 ssa_2 = ieq ssa_0, ssa_1 * if ssa_2 { * block block_2: * } else { * block block_3: * do_work() * } */ nir_def *one = nir_imm_int(b, 1); nir_def *cmp_result = nir_ieq(b, in_def, one); nir_if *nif = nir_push_if(b, cmp_result); nir_push_else(b, NULL); // do_work nir_store_var(b, out_var, one, 1); nir_pop_if(b, NULL); ASSERT_TRUE(nir_opt_if(b->shader, nir_opt_if_optimize_phi_true_false)); nir_validate_shader(b->shader, NULL); ASSERT_TRUE(!exec_list_is_empty((&nir_if_first_then_block(nif)->instr_list))); ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list))); } TEST_F(nir_opt_if_test, opt_if_simplification_single_source_phi_after_if) { /* Tests that opt_if_simplification correctly handles single-source * phis after the if. * * vec1 1 ssa_2 = ieq ssa_0, ssa_1 * if ssa_2 { * block block_2: * } else { * block block_3: * do_work() * return * } * block block_4: * vec1 32 ssa_3 = phi block_2: ssa_0 */ nir_def *one = nir_imm_int(b, 1); nir_def *cmp_result = nir_ieq(b, in_def, one); nir_if *nif = nir_push_if(b, cmp_result); nir_push_else(b, NULL); // do_work nir_store_var(b, out_var, one, 1); nir_jump_instr *jump = nir_jump_instr_create(b->shader, nir_jump_return); nir_builder_instr_insert(b, &jump->instr); nir_pop_if(b, NULL); nir_block *then_block = nir_if_last_then_block(nif); nir_phi_instr *const phi = nir_phi_instr_create(b->shader); nir_phi_instr_add_src(phi, then_block, one); nir_def_init(&phi->instr, &phi->def, one->num_components, one->bit_size); nir_builder_instr_insert(b, &phi->instr); ASSERT_TRUE(nir_opt_if(b->shader, nir_opt_if_optimize_phi_true_false)); nir_validate_shader(b->shader, NULL); ASSERT_TRUE(nir_block_ends_in_jump(nir_if_last_then_block(nif))); ASSERT_TRUE(exec_list_is_empty((&nir_if_first_else_block(nif)->instr_list))); } TEST_F(nir_opt_if_test, opt_if_alu_of_phi_progress) { nir_def *two = nir_imm_int(b, 2); nir_def *x = nir_imm_int(b, 0); nir_phi_instr *phi = nir_phi_instr_create(b->shader); nir_loop *loop = nir_push_loop(b); { nir_def_init(&phi->instr, &phi->def, x->num_components, x->bit_size); nir_phi_instr_add_src(phi, x->parent_instr->block, x); nir_def *y = nir_iadd(b, &phi->def, two); nir_store_var(b, out_var, nir_imul(b, &phi->def, two), 1); nir_phi_instr_add_src(phi, nir_cursor_current_block(b->cursor), y); } nir_pop_loop(b, loop); b->cursor = nir_before_block(nir_loop_first_block(loop)); nir_builder_instr_insert(b, &phi->instr); nir_validate_shader(b->shader, "input"); bool progress; int progress_count = 0; for (int i = 0; i < 10; i++) { progress = nir_opt_if(b->shader, nir_opt_if_optimize_phi_true_false); if (progress) progress_count++; else break; nir_opt_constant_folding(b->shader); } EXPECT_LE(progress_count, 2); ASSERT_FALSE(progress); }