/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** @file brw_fs.cpp * * This file drives the GLSL IR -> LIR translation, contains the * optimizations on the LIR, and drives the generation of native code * from the LIR. */ #include "brw_eu.h" #include "brw_fs.h" #include "brw_fs_builder.h" #include "brw_fs_live_variables.h" #include "brw_nir.h" #include "brw_cfg.h" #include "brw_dead_control_flow.h" #include "brw_private.h" #include "intel_nir.h" #include "shader_enums.h" #include "dev/intel_debug.h" #include "dev/intel_wa.h" #include "compiler/glsl_types.h" #include "compiler/nir/nir_builder.h" #include "util/u_math.h" #include using namespace brw; void fs_inst::init(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, const fs_reg *src, unsigned sources) { memset((void*)this, 0, sizeof(*this)); this->src = new fs_reg[MAX2(sources, 3)]; for (unsigned i = 0; i < sources; i++) this->src[i] = src[i]; this->opcode = opcode; this->dst = dst; this->sources = sources; this->exec_size = exec_size; assert(dst.file != IMM && dst.file != UNIFORM); assert(this->exec_size != 0); this->conditional_mod = BRW_CONDITIONAL_NONE; /* This will be the case for almost all instructions. */ switch (dst.file) { case VGRF: case ARF: case FIXED_GRF: case ATTR: this->size_written = dst.component_size(exec_size); break; case BAD_FILE: this->size_written = 0; break; case IMM: case UNIFORM: unreachable("Invalid destination register file"); } this->writes_accumulator = false; } fs_inst::fs_inst() { init(BRW_OPCODE_NOP, 8, dst, NULL, 0); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size) { init(opcode, exec_size, reg_undef, NULL, 0); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst) { init(opcode, exec_size, dst, NULL, 0); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, const fs_reg &src0) { const fs_reg src[1] = { src0 }; init(opcode, exec_size, dst, src, 1); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, const fs_reg &src0, const fs_reg &src1) { const fs_reg src[2] = { src0, src1 }; init(opcode, exec_size, dst, src, 2); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst, const fs_reg &src0, const fs_reg &src1, const fs_reg &src2) { const fs_reg src[3] = { src0, src1, src2 }; init(opcode, exec_size, dst, src, 3); } fs_inst::fs_inst(enum opcode opcode, uint8_t exec_width, const fs_reg &dst, const fs_reg src[], unsigned sources) { init(opcode, exec_width, dst, src, sources); } fs_inst::fs_inst(const fs_inst &that) { memcpy((void*)this, &that, sizeof(that)); this->src = new fs_reg[MAX2(that.sources, 3)]; for (unsigned i = 0; i < that.sources; i++) this->src[i] = that.src[i]; } fs_inst::~fs_inst() { delete[] this->src; } void fs_inst::resize_sources(uint8_t num_sources) { if (this->sources != num_sources) { fs_reg *src = new fs_reg[MAX2(num_sources, 3)]; for (unsigned i = 0; i < MIN2(this->sources, num_sources); ++i) src[i] = this->src[i]; delete[] this->src; this->src = src; this->sources = num_sources; } } void fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld, const fs_reg &dst, const fs_reg &surface, const fs_reg &surface_handle, const fs_reg &varying_offset, uint32_t const_offset, uint8_t alignment, unsigned components) { assert(components <= 4); /* We have our constant surface use a pitch of 4 bytes, so our index can * be any component of a vector, and then we load 4 contiguous * components starting from that. TODO: Support loading fewer than 4. */ fs_reg total_offset = vgrf(glsl_uint_type()); bld.ADD(total_offset, varying_offset, brw_imm_ud(const_offset)); /* The pull load message will load a vec4 (16 bytes). If we are loading * a double this means we are only loading 2 elements worth of data. * We also want to use a 32-bit data type for the dst of the load operation * so other parts of the driver don't get confused about the size of the * result. */ fs_reg vec4_result = bld.vgrf(BRW_REGISTER_TYPE_F, 4); fs_reg srcs[PULL_VARYING_CONSTANT_SRCS]; srcs[PULL_VARYING_CONSTANT_SRC_SURFACE] = surface; srcs[PULL_VARYING_CONSTANT_SRC_SURFACE_HANDLE] = surface_handle; srcs[PULL_VARYING_CONSTANT_SRC_OFFSET] = total_offset; srcs[PULL_VARYING_CONSTANT_SRC_ALIGNMENT] = brw_imm_ud(alignment); fs_inst *inst = bld.emit(FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL, vec4_result, srcs, PULL_VARYING_CONSTANT_SRCS); inst->size_written = 4 * vec4_result.component_size(inst->exec_size); shuffle_from_32bit_read(bld, dst, vec4_result, 0, components); } bool fs_inst::is_send_from_grf() const { switch (opcode) { case SHADER_OPCODE_SEND: case FS_OPCODE_INTERPOLATE_AT_SAMPLE: case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: case SHADER_OPCODE_INTERLOCK: case SHADER_OPCODE_MEMORY_FENCE: case SHADER_OPCODE_BARRIER: return true; case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: return src[1].file == VGRF; case FS_OPCODE_FB_READ: return src[0].file == VGRF; default: return false; } } bool fs_inst::is_control_source(unsigned arg) const { switch (opcode) { case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: return arg == 0; case SHADER_OPCODE_BROADCAST: case SHADER_OPCODE_SHUFFLE: case SHADER_OPCODE_QUAD_SWIZZLE: case FS_OPCODE_INTERPOLATE_AT_SAMPLE: case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: return arg == 1; case SHADER_OPCODE_MOV_INDIRECT: case SHADER_OPCODE_CLUSTER_BROADCAST: case SHADER_OPCODE_TEX: case FS_OPCODE_TXB: case SHADER_OPCODE_TXD: case SHADER_OPCODE_TXF: case SHADER_OPCODE_TXF_LZ: case SHADER_OPCODE_TXF_CMS: case SHADER_OPCODE_TXF_CMS_W: case SHADER_OPCODE_TXF_UMS: case SHADER_OPCODE_TXF_MCS: case SHADER_OPCODE_TXL: case SHADER_OPCODE_TXL_LZ: case SHADER_OPCODE_TXS: case SHADER_OPCODE_LOD: case SHADER_OPCODE_TG4: case SHADER_OPCODE_TG4_OFFSET: case SHADER_OPCODE_TG4_BIAS: case SHADER_OPCODE_TG4_EXPLICIT_LOD: case SHADER_OPCODE_TG4_IMPLICIT_LOD: case SHADER_OPCODE_TG4_OFFSET_LOD: case SHADER_OPCODE_TG4_OFFSET_BIAS: case SHADER_OPCODE_SAMPLEINFO: return arg == 1 || arg == 2; case SHADER_OPCODE_SEND: return arg == 0 || arg == 1; default: return false; } } bool fs_inst::is_payload(unsigned arg) const { switch (opcode) { case FS_OPCODE_FB_READ: case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: case FS_OPCODE_INTERPOLATE_AT_SAMPLE: case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: case SHADER_OPCODE_INTERLOCK: case SHADER_OPCODE_MEMORY_FENCE: case SHADER_OPCODE_BARRIER: case SHADER_OPCODE_TEX: case FS_OPCODE_TXB: case SHADER_OPCODE_TXD: case SHADER_OPCODE_TXF: case SHADER_OPCODE_TXF_LZ: case SHADER_OPCODE_TXF_CMS: case SHADER_OPCODE_TXF_CMS_W: case SHADER_OPCODE_TXF_UMS: case SHADER_OPCODE_TXF_MCS: case SHADER_OPCODE_TXL: case SHADER_OPCODE_TXL_LZ: case SHADER_OPCODE_TXS: case SHADER_OPCODE_LOD: case SHADER_OPCODE_TG4: case SHADER_OPCODE_TG4_OFFSET: case SHADER_OPCODE_TG4_BIAS: case SHADER_OPCODE_TG4_EXPLICIT_LOD: case SHADER_OPCODE_TG4_IMPLICIT_LOD: case SHADER_OPCODE_TG4_OFFSET_LOD: case SHADER_OPCODE_TG4_OFFSET_BIAS: case SHADER_OPCODE_SAMPLEINFO: return arg == 0; case SHADER_OPCODE_SEND: return arg == 2 || arg == 3; default: return false; } } /** * Returns true if this instruction's sources and destinations cannot * safely be the same register. * * In most cases, a register can be written over safely by the same * instruction that is its last use. For a single instruction, the * sources are dereferenced before writing of the destination starts * (naturally). * * However, there are a few cases where this can be problematic: * * - Virtual opcodes that translate to multiple instructions in the * code generator: if src == dst and one instruction writes the * destination before a later instruction reads the source, then * src will have been clobbered. * * - SIMD16 compressed instructions with certain regioning (see below). * * The register allocator uses this information to set up conflicts between * GRF sources and the destination. */ bool fs_inst::has_source_and_destination_hazard() const { switch (opcode) { case FS_OPCODE_PACK_HALF_2x16_SPLIT: /* Multiple partial writes to the destination */ return true; case SHADER_OPCODE_SHUFFLE: /* This instruction returns an arbitrary channel from the source and * gets split into smaller instructions in the generator. It's possible * that one of the instructions will read from a channel corresponding * to an earlier instruction. */ case SHADER_OPCODE_SEL_EXEC: /* This is implemented as * * mov(16) g4<1>D 0D { align1 WE_all 1H }; * mov(16) g4<1>D g5<8,8,1>D { align1 1H } * * Because the source is only read in the second instruction, the first * may stomp all over it. */ return true; case SHADER_OPCODE_QUAD_SWIZZLE: switch (src[1].ud) { case BRW_SWIZZLE_XXXX: case BRW_SWIZZLE_YYYY: case BRW_SWIZZLE_ZZZZ: case BRW_SWIZZLE_WWWW: case BRW_SWIZZLE_XXZZ: case BRW_SWIZZLE_YYWW: case BRW_SWIZZLE_XYXY: case BRW_SWIZZLE_ZWZW: /* These can be implemented as a single Align1 region on all * platforms, so there's never a hazard between source and * destination. C.f. fs_generator::generate_quad_swizzle(). */ return false; default: return !is_uniform(src[0]); } case BRW_OPCODE_DPAS: /* This is overly conservative. The actual hazard is more complicated to * describe. When the repeat count is N, the single instruction behaves * like N instructions with a repeat count of one, but the destination * and source registers are incremented (in somewhat complex ways) for * each instruction. * * This means the source and destination register is actually a range of * registers. The hazard exists of an earlier iteration would write a * register that should be read by a later iteration. * * There may be some advantage to properly modeling this, but for now, * be overly conservative. */ return rcount > 1; default: /* The SIMD16 compressed instruction * * add(16) g4<1>F g4<8,8,1>F g6<8,8,1>F * * is actually decoded in hardware as: * * add(8) g4<1>F g4<8,8,1>F g6<8,8,1>F * add(8) g5<1>F g5<8,8,1>F g7<8,8,1>F * * Which is safe. However, if we have uniform accesses * happening, we get into trouble: * * add(8) g4<1>F g4<0,1,0>F g6<8,8,1>F * add(8) g5<1>F g4<0,1,0>F g7<8,8,1>F * * Now our destination for the first instruction overwrote the * second instruction's src0, and we get garbage for those 8 * pixels. There's a similar issue for the pre-gfx6 * pixel_x/pixel_y, which are registers of 16-bit values and thus * would get stomped by the first decode as well. */ if (exec_size == 16) { for (int i = 0; i < sources; i++) { if (src[i].file == VGRF && (src[i].stride == 0 || src[i].type == BRW_REGISTER_TYPE_UW || src[i].type == BRW_REGISTER_TYPE_W || src[i].type == BRW_REGISTER_TYPE_UB || src[i].type == BRW_REGISTER_TYPE_B)) { return true; } } } return false; } } bool fs_inst::can_do_source_mods(const struct intel_device_info *devinfo) const { if (is_send_from_grf()) return false; /* From Wa_1604601757: * * "When multiplying a DW and any lower precision integer, source modifier * is not supported." */ if (devinfo->ver >= 12 && (opcode == BRW_OPCODE_MUL || opcode == BRW_OPCODE_MAD)) { const brw_reg_type exec_type = get_exec_type(this); const unsigned min_type_sz = opcode == BRW_OPCODE_MAD ? MIN2(type_sz(src[1].type), type_sz(src[2].type)) : MIN2(type_sz(src[0].type), type_sz(src[1].type)); if (brw_reg_type_is_integer(exec_type) && type_sz(exec_type) >= 4 && type_sz(exec_type) != min_type_sz) return false; } if (!backend_instruction::can_do_source_mods()) return false; return true; } bool fs_inst::can_do_cmod() { if (!backend_instruction::can_do_cmod()) return false; /* The accumulator result appears to get used for the conditional modifier * generation. When negating a UD value, there is a 33rd bit generated for * the sign in the accumulator value, so now you can't check, for example, * equality with a 32-bit value. See piglit fs-op-neg-uvec4. */ for (unsigned i = 0; i < sources; i++) { if (brw_reg_type_is_unsigned_integer(src[i].type) && src[i].negate) return false; } return true; } bool fs_inst::can_change_types() const { return dst.type == src[0].type && !src[0].abs && !src[0].negate && !saturate && src[0].file != ATTR && (opcode == BRW_OPCODE_MOV || (opcode == BRW_OPCODE_SEL && dst.type == src[1].type && predicate != BRW_PREDICATE_NONE && !src[1].abs && !src[1].negate && src[1].file != ATTR)); } void fs_reg::init() { memset((void*)this, 0, sizeof(*this)); type = BRW_REGISTER_TYPE_UD; stride = 1; } /** Generic unset register constructor. */ fs_reg::fs_reg() { init(); this->file = BAD_FILE; } fs_reg::fs_reg(struct ::brw_reg reg) : backend_reg(reg) { this->offset = 0; this->stride = 1; if (this->file == IMM && (this->type != BRW_REGISTER_TYPE_V && this->type != BRW_REGISTER_TYPE_UV && this->type != BRW_REGISTER_TYPE_VF)) { this->stride = 0; } } bool fs_reg::equals(const fs_reg &r) const { return (this->backend_reg::equals(r) && stride == r.stride); } bool fs_reg::negative_equals(const fs_reg &r) const { return (this->backend_reg::negative_equals(r) && stride == r.stride); } bool fs_reg::is_contiguous() const { switch (file) { case ARF: case FIXED_GRF: return hstride == BRW_HORIZONTAL_STRIDE_1 && vstride == width + hstride; case VGRF: case ATTR: return stride == 1; case UNIFORM: case IMM: case BAD_FILE: return true; } unreachable("Invalid register file"); } unsigned fs_reg::component_size(unsigned width) const { if (file == ARF || file == FIXED_GRF) { const unsigned w = MIN2(width, 1u << this->width); const unsigned h = width >> this->width; const unsigned vs = vstride ? 1 << (vstride - 1) : 0; const unsigned hs = hstride ? 1 << (hstride - 1) : 0; assert(w > 0); return ((MAX2(1, h) - 1) * vs + (w - 1) * hs + 1) * type_sz(type); } else { return MAX2(width * stride, 1) * type_sz(type); } } void fs_visitor::vfail(const char *format, va_list va) { char *msg; if (failed) return; failed = true; msg = ralloc_vasprintf(mem_ctx, format, va); msg = ralloc_asprintf(mem_ctx, "SIMD%d %s compile failed: %s\n", dispatch_width, _mesa_shader_stage_to_abbrev(stage), msg); this->fail_msg = msg; if (unlikely(debug_enabled)) { fprintf(stderr, "%s", msg); } } void fs_visitor::fail(const char *format, ...) { va_list va; va_start(va, format); vfail(format, va); va_end(va); } /** * Mark this program as impossible to compile with dispatch width greater * than n. * * During the SIMD8 compile (which happens first), we can detect and flag * things that are unsupported in SIMD16+ mode, so the compiler can skip the * SIMD16+ compile altogether. * * During a compile of dispatch width greater than n (if one happens anyway), * this just calls fail(). */ void fs_visitor::limit_dispatch_width(unsigned n, const char *msg) { if (dispatch_width > n) { fail("%s", msg); } else { max_dispatch_width = MIN2(max_dispatch_width, n); brw_shader_perf_log(compiler, log_data, "Shader dispatch width limited to SIMD%d: %s\n", n, msg); } } /** * Returns true if the instruction has a flag that means it won't * update an entire destination register. * * For example, dead code elimination and live variable analysis want to know * when a write to a variable screens off any preceding values that were in * it. */ bool fs_inst::is_partial_write() const { if (this->predicate && !this->predicate_trivial && this->opcode != BRW_OPCODE_SEL) return true; if (this->dst.offset % REG_SIZE != 0) return true; /* SEND instructions always write whole registers */ if (this->opcode == SHADER_OPCODE_SEND) return false; /* Special case UNDEF since a lot of places in the backend do things like this : * * fs_builder ubld = bld.exec_all().group(1, 0); * fs_reg tmp = ubld.vgrf(BRW_REGISTER_TYPE_UD); * ubld.UNDEF(tmp); <- partial write, even if the whole register is concerned */ if (this->opcode == SHADER_OPCODE_UNDEF) { assert(this->dst.is_contiguous()); return this->size_written < 32; } return this->exec_size * type_sz(this->dst.type) < 32 || !this->dst.is_contiguous(); } unsigned fs_inst::components_read(unsigned i) const { /* Return zero if the source is not present. */ if (src[i].file == BAD_FILE) return 0; switch (opcode) { case FS_OPCODE_LINTERP: if (i == 0) return 2; else return 1; case FS_OPCODE_PIXEL_X: case FS_OPCODE_PIXEL_Y: assert(i < 2); if (i == 0) return 2; else return 1; case FS_OPCODE_FB_WRITE_LOGICAL: assert(src[FB_WRITE_LOGICAL_SRC_COMPONENTS].file == IMM); /* First/second FB write color. */ if (i < 2) return src[FB_WRITE_LOGICAL_SRC_COMPONENTS].ud; else return 1; case SHADER_OPCODE_TEX_LOGICAL: case SHADER_OPCODE_TXD_LOGICAL: case SHADER_OPCODE_TXF_LOGICAL: case SHADER_OPCODE_TXL_LOGICAL: case SHADER_OPCODE_TXS_LOGICAL: case SHADER_OPCODE_IMAGE_SIZE_LOGICAL: case FS_OPCODE_TXB_LOGICAL: case SHADER_OPCODE_TXF_CMS_LOGICAL: case SHADER_OPCODE_TXF_CMS_W_LOGICAL: case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL: case SHADER_OPCODE_TXF_UMS_LOGICAL: case SHADER_OPCODE_TXF_MCS_LOGICAL: case SHADER_OPCODE_LOD_LOGICAL: case SHADER_OPCODE_TG4_LOGICAL: case SHADER_OPCODE_TG4_OFFSET_LOGICAL: case SHADER_OPCODE_TG4_BIAS_LOGICAL: case SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL: case SHADER_OPCODE_TG4_IMPLICIT_LOD_LOGICAL: case SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL: case SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL: case SHADER_OPCODE_SAMPLEINFO_LOGICAL: assert(src[TEX_LOGICAL_SRC_COORD_COMPONENTS].file == IMM && src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].file == IMM && src[TEX_LOGICAL_SRC_RESIDENCY].file == IMM); /* Texture coordinates. */ if (i == TEX_LOGICAL_SRC_COORDINATE) return src[TEX_LOGICAL_SRC_COORD_COMPONENTS].ud; /* Texture derivatives. */ else if ((i == TEX_LOGICAL_SRC_LOD || i == TEX_LOGICAL_SRC_LOD2) && opcode == SHADER_OPCODE_TXD_LOGICAL) return src[TEX_LOGICAL_SRC_GRAD_COMPONENTS].ud; /* Texture offset. */ else if (i == TEX_LOGICAL_SRC_TG4_OFFSET) return 2; /* MCS */ else if (i == TEX_LOGICAL_SRC_MCS) { if (opcode == SHADER_OPCODE_TXF_CMS_W_LOGICAL) return 2; else if (opcode == SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL) return 4; else return 1; } else return 1; case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM); /* Surface coordinates. */ if (i == SURFACE_LOGICAL_SRC_ADDRESS) return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud; /* Surface operation source (ignored for reads). */ else if (i == SURFACE_LOGICAL_SRC_DATA) return 0; else return 1; case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM && src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM); /* Surface coordinates. */ if (i == SURFACE_LOGICAL_SRC_ADDRESS) return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud; /* Surface operation source. */ else if (i == SURFACE_LOGICAL_SRC_DATA) return src[SURFACE_LOGICAL_SRC_IMM_ARG].ud; else return 1; case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL: case SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL: case SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL: assert(src[A64_LOGICAL_ARG].file == IMM); return 1; case SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL: assert(src[A64_LOGICAL_ARG].file == IMM); if (i == A64_LOGICAL_SRC) { /* data to write */ const unsigned comps = src[A64_LOGICAL_ARG].ud / exec_size; assert(comps > 0); return comps; } else { return 1; } case SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL: assert(src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM); return 1; case SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL: assert(src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM); if (i == SURFACE_LOGICAL_SRC_DATA) { const unsigned comps = src[SURFACE_LOGICAL_SRC_IMM_ARG].ud / exec_size; assert(comps > 0); return comps; } else { return 1; } case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL: assert(src[A64_LOGICAL_ARG].file == IMM); return i == A64_LOGICAL_SRC ? src[A64_LOGICAL_ARG].ud : 1; case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL: assert(src[A64_LOGICAL_ARG].file == IMM); return i == A64_LOGICAL_SRC ? lsc_op_num_data_values(src[A64_LOGICAL_ARG].ud) : 1; case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL: case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL: /* Scattered logical opcodes use the following params: * src[0] Surface coordinates * src[1] Surface operation source (ignored for reads) * src[2] Surface * src[3] IMM with always 1 dimension. * src[4] IMM with arg bitsize for scattered read/write 8, 16, 32 */ assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM && src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM); return i == SURFACE_LOGICAL_SRC_DATA ? 0 : 1; case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL: case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL: assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM && src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM); return 1; case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: { assert(src[SURFACE_LOGICAL_SRC_IMM_DIMS].file == IMM && src[SURFACE_LOGICAL_SRC_IMM_ARG].file == IMM); const unsigned op = src[SURFACE_LOGICAL_SRC_IMM_ARG].ud; /* Surface coordinates. */ if (i == SURFACE_LOGICAL_SRC_ADDRESS) return src[SURFACE_LOGICAL_SRC_IMM_DIMS].ud; /* Surface operation source. */ else if (i == SURFACE_LOGICAL_SRC_DATA) return lsc_op_num_data_values(op); else return 1; } case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: return (i == 0 ? 2 : 1); case SHADER_OPCODE_URB_WRITE_LOGICAL: assert(src[URB_LOGICAL_SRC_COMPONENTS].file == IMM); if (i == URB_LOGICAL_SRC_DATA) return src[URB_LOGICAL_SRC_COMPONENTS].ud; else return 1; case BRW_OPCODE_DPAS: unreachable("Do not use components_read() for DPAS."); default: return 1; } } unsigned fs_inst::size_read(int arg) const { switch (opcode) { case SHADER_OPCODE_SEND: if (arg == 2) { return mlen * REG_SIZE; } else if (arg == 3) { return ex_mlen * REG_SIZE; } break; case FS_OPCODE_FB_READ: case FS_OPCODE_INTERPOLATE_AT_SAMPLE: case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: if (arg == 0) return mlen * REG_SIZE; break; case FS_OPCODE_LINTERP: if (arg == 1) return 16; break; case SHADER_OPCODE_LOAD_PAYLOAD: if (arg < this->header_size) return retype(src[arg], BRW_REGISTER_TYPE_UD).component_size(8); break; case CS_OPCODE_CS_TERMINATE: case SHADER_OPCODE_BARRIER: return REG_SIZE; case SHADER_OPCODE_MOV_INDIRECT: if (arg == 0) { assert(src[2].file == IMM); return src[2].ud; } break; case BRW_OPCODE_DPAS: switch (arg) { case 0: if (src[0].type == BRW_REGISTER_TYPE_HF) { return rcount * REG_SIZE / 2; } else { return rcount * REG_SIZE; } case 1: return sdepth * REG_SIZE; case 2: /* This is simpler than the formula described in the Bspec, but it * covers all of the cases that we support on DG2. */ return rcount * REG_SIZE; default: unreachable("Invalid source number."); } break; case SHADER_OPCODE_TEX: case FS_OPCODE_TXB: case SHADER_OPCODE_TXD: case SHADER_OPCODE_TXF: case SHADER_OPCODE_TXF_LZ: case SHADER_OPCODE_TXF_CMS: case SHADER_OPCODE_TXF_CMS_W: case SHADER_OPCODE_TXF_UMS: case SHADER_OPCODE_TXF_MCS: case SHADER_OPCODE_TXL: case SHADER_OPCODE_TXL_LZ: case SHADER_OPCODE_TXS: case SHADER_OPCODE_LOD: case SHADER_OPCODE_TG4: case SHADER_OPCODE_TG4_OFFSET: case SHADER_OPCODE_TG4_BIAS: case SHADER_OPCODE_TG4_EXPLICIT_LOD: case SHADER_OPCODE_TG4_IMPLICIT_LOD: case SHADER_OPCODE_TG4_OFFSET_LOD: case SHADER_OPCODE_TG4_OFFSET_BIAS: case SHADER_OPCODE_SAMPLEINFO: if (arg == 0 && src[0].file == VGRF) return mlen * REG_SIZE; break; default: break; } switch (src[arg].file) { case UNIFORM: case IMM: return components_read(arg) * type_sz(src[arg].type); case BAD_FILE: case ARF: case FIXED_GRF: case VGRF: case ATTR: return components_read(arg) * src[arg].component_size(exec_size); } return 0; } namespace { unsigned predicate_width(const intel_device_info *devinfo, brw_predicate predicate) { if (devinfo->ver >= 20) { return 1; } else { switch (predicate) { case BRW_PREDICATE_NONE: return 1; case BRW_PREDICATE_NORMAL: return 1; case BRW_PREDICATE_ALIGN1_ANY2H: return 2; case BRW_PREDICATE_ALIGN1_ALL2H: return 2; case BRW_PREDICATE_ALIGN1_ANY4H: return 4; case BRW_PREDICATE_ALIGN1_ALL4H: return 4; case BRW_PREDICATE_ALIGN1_ANY8H: return 8; case BRW_PREDICATE_ALIGN1_ALL8H: return 8; case BRW_PREDICATE_ALIGN1_ANY16H: return 16; case BRW_PREDICATE_ALIGN1_ALL16H: return 16; case BRW_PREDICATE_ALIGN1_ANY32H: return 32; case BRW_PREDICATE_ALIGN1_ALL32H: return 32; default: unreachable("Unsupported predicate"); } } } } unsigned fs_inst::flags_read(const intel_device_info *devinfo) const { if (devinfo->ver < 20 && (predicate == BRW_PREDICATE_ALIGN1_ANYV || predicate == BRW_PREDICATE_ALIGN1_ALLV)) { /* The vertical predication modes combine corresponding bits from * f0.0 and f1.0 on Gfx7+. */ const unsigned shift = 4; return brw_fs_flag_mask(this, 1) << shift | brw_fs_flag_mask(this, 1); } else if (predicate) { return brw_fs_flag_mask(this, predicate_width(devinfo, predicate)); } else { unsigned mask = 0; for (int i = 0; i < sources; i++) { mask |= brw_fs_flag_mask(src[i], size_read(i)); } return mask; } } unsigned fs_inst::flags_written(const intel_device_info *devinfo) const { if (conditional_mod && (opcode != BRW_OPCODE_SEL && opcode != BRW_OPCODE_CSEL && opcode != BRW_OPCODE_IF && opcode != BRW_OPCODE_WHILE)) { return brw_fs_flag_mask(this, 1); } else if (opcode == SHADER_OPCODE_FIND_LIVE_CHANNEL || opcode == SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL || opcode == FS_OPCODE_LOAD_LIVE_CHANNELS) { return brw_fs_flag_mask(this, 32); } else { return brw_fs_flag_mask(dst, size_written); } } bool fs_inst::has_sampler_residency() const { switch (opcode) { case SHADER_OPCODE_TEX_LOGICAL: case FS_OPCODE_TXB_LOGICAL: case SHADER_OPCODE_TXL_LOGICAL: case SHADER_OPCODE_TXD_LOGICAL: case SHADER_OPCODE_TXF_LOGICAL: case SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL: case SHADER_OPCODE_TXF_CMS_W_LOGICAL: case SHADER_OPCODE_TXF_CMS_LOGICAL: case SHADER_OPCODE_TXS_LOGICAL: case SHADER_OPCODE_TG4_OFFSET_LOGICAL: case SHADER_OPCODE_TG4_LOGICAL: case SHADER_OPCODE_TG4_BIAS_LOGICAL: case SHADER_OPCODE_TG4_EXPLICIT_LOD_LOGICAL: case SHADER_OPCODE_TG4_IMPLICIT_LOD_LOGICAL: case SHADER_OPCODE_TG4_OFFSET_LOD_LOGICAL: case SHADER_OPCODE_TG4_OFFSET_BIAS_LOGICAL: assert(src[TEX_LOGICAL_SRC_RESIDENCY].file == IMM); return src[TEX_LOGICAL_SRC_RESIDENCY].ud != 0; default: return false; } } fs_reg fs_visitor::vgrf(const glsl_type *const type) { int reg_width = dispatch_width / 8; return fs_reg(VGRF, alloc.allocate(glsl_count_dword_slots(type, false) * reg_width), brw_type_for_base_type(type)); } fs_reg::fs_reg(enum brw_reg_file file, unsigned nr) { init(); this->file = file; this->nr = nr; this->type = BRW_REGISTER_TYPE_F; this->stride = (file == UNIFORM ? 0 : 1); } fs_reg::fs_reg(enum brw_reg_file file, unsigned nr, enum brw_reg_type type) { init(); this->file = file; this->nr = nr; this->type = type; this->stride = (file == UNIFORM ? 0 : 1); } /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch. * This brings in those uniform definitions */ void fs_visitor::import_uniforms(fs_visitor *v) { this->push_constant_loc = v->push_constant_loc; this->uniforms = v->uniforms; } enum brw_barycentric_mode brw_barycentric_mode(nir_intrinsic_instr *intr) { const glsl_interp_mode mode = (enum glsl_interp_mode) nir_intrinsic_interp_mode(intr); /* Barycentric modes don't make sense for flat inputs. */ assert(mode != INTERP_MODE_FLAT); unsigned bary; switch (intr->intrinsic) { case nir_intrinsic_load_barycentric_pixel: case nir_intrinsic_load_barycentric_at_offset: bary = BRW_BARYCENTRIC_PERSPECTIVE_PIXEL; break; case nir_intrinsic_load_barycentric_centroid: bary = BRW_BARYCENTRIC_PERSPECTIVE_CENTROID; break; case nir_intrinsic_load_barycentric_sample: case nir_intrinsic_load_barycentric_at_sample: bary = BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE; break; default: unreachable("invalid intrinsic"); } if (mode == INTERP_MODE_NOPERSPECTIVE) bary += 3; return (enum brw_barycentric_mode) bary; } /** * Turn one of the two CENTROID barycentric modes into PIXEL mode. */ static enum brw_barycentric_mode centroid_to_pixel(enum brw_barycentric_mode bary) { assert(bary == BRW_BARYCENTRIC_PERSPECTIVE_CENTROID || bary == BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID); return (enum brw_barycentric_mode) ((unsigned) bary - 1); } /** * Walk backwards from the end of the program looking for a URB write that * isn't in control flow, and mark it with EOT. * * Return true if successful or false if a separate EOT write is needed. */ bool fs_visitor::mark_last_urb_write_with_eot() { foreach_in_list_reverse(fs_inst, prev, &this->instructions) { if (prev->opcode == SHADER_OPCODE_URB_WRITE_LOGICAL) { prev->eot = true; /* Delete now dead instructions. */ foreach_in_list_reverse_safe(exec_node, dead, &this->instructions) { if (dead == prev) break; dead->remove(); } return true; } else if (prev->is_control_flow() || prev->has_side_effects()) { break; } } return false; } void fs_visitor::emit_gs_thread_end() { assert(stage == MESA_SHADER_GEOMETRY); struct brw_gs_prog_data *gs_prog_data = brw_gs_prog_data(prog_data); if (gs_compile->control_data_header_size_bits > 0) { emit_gs_control_data_bits(this->final_gs_vertex_count); } const fs_builder abld = fs_builder(this).at_end().annotate("thread end"); fs_inst *inst; if (gs_prog_data->static_vertex_count != -1) { /* Try and tag the last URB write with EOT instead of emitting a whole * separate write just to finish the thread. */ if (mark_last_urb_write_with_eot()) return; fs_reg srcs[URB_LOGICAL_NUM_SRCS]; srcs[URB_LOGICAL_SRC_HANDLE] = gs_payload().urb_handles; srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(0); inst = abld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef, srcs, ARRAY_SIZE(srcs)); } else { fs_reg srcs[URB_LOGICAL_NUM_SRCS]; srcs[URB_LOGICAL_SRC_HANDLE] = gs_payload().urb_handles; srcs[URB_LOGICAL_SRC_DATA] = this->final_gs_vertex_count; srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(1); inst = abld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef, srcs, ARRAY_SIZE(srcs)); } inst->eot = true; inst->offset = 0; } void fs_visitor::assign_curb_setup() { unsigned uniform_push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8); unsigned ubo_push_length = 0; unsigned ubo_push_start[4]; for (int i = 0; i < 4; i++) { ubo_push_start[i] = 8 * (ubo_push_length + uniform_push_length); ubo_push_length += stage_prog_data->ubo_ranges[i].length; } prog_data->curb_read_length = uniform_push_length + ubo_push_length; uint64_t used = 0; bool is_compute = gl_shader_stage_is_compute(stage); if (is_compute && brw_cs_prog_data(prog_data)->uses_inline_data) { /* With COMPUTE_WALKER, we can push up to one register worth of data via * the inline data parameter in the COMPUTE_WALKER command itself. * * TODO: Support inline data and push at the same time. */ assert(devinfo->verx10 >= 125); assert(uniform_push_length <= reg_unit(devinfo)); } else if (is_compute && devinfo->verx10 >= 125) { assert(devinfo->has_lsc); fs_builder ubld = fs_builder(this, 1).exec_all().at( cfg->first_block(), cfg->first_block()->start()); /* The base offset for our push data is passed in as R0.0[31:6]. We have * to mask off the bottom 6 bits. */ fs_reg base_addr = ubld.vgrf(BRW_REGISTER_TYPE_UD); ubld.AND(base_addr, retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD), brw_imm_ud(INTEL_MASK(31, 6))); /* On Gfx12-HP we load constants at the start of the program using A32 * stateless messages. */ for (unsigned i = 0; i < uniform_push_length;) { /* Limit ourselves to LSC HW limit of 8 GRFs (256bytes D32V64). */ unsigned num_regs = MIN2(uniform_push_length - i, 8); assert(num_regs > 0); num_regs = 1 << util_logbase2(num_regs); fs_reg addr = ubld.vgrf(BRW_REGISTER_TYPE_UD); ubld.ADD(addr, base_addr, brw_imm_ud(i * REG_SIZE)); fs_reg srcs[4] = { brw_imm_ud(0), /* desc */ brw_imm_ud(0), /* ex_desc */ addr, /* payload */ fs_reg(), /* payload2 */ }; fs_reg dest = retype(brw_vec8_grf(payload().num_regs + i, 0), BRW_REGISTER_TYPE_UD); fs_inst *send = ubld.emit(SHADER_OPCODE_SEND, dest, srcs, 4); send->sfid = GFX12_SFID_UGM; send->desc = lsc_msg_desc(devinfo, LSC_OP_LOAD, 1 /* exec_size */, LSC_ADDR_SURFTYPE_FLAT, LSC_ADDR_SIZE_A32, 1 /* num_coordinates */, LSC_DATA_SIZE_D32, num_regs * 8 /* num_channels */, true /* transpose */, LSC_CACHE(devinfo, LOAD, L1STATE_L3MOCS), true /* has_dest */); send->header_size = 0; send->mlen = lsc_msg_desc_src0_len(devinfo, send->desc); send->size_written = lsc_msg_desc_dest_len(devinfo, send->desc) * REG_SIZE; send->send_is_volatile = true; i += num_regs; } invalidate_analysis(DEPENDENCY_INSTRUCTIONS); } /* Map the offsets in the UNIFORM file to fixed HW regs. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { for (unsigned int i = 0; i < inst->sources; i++) { if (inst->src[i].file == UNIFORM) { int uniform_nr = inst->src[i].nr + inst->src[i].offset / 4; int constant_nr; if (inst->src[i].nr >= UBO_START) { /* constant_nr is in 32-bit units, the rest are in bytes */ constant_nr = ubo_push_start[inst->src[i].nr - UBO_START] + inst->src[i].offset / 4; } else if (uniform_nr >= 0 && uniform_nr < (int) uniforms) { constant_nr = push_constant_loc[uniform_nr]; } else { /* Section 5.11 of the OpenGL 4.1 spec says: * "Out-of-bounds reads return undefined values, which include * values from other variables of the active program or zero." * Just return the first push constant. */ constant_nr = 0; } assert(constant_nr / 8 < 64); used |= BITFIELD64_BIT(constant_nr / 8); struct brw_reg brw_reg = brw_vec1_grf(payload().num_regs + constant_nr / 8, constant_nr % 8); brw_reg.abs = inst->src[i].abs; brw_reg.negate = inst->src[i].negate; assert(inst->src[i].stride == 0); inst->src[i] = byte_offset( retype(brw_reg, inst->src[i].type), inst->src[i].offset % 4); } } } uint64_t want_zero = used & stage_prog_data->zero_push_reg; if (want_zero) { fs_builder ubld = fs_builder(this, 8).exec_all().at( cfg->first_block(), cfg->first_block()->start()); /* push_reg_mask_param is in 32-bit units */ unsigned mask_param = stage_prog_data->push_reg_mask_param; struct brw_reg mask = brw_vec1_grf(payload().num_regs + mask_param / 8, mask_param % 8); fs_reg b32; for (unsigned i = 0; i < 64; i++) { if (i % 16 == 0 && (want_zero & BITFIELD64_RANGE(i, 16))) { fs_reg shifted = ubld.vgrf(BRW_REGISTER_TYPE_W, 2); ubld.SHL(horiz_offset(shifted, 8), byte_offset(retype(mask, BRW_REGISTER_TYPE_W), i / 8), brw_imm_v(0x01234567)); ubld.SHL(shifted, horiz_offset(shifted, 8), brw_imm_w(8)); fs_builder ubld16 = ubld.group(16, 0); b32 = ubld16.vgrf(BRW_REGISTER_TYPE_D); ubld16.group(16, 0).ASR(b32, shifted, brw_imm_w(15)); } if (want_zero & BITFIELD64_BIT(i)) { assert(i < prog_data->curb_read_length); struct brw_reg push_reg = retype(brw_vec8_grf(payload().num_regs + i, 0), BRW_REGISTER_TYPE_D); ubld.AND(push_reg, push_reg, component(b32, i % 16)); } } invalidate_analysis(DEPENDENCY_INSTRUCTIONS); } /* This may be updated in assign_urb_setup or assign_vs_urb_setup. */ this->first_non_payload_grf = payload().num_regs + prog_data->curb_read_length; } /* * Build up an array of indices into the urb_setup array that * references the active entries of the urb_setup array. * Used to accelerate walking the active entries of the urb_setup array * on each upload. */ void brw_compute_urb_setup_index(struct brw_wm_prog_data *wm_prog_data) { /* TODO(mesh): Review usage of this in the context of Mesh, we may want to * skip per-primitive attributes here. */ /* Make sure uint8_t is sufficient */ STATIC_ASSERT(VARYING_SLOT_MAX <= 0xff); uint8_t index = 0; for (uint8_t attr = 0; attr < VARYING_SLOT_MAX; attr++) { if (wm_prog_data->urb_setup[attr] >= 0) { wm_prog_data->urb_setup_attribs[index++] = attr; } } wm_prog_data->urb_setup_attribs_count = index; } static void calculate_urb_setup(const struct intel_device_info *devinfo, const struct brw_wm_prog_key *key, struct brw_wm_prog_data *prog_data, const nir_shader *nir, const struct brw_mue_map *mue_map) { memset(prog_data->urb_setup, -1, sizeof(prog_data->urb_setup)); memset(prog_data->urb_setup_channel, 0, sizeof(prog_data->urb_setup_channel)); int urb_next = 0; /* in vec4s */ const uint64_t inputs_read = nir->info.inputs_read & ~nir->info.per_primitive_inputs; /* Figure out where each of the incoming setup attributes lands. */ if (key->mesh_input != BRW_NEVER) { /* Per-Primitive Attributes are laid out by Hardware before the regular * attributes, so order them like this to make easy later to map setup * into real HW registers. */ if (nir->info.per_primitive_inputs) { uint64_t per_prim_inputs_read = nir->info.inputs_read & nir->info.per_primitive_inputs; /* In Mesh, PRIMITIVE_SHADING_RATE, VIEWPORT and LAYER slots * are always at the beginning, because they come from MUE * Primitive Header, not Per-Primitive Attributes. */ const uint64_t primitive_header_bits = VARYING_BIT_VIEWPORT | VARYING_BIT_LAYER | VARYING_BIT_PRIMITIVE_SHADING_RATE; if (mue_map) { unsigned per_prim_start_dw = mue_map->per_primitive_start_dw; unsigned per_prim_size_dw = mue_map->per_primitive_pitch_dw; bool reads_header = (per_prim_inputs_read & primitive_header_bits) != 0; if (reads_header || mue_map->user_data_in_primitive_header) { /* Primitive Shading Rate, Layer and Viewport live in the same * 4-dwords slot (psr is dword 0, layer is dword 1, and viewport * is dword 2). */ if (per_prim_inputs_read & VARYING_BIT_PRIMITIVE_SHADING_RATE) prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_SHADING_RATE] = 0; if (per_prim_inputs_read & VARYING_BIT_LAYER) prog_data->urb_setup[VARYING_SLOT_LAYER] = 0; if (per_prim_inputs_read & VARYING_BIT_VIEWPORT) prog_data->urb_setup[VARYING_SLOT_VIEWPORT] = 0; per_prim_inputs_read &= ~primitive_header_bits; } else { /* If fs doesn't need primitive header, then it won't be made * available through SBE_MESH, so we have to skip them when * calculating offset from start of per-prim data. */ per_prim_start_dw += mue_map->per_primitive_header_size_dw; per_prim_size_dw -= mue_map->per_primitive_header_size_dw; } u_foreach_bit64(i, per_prim_inputs_read) { int start = mue_map->start_dw[i]; assert(start >= 0); assert(mue_map->len_dw[i] > 0); assert(unsigned(start) >= per_prim_start_dw); unsigned pos_dw = unsigned(start) - per_prim_start_dw; prog_data->urb_setup[i] = urb_next + pos_dw / 4; prog_data->urb_setup_channel[i] = pos_dw % 4; } urb_next = per_prim_size_dw / 4; } else { /* With no MUE map, we never read the primitive header, and * per-primitive attributes won't be packed either, so just lay * them in varying order. */ per_prim_inputs_read &= ~primitive_header_bits; for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) { if (per_prim_inputs_read & BITFIELD64_BIT(i)) { prog_data->urb_setup[i] = urb_next++; } } /* The actual setup attributes later must be aligned to a full GRF. */ urb_next = ALIGN(urb_next, 2); } prog_data->num_per_primitive_inputs = urb_next; } const uint64_t clip_dist_bits = VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1; uint64_t unique_fs_attrs = inputs_read & BRW_FS_VARYING_INPUT_MASK; if (inputs_read & clip_dist_bits) { assert(!mue_map || mue_map->per_vertex_header_size_dw > 8); unique_fs_attrs &= ~clip_dist_bits; } if (mue_map) { unsigned per_vertex_start_dw = mue_map->per_vertex_start_dw; unsigned per_vertex_size_dw = mue_map->per_vertex_pitch_dw; /* Per-Vertex header is available to fragment shader only if there's * user data there. */ if (!mue_map->user_data_in_vertex_header) { per_vertex_start_dw += 8; per_vertex_size_dw -= 8; } /* In Mesh, CLIP_DIST slots are always at the beginning, because * they come from MUE Vertex Header, not Per-Vertex Attributes. */ if (inputs_read & clip_dist_bits) { prog_data->urb_setup[VARYING_SLOT_CLIP_DIST0] = urb_next; prog_data->urb_setup[VARYING_SLOT_CLIP_DIST1] = urb_next + 1; } else if (mue_map && mue_map->per_vertex_header_size_dw > 8) { /* Clip distances are in MUE, but we are not reading them in FS. */ per_vertex_start_dw += 8; per_vertex_size_dw -= 8; } /* Per-Vertex attributes are laid out ordered. Because we always link * Mesh and Fragment shaders, the which slots are written and read by * each of them will match. */ u_foreach_bit64(i, unique_fs_attrs) { int start = mue_map->start_dw[i]; assert(start >= 0); assert(mue_map->len_dw[i] > 0); assert(unsigned(start) >= per_vertex_start_dw); unsigned pos_dw = unsigned(start) - per_vertex_start_dw; prog_data->urb_setup[i] = urb_next + pos_dw / 4; prog_data->urb_setup_channel[i] = pos_dw % 4; } urb_next += per_vertex_size_dw / 4; } else { /* If we don't have an MUE map, just lay down the inputs the FS reads * in varying order, as we do for the legacy pipeline. */ if (inputs_read & clip_dist_bits) { prog_data->urb_setup[VARYING_SLOT_CLIP_DIST0] = urb_next++; prog_data->urb_setup[VARYING_SLOT_CLIP_DIST1] = urb_next++; } for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) { if (unique_fs_attrs & BITFIELD64_BIT(i)) prog_data->urb_setup[i] = urb_next++; } } } else { assert(!nir->info.per_primitive_inputs); uint64_t vue_header_bits = VARYING_BIT_PSIZ | VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT; uint64_t unique_fs_attrs = inputs_read & BRW_FS_VARYING_INPUT_MASK; /* VUE header fields all live in the same URB slot, so we pass them * as a single FS input attribute. We want to only count them once. */ if (inputs_read & vue_header_bits) { unique_fs_attrs &= ~vue_header_bits; unique_fs_attrs |= VARYING_BIT_PSIZ; } if (util_bitcount64(unique_fs_attrs) <= 16) { /* The SF/SBE pipeline stage can do arbitrary rearrangement of the * first 16 varying inputs, so we can put them wherever we want. * Just put them in order. * * This is useful because it means that (a) inputs not used by the * fragment shader won't take up valuable register space, and (b) we * won't have to recompile the fragment shader if it gets paired with * a different vertex (or geometry) shader. * * VUE header fields share the same FS input attribute. */ if (inputs_read & vue_header_bits) { if (inputs_read & VARYING_BIT_PSIZ) prog_data->urb_setup[VARYING_SLOT_PSIZ] = urb_next; if (inputs_read & VARYING_BIT_LAYER) prog_data->urb_setup[VARYING_SLOT_LAYER] = urb_next; if (inputs_read & VARYING_BIT_VIEWPORT) prog_data->urb_setup[VARYING_SLOT_VIEWPORT] = urb_next; urb_next++; } for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) { if (inputs_read & BRW_FS_VARYING_INPUT_MASK & ~vue_header_bits & BITFIELD64_BIT(i)) { prog_data->urb_setup[i] = urb_next++; } } } else { /* We have enough input varyings that the SF/SBE pipeline stage can't * arbitrarily rearrange them to suit our whim; we have to put them * in an order that matches the output of the previous pipeline stage * (geometry or vertex shader). */ /* Re-compute the VUE map here in the case that the one coming from * geometry has more than one position slot (used for Primitive * Replication). */ struct intel_vue_map prev_stage_vue_map; brw_compute_vue_map(devinfo, &prev_stage_vue_map, key->input_slots_valid, nir->info.separate_shader, 1); int first_slot = brw_compute_first_urb_slot_required(inputs_read, &prev_stage_vue_map); assert(prev_stage_vue_map.num_slots <= first_slot + 32); for (int slot = first_slot; slot < prev_stage_vue_map.num_slots; slot++) { int varying = prev_stage_vue_map.slot_to_varying[slot]; if (varying != BRW_VARYING_SLOT_PAD && (inputs_read & BRW_FS_VARYING_INPUT_MASK & BITFIELD64_BIT(varying))) { prog_data->urb_setup[varying] = slot - first_slot; } } urb_next = prev_stage_vue_map.num_slots - first_slot; } } prog_data->num_varying_inputs = urb_next - prog_data->num_per_primitive_inputs; prog_data->inputs = inputs_read; brw_compute_urb_setup_index(prog_data); } void fs_visitor::assign_urb_setup() { assert(stage == MESA_SHADER_FRAGMENT); struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data); int urb_start = payload().num_regs + prog_data->base.curb_read_length; /* Offset all the urb_setup[] index by the actual position of the * setup regs, now that the location of the constants has been chosen. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file == ATTR) { /* ATTR fs_reg::nr in the FS is in units of logical scalar * inputs each of which consumes 16B on Gfx4-Gfx12. In * single polygon mode this leads to the following layout * of the vertex setup plane parameters in the ATTR * register file: * * fs_reg::nr Input Comp0 Comp1 Comp2 Comp3 * 0 Attr0.x a1-a0 a2-a0 N/A a0 * 1 Attr0.y a1-a0 a2-a0 N/A a0 * 2 Attr0.z a1-a0 a2-a0 N/A a0 * 3 Attr0.w a1-a0 a2-a0 N/A a0 * 4 Attr1.x a1-a0 a2-a0 N/A a0 * ... * * In multipolygon mode that no longer works since * different channels may be processing polygons with * different plane parameters, so each parameter above is * represented as a dispatch_width-wide vector: * * fs_reg::nr fs_reg::offset Input Comp0 ... CompN * 0 0 Attr0.x a1[0]-a0[0] ... a1[N]-a0[N] * 0 4 * dispatch_width Attr0.x a2[0]-a0[0] ... a2[N]-a0[N] * 0 8 * dispatch_width Attr0.x N/A ... N/A * 0 12 * dispatch_width Attr0.x a0[0] ... a0[N] * 1 0 Attr0.y a1[0]-a0[0] ... a1[N]-a0[N] * ... * * Note that many of the components on a single row above * are likely to be replicated multiple times (if, say, a * single SIMD thread is only processing 2 different * polygons), so plane parameters aren't actually stored * in GRF memory with that layout to avoid wasting space. * Instead we compose ATTR register regions with a 2D * region that walks through the parameters of each * polygon with the correct stride, reading the parameter * corresponding to each channel directly from the PS * thread payload. * * The latter layout corresponds to a param_width equal to * dispatch_width, while the former (scalar parameter) * layout has a param_width of 1. * * Gfx20+ represent plane parameters in a format similar * to the above, except the parameters are packed in 12B * and ordered like "a0, a1-a0, a2-a0" instead of the * above vec4 representation with a missing component. */ const unsigned param_width = (max_polygons > 1 ? dispatch_width : 1); /* Size of a single scalar component of a plane parameter * in bytes. */ const unsigned chan_sz = 4; struct brw_reg reg; assert(max_polygons > 0); /* Calculate the base register on the thread payload of * either the block of vertex setup data or the block of * per-primitive constant data depending on whether we're * accessing a primitive or vertex input. Also calculate * the index of the input within that block. */ const bool per_prim = inst->src[i].nr < prog_data->num_per_primitive_inputs; const unsigned base = urb_start + (per_prim ? 0 : ALIGN(prog_data->num_per_primitive_inputs / 2, reg_unit(devinfo)) * max_polygons); const unsigned idx = per_prim ? inst->src[i].nr : inst->src[i].nr - prog_data->num_per_primitive_inputs; /* Translate the offset within the param_width-wide * representation described above into an offset and a * grf, which contains the plane parameters for the first * polygon processed by the thread. */ if (devinfo->ver >= 20 && !per_prim) { /* Gfx20+ is able to pack 5 logical input components * per 64B register for vertex setup data. */ const unsigned grf = base + idx / 5 * 2 * max_polygons; assert(inst->src[i].offset / param_width < 12); const unsigned delta = idx % 5 * 12 + inst->src[i].offset / (param_width * chan_sz) * chan_sz + inst->src[i].offset % chan_sz; reg = byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type), delta); } else { /* Earlier platforms and per-primitive block pack 2 logical * input components per 32B register. */ const unsigned grf = base + idx / 2 * max_polygons; assert(inst->src[i].offset / param_width < REG_SIZE / 2); const unsigned delta = (idx % 2) * (REG_SIZE / 2) + inst->src[i].offset / (param_width * chan_sz) * chan_sz + inst->src[i].offset % chan_sz; reg = byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type), delta); } if (max_polygons > 1) { assert(devinfo->ver >= 12); /* Misaligned channel strides that would lead to * cross-channel access in the representation above are * disallowed. */ assert(inst->src[i].stride * type_sz(inst->src[i].type) == chan_sz); /* Number of channels processing the same polygon. */ const unsigned poly_width = dispatch_width / max_polygons; assert(dispatch_width % max_polygons == 0); /* Accessing a subset of channels of a parameter vector * starting from "chan" is necessary to handle * SIMD-lowered instructions though. */ const unsigned chan = inst->src[i].offset % (param_width * chan_sz) / chan_sz; assert(chan < dispatch_width); assert(chan % poly_width == 0); const unsigned reg_size = reg_unit(devinfo) * REG_SIZE; reg = byte_offset(reg, chan / poly_width * reg_size); if (inst->exec_size > poly_width) { /* Accessing the parameters for multiple polygons. * Corresponding parameters for different polygons * are stored a GRF apart on the thread payload, so * use that as vertical stride. */ const unsigned vstride = reg_size / type_sz(inst->src[i].type); assert(vstride <= 32); assert(chan % poly_width == 0); reg = stride(reg, vstride, poly_width, 0); } else { /* Accessing one parameter for a single polygon -- * Translate to a scalar region. */ assert(chan % poly_width + inst->exec_size <= poly_width); reg = stride(reg, 0, 1, 0); } } else { const unsigned width = inst->src[i].stride == 0 ? 1 : MIN2(inst->exec_size, 8); reg = stride(reg, width * inst->src[i].stride, width, inst->src[i].stride); } reg.abs = inst->src[i].abs; reg.negate = inst->src[i].negate; inst->src[i] = reg; } } } /* Each attribute is 4 setup channels, each of which is half a reg, * but they may be replicated multiple times for multipolygon * dispatch. */ this->first_non_payload_grf += prog_data->num_varying_inputs * 2 * max_polygons; /* Unlike regular attributes, per-primitive attributes have all 4 channels * in the same slot, so each GRF can store two slots. */ assert(prog_data->num_per_primitive_inputs % 2 == 0); this->first_non_payload_grf += prog_data->num_per_primitive_inputs / 2 * max_polygons; } void fs_visitor::convert_attr_sources_to_hw_regs(fs_inst *inst) { for (int i = 0; i < inst->sources; i++) { if (inst->src[i].file == ATTR) { assert(inst->src[i].nr == 0); int grf = payload().num_regs + prog_data->curb_read_length + inst->src[i].offset / REG_SIZE; /* As explained at brw_reg_from_fs_reg, From the Haswell PRM: * * VertStride must be used to cross GRF register boundaries. This * rule implies that elements within a 'Width' cannot cross GRF * boundaries. * * So, for registers that are large enough, we have to split the exec * size in two and trust the compression state to sort it out. */ unsigned total_size = inst->exec_size * inst->src[i].stride * type_sz(inst->src[i].type); assert(total_size <= 2 * REG_SIZE); const unsigned exec_size = (total_size <= REG_SIZE) ? inst->exec_size : inst->exec_size / 2; unsigned width = inst->src[i].stride == 0 ? 1 : exec_size; struct brw_reg reg = stride(byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type), inst->src[i].offset % REG_SIZE), exec_size * inst->src[i].stride, width, inst->src[i].stride); reg.abs = inst->src[i].abs; reg.negate = inst->src[i].negate; inst->src[i] = reg; } } } void fs_visitor::assign_vs_urb_setup() { struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(prog_data); assert(stage == MESA_SHADER_VERTEX); /* Each attribute is 4 regs. */ this->first_non_payload_grf += 4 * vs_prog_data->nr_attribute_slots; assert(vs_prog_data->base.urb_read_length <= 15); /* Rewrite all ATTR file references to the hw grf that they land in. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { convert_attr_sources_to_hw_regs(inst); } } void fs_visitor::assign_tcs_urb_setup() { assert(stage == MESA_SHADER_TESS_CTRL); /* Rewrite all ATTR file references to HW_REGs. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { convert_attr_sources_to_hw_regs(inst); } } void fs_visitor::assign_tes_urb_setup() { assert(stage == MESA_SHADER_TESS_EVAL); struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data); first_non_payload_grf += 8 * vue_prog_data->urb_read_length; /* Rewrite all ATTR file references to HW_REGs. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { convert_attr_sources_to_hw_regs(inst); } } void fs_visitor::assign_gs_urb_setup() { assert(stage == MESA_SHADER_GEOMETRY); struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data); first_non_payload_grf += 8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in; foreach_block_and_inst(block, fs_inst, inst, cfg) { /* Rewrite all ATTR file references to GRFs. */ convert_attr_sources_to_hw_regs(inst); } } int brw_get_subgroup_id_param_index(const intel_device_info *devinfo, const brw_stage_prog_data *prog_data) { if (prog_data->nr_params == 0) return -1; if (devinfo->verx10 >= 125) return -1; /* The local thread id is always the last parameter in the list */ uint32_t last_param = prog_data->param[prog_data->nr_params - 1]; if (last_param == BRW_PARAM_BUILTIN_SUBGROUP_ID) return prog_data->nr_params - 1; return -1; } /** * Assign UNIFORM file registers to either push constants or pull constants. * * We allow a fragment shader to have more than the specified minimum * maximum number of fragment shader uniform components (64). If * there are too many of these, they'd fill up all of register space. * So, this will push some of them out to the pull constant buffer and * update the program to load them. */ void fs_visitor::assign_constant_locations() { /* Only the first compile gets to decide on locations. */ if (push_constant_loc) return; push_constant_loc = ralloc_array(mem_ctx, int, uniforms); for (unsigned u = 0; u < uniforms; u++) push_constant_loc[u] = u; /* Now that we know how many regular uniforms we'll push, reduce the * UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits. * * If changing this value, note the limitation about total_regs in * brw_curbe.c/crocus_state.c */ const unsigned max_push_length = 64; unsigned push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8); for (int i = 0; i < 4; i++) { struct brw_ubo_range *range = &prog_data->ubo_ranges[i]; if (push_length + range->length > max_push_length) range->length = max_push_length - push_length; push_length += range->length; } assert(push_length <= max_push_length); } bool fs_visitor::get_pull_locs(const fs_reg &src, unsigned *out_surf_index, unsigned *out_pull_index) { assert(src.file == UNIFORM); if (src.nr < UBO_START) return false; const struct brw_ubo_range *range = &prog_data->ubo_ranges[src.nr - UBO_START]; /* If this access is in our (reduced) range, use the push data. */ if (src.offset / 32 < range->length) return false; *out_surf_index = range->block; *out_pull_index = (32 * range->start + src.offset) / 4; prog_data->has_ubo_pull = true; return true; } /** * Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE * instructions to FS_OPCODE_REP_FB_WRITE. */ void fs_visitor::emit_repclear_shader() { brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; fs_inst *write = NULL; assert(uniforms == 0); assume(key->nr_color_regions > 0); fs_reg color_output = retype(brw_vec4_grf(127, 0), BRW_REGISTER_TYPE_UD); fs_reg header = retype(brw_vec8_grf(125, 0), BRW_REGISTER_TYPE_UD); /* We pass the clear color as a flat input. Copy it to the output. */ fs_reg color_input = brw_reg(BRW_GENERAL_REGISTER_FILE, 2, 3, 0, 0, BRW_REGISTER_TYPE_UD, BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2, BRW_HORIZONTAL_STRIDE_4, BRW_SWIZZLE_XYZW, WRITEMASK_XYZW); const fs_builder bld = fs_builder(this).at_end(); bld.exec_all().group(4, 0).MOV(color_output, color_input); if (key->nr_color_regions > 1) { /* Copy g0..g1 as the message header */ bld.exec_all().group(16, 0) .MOV(header, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD)); } for (int i = 0; i < key->nr_color_regions; ++i) { if (i > 0) bld.exec_all().group(1, 0).MOV(component(header, 2), brw_imm_ud(i)); write = bld.emit(SHADER_OPCODE_SEND); write->resize_sources(3); write->sfid = GFX6_SFID_DATAPORT_RENDER_CACHE; write->src[0] = brw_imm_ud(0); write->src[1] = brw_imm_ud(0); write->src[2] = i == 0 ? color_output : header; write->check_tdr = true; write->send_has_side_effects = true; write->desc = brw_fb_write_desc(devinfo, i, BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED, i == key->nr_color_regions - 1, false); /* We can use a headerless message for the first render target */ write->header_size = i == 0 ? 0 : 2; write->mlen = 1 + write->header_size; } write->eot = true; write->last_rt = true; calculate_cfg(); this->first_non_payload_grf = payload().num_regs; brw_fs_lower_scoreboard(*this); } /** * Get the mask of SIMD channels enabled during dispatch and not yet disabled * by discard. Due to the layout of the sample mask in the fragment shader * thread payload, \p bld is required to have a dispatch_width() not greater * than 16 for fragment shaders. */ fs_reg brw_sample_mask_reg(const fs_builder &bld) { const fs_visitor &s = *bld.shader; if (s.stage != MESA_SHADER_FRAGMENT) { return brw_imm_ud(0xffffffff); } else if (brw_wm_prog_data(s.stage_prog_data)->uses_kill) { assert(bld.dispatch_width() <= 16); return brw_flag_subreg(sample_mask_flag_subreg(s) + bld.group() / 16); } else { assert(bld.dispatch_width() <= 16); assert(s.devinfo->ver < 20); return retype(brw_vec1_grf((bld.group() >= 16 ? 2 : 1), 7), BRW_REGISTER_TYPE_UW); } } uint32_t brw_fb_write_msg_control(const fs_inst *inst, const struct brw_wm_prog_data *prog_data) { uint32_t mctl; if (prog_data->dual_src_blend) { assert(inst->exec_size == 8); if (inst->group % 16 == 0) mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01; else if (inst->group % 16 == 8) mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23; else unreachable("Invalid dual-source FB write instruction group"); } else { assert(inst->group == 0 || (inst->group == 16 && inst->exec_size == 16)); if (inst->exec_size == 16) mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE; else if (inst->exec_size == 8) mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01; else unreachable("Invalid FB write execution size"); } return mctl; } /** * Predicate the specified instruction on the sample mask. */ void brw_emit_predicate_on_sample_mask(const fs_builder &bld, fs_inst *inst) { assert(bld.shader->stage == MESA_SHADER_FRAGMENT && bld.group() == inst->group && bld.dispatch_width() == inst->exec_size); const fs_visitor &s = *bld.shader; const fs_reg sample_mask = brw_sample_mask_reg(bld); const unsigned subreg = sample_mask_flag_subreg(s); if (brw_wm_prog_data(s.stage_prog_data)->uses_kill) { assert(sample_mask.file == ARF && sample_mask.nr == brw_flag_subreg(subreg).nr && sample_mask.subnr == brw_flag_subreg( subreg + inst->group / 16).subnr); } else { bld.group(1, 0).exec_all() .MOV(brw_flag_subreg(subreg + inst->group / 16), sample_mask); } if (inst->predicate) { assert(inst->predicate == BRW_PREDICATE_NORMAL); assert(!inst->predicate_inverse); assert(inst->flag_subreg == 0); assert(s.devinfo->ver < 20); /* Combine the sample mask with the existing predicate by using a * vertical predication mode. */ inst->predicate = BRW_PREDICATE_ALIGN1_ALLV; } else { inst->flag_subreg = subreg; inst->predicate = BRW_PREDICATE_NORMAL; inst->predicate_inverse = false; } } void fs_visitor::dump_instructions_to_file(FILE *file) const { if (cfg) { const register_pressure &rp = regpressure_analysis.require(); unsigned ip = 0, max_pressure = 0; unsigned cf_count = 0; foreach_block_and_inst(block, backend_instruction, inst, cfg) { if (inst->is_control_flow_end()) cf_count -= 1; max_pressure = MAX2(max_pressure, rp.regs_live_at_ip[ip]); fprintf(file, "{%3d} %4d: ", rp.regs_live_at_ip[ip], ip); for (unsigned i = 0; i < cf_count; i++) fprintf(file, " "); dump_instruction(inst, file); ip++; if (inst->is_control_flow_begin()) cf_count += 1; } fprintf(file, "Maximum %3d registers live at once.\n", max_pressure); } else { int ip = 0; foreach_in_list(backend_instruction, inst, &instructions) { fprintf(file, "%4d: ", ip++); dump_instruction(inst, file); } } } void fs_visitor::dump_instruction_to_file(const backend_instruction *be_inst, FILE *file) const { const fs_inst *inst = (const fs_inst *)be_inst; if (inst->predicate) { fprintf(file, "(%cf%d.%d) ", inst->predicate_inverse ? '-' : '+', inst->flag_subreg / 2, inst->flag_subreg % 2); } fprintf(file, "%s", brw_instruction_name(&compiler->isa, inst->opcode)); if (inst->saturate) fprintf(file, ".sat"); if (inst->conditional_mod) { fprintf(file, "%s", conditional_modifier[inst->conditional_mod]); if (!inst->predicate && (inst->opcode != BRW_OPCODE_SEL && inst->opcode != BRW_OPCODE_CSEL && inst->opcode != BRW_OPCODE_IF && inst->opcode != BRW_OPCODE_WHILE)) { fprintf(file, ".f%d.%d", inst->flag_subreg / 2, inst->flag_subreg % 2); } } fprintf(file, "(%d) ", inst->exec_size); if (inst->mlen) { fprintf(file, "(mlen: %d) ", inst->mlen); } if (inst->ex_mlen) { fprintf(file, "(ex_mlen: %d) ", inst->ex_mlen); } if (inst->eot) { fprintf(file, "(EOT) "); } switch (inst->dst.file) { case VGRF: fprintf(file, "vgrf%d", inst->dst.nr); break; case FIXED_GRF: fprintf(file, "g%d", inst->dst.nr); break; case BAD_FILE: fprintf(file, "(null)"); break; case UNIFORM: fprintf(file, "***u%d***", inst->dst.nr); break; case ATTR: fprintf(file, "***attr%d***", inst->dst.nr); break; case ARF: switch (inst->dst.nr) { case BRW_ARF_NULL: fprintf(file, "null"); break; case BRW_ARF_ADDRESS: fprintf(file, "a0.%d", inst->dst.subnr); break; case BRW_ARF_ACCUMULATOR: fprintf(file, "acc%d", inst->dst.subnr); break; case BRW_ARF_FLAG: fprintf(file, "f%d.%d", inst->dst.nr & 0xf, inst->dst.subnr); break; default: fprintf(file, "arf%d.%d", inst->dst.nr & 0xf, inst->dst.subnr); break; } break; case IMM: unreachable("not reached"); } if (inst->dst.offset || (inst->dst.file == VGRF && alloc.sizes[inst->dst.nr] * REG_SIZE != inst->size_written)) { const unsigned reg_size = (inst->dst.file == UNIFORM ? 4 : REG_SIZE); fprintf(file, "+%d.%d", inst->dst.offset / reg_size, inst->dst.offset % reg_size); } if (inst->dst.stride != 1) fprintf(file, "<%u>", inst->dst.stride); fprintf(file, ":%s, ", brw_reg_type_to_letters(inst->dst.type)); for (int i = 0; i < inst->sources; i++) { if (inst->src[i].negate) fprintf(file, "-"); if (inst->src[i].abs) fprintf(file, "|"); switch (inst->src[i].file) { case VGRF: fprintf(file, "vgrf%d", inst->src[i].nr); break; case FIXED_GRF: fprintf(file, "g%d", inst->src[i].nr); break; case ATTR: fprintf(file, "attr%d", inst->src[i].nr); break; case UNIFORM: fprintf(file, "u%d", inst->src[i].nr); break; case BAD_FILE: fprintf(file, "(null)"); break; case IMM: switch (inst->src[i].type) { case BRW_REGISTER_TYPE_HF: fprintf(file, "%-ghf", _mesa_half_to_float(inst->src[i].ud & 0xffff)); break; case BRW_REGISTER_TYPE_F: fprintf(file, "%-gf", inst->src[i].f); break; case BRW_REGISTER_TYPE_DF: fprintf(file, "%fdf", inst->src[i].df); break; case BRW_REGISTER_TYPE_W: case BRW_REGISTER_TYPE_D: fprintf(file, "%dd", inst->src[i].d); break; case BRW_REGISTER_TYPE_UW: case BRW_REGISTER_TYPE_UD: fprintf(file, "%uu", inst->src[i].ud); break; case BRW_REGISTER_TYPE_Q: fprintf(file, "%" PRId64 "q", inst->src[i].d64); break; case BRW_REGISTER_TYPE_UQ: fprintf(file, "%" PRIu64 "uq", inst->src[i].u64); break; case BRW_REGISTER_TYPE_VF: fprintf(file, "[%-gF, %-gF, %-gF, %-gF]", brw_vf_to_float((inst->src[i].ud >> 0) & 0xff), brw_vf_to_float((inst->src[i].ud >> 8) & 0xff), brw_vf_to_float((inst->src[i].ud >> 16) & 0xff), brw_vf_to_float((inst->src[i].ud >> 24) & 0xff)); break; case BRW_REGISTER_TYPE_V: case BRW_REGISTER_TYPE_UV: fprintf(file, "%08x%s", inst->src[i].ud, inst->src[i].type == BRW_REGISTER_TYPE_V ? "V" : "UV"); break; default: fprintf(file, "???"); break; } break; case ARF: switch (inst->src[i].nr) { case BRW_ARF_NULL: fprintf(file, "null"); break; case BRW_ARF_ADDRESS: fprintf(file, "a0.%d", inst->src[i].subnr); break; case BRW_ARF_ACCUMULATOR: fprintf(file, "acc%d", inst->src[i].subnr); break; case BRW_ARF_FLAG: fprintf(file, "f%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr); break; default: fprintf(file, "arf%d.%d", inst->src[i].nr & 0xf, inst->src[i].subnr); break; } break; } if (inst->src[i].offset || (inst->src[i].file == VGRF && alloc.sizes[inst->src[i].nr] * REG_SIZE != inst->size_read(i))) { const unsigned reg_size = (inst->src[i].file == UNIFORM ? 4 : REG_SIZE); fprintf(file, "+%d.%d", inst->src[i].offset / reg_size, inst->src[i].offset % reg_size); } if (inst->src[i].abs) fprintf(file, "|"); if (inst->src[i].file != IMM) { unsigned stride; if (inst->src[i].file == ARF || inst->src[i].file == FIXED_GRF) { unsigned hstride = inst->src[i].hstride; stride = (hstride == 0 ? 0 : (1 << (hstride - 1))); } else { stride = inst->src[i].stride; } if (stride != 1) fprintf(file, "<%u>", stride); fprintf(file, ":%s", brw_reg_type_to_letters(inst->src[i].type)); } if (i < inst->sources - 1 && inst->src[i + 1].file != BAD_FILE) fprintf(file, ", "); } fprintf(file, " "); if (inst->force_writemask_all) fprintf(file, "NoMask "); if (inst->exec_size != dispatch_width) fprintf(file, "group%d ", inst->group); fprintf(file, "\n"); } brw::register_pressure::register_pressure(const fs_visitor *v) { const fs_live_variables &live = v->live_analysis.require(); const unsigned num_instructions = v->cfg->num_blocks ? v->cfg->blocks[v->cfg->num_blocks - 1]->end_ip + 1 : 0; regs_live_at_ip = new unsigned[num_instructions](); for (unsigned reg = 0; reg < v->alloc.count; reg++) { for (int ip = live.vgrf_start[reg]; ip <= live.vgrf_end[reg]; ip++) regs_live_at_ip[ip] += v->alloc.sizes[reg]; } const unsigned payload_count = v->first_non_payload_grf; int *payload_last_use_ip = new int[payload_count]; v->calculate_payload_ranges(payload_count, payload_last_use_ip); for (unsigned reg = 0; reg < payload_count; reg++) { for (int ip = 0; ip < payload_last_use_ip[reg]; ip++) ++regs_live_at_ip[ip]; } delete[] payload_last_use_ip; } brw::register_pressure::~register_pressure() { delete[] regs_live_at_ip; } void fs_visitor::invalidate_analysis(brw::analysis_dependency_class c) { backend_shader::invalidate_analysis(c); live_analysis.invalidate(c); regpressure_analysis.invalidate(c); } void fs_visitor::debug_optimizer(const nir_shader *nir, const char *pass_name, int iteration, int pass_num) const { if (!brw_should_print_shader(nir, DEBUG_OPTIMIZER)) return; char *filename; int ret = asprintf(&filename, "%s/%s%d-%s-%02d-%02d-%s", debug_get_option("INTEL_SHADER_OPTIMIZER_PATH", "./"), _mesa_shader_stage_to_abbrev(stage), dispatch_width, nir->info.name, iteration, pass_num, pass_name); if (ret == -1) return; dump_instructions(filename); free(filename); } uint32_t fs_visitor::compute_max_register_pressure() { const register_pressure &rp = regpressure_analysis.require(); uint32_t ip = 0, max_pressure = 0; foreach_block_and_inst(block, backend_instruction, inst, cfg) { max_pressure = MAX2(max_pressure, rp.regs_live_at_ip[ip]); ip++; } return max_pressure; } static fs_inst ** save_instruction_order(const struct cfg_t *cfg) { /* Before we schedule anything, stash off the instruction order as an array * of fs_inst *. This way, we can reset it between scheduling passes to * prevent dependencies between the different scheduling modes. */ int num_insts = cfg->last_block()->end_ip + 1; fs_inst **inst_arr = new fs_inst * [num_insts]; int ip = 0; foreach_block_and_inst(block, fs_inst, inst, cfg) { assert(ip >= block->start_ip && ip <= block->end_ip); inst_arr[ip++] = inst; } assert(ip == num_insts); return inst_arr; } static void restore_instruction_order(struct cfg_t *cfg, fs_inst **inst_arr) { ASSERTED int num_insts = cfg->last_block()->end_ip + 1; int ip = 0; foreach_block (block, cfg) { block->instructions.make_empty(); assert(ip == block->start_ip); for (; ip <= block->end_ip; ip++) block->instructions.push_tail(inst_arr[ip]); } assert(ip == num_insts); } void fs_visitor::allocate_registers(bool allow_spilling) { bool allocated; static const enum instruction_scheduler_mode pre_modes[] = { SCHEDULE_PRE, SCHEDULE_PRE_NON_LIFO, SCHEDULE_NONE, SCHEDULE_PRE_LIFO, }; static const char *scheduler_mode_name[] = { [SCHEDULE_PRE] = "top-down", [SCHEDULE_PRE_NON_LIFO] = "non-lifo", [SCHEDULE_PRE_LIFO] = "lifo", [SCHEDULE_POST] = "post", [SCHEDULE_NONE] = "none", }; uint32_t best_register_pressure = UINT32_MAX; enum instruction_scheduler_mode best_sched = SCHEDULE_NONE; brw_fs_opt_compact_virtual_grfs(*this); if (needs_register_pressure) shader_stats.max_register_pressure = compute_max_register_pressure(); debug_optimizer(nir, "pre_register_allocate", 90, 90); bool spill_all = allow_spilling && INTEL_DEBUG(DEBUG_SPILL_FS); /* Before we schedule anything, stash off the instruction order as an array * of fs_inst *. This way, we can reset it between scheduling passes to * prevent dependencies between the different scheduling modes. */ fs_inst **orig_order = save_instruction_order(cfg); fs_inst **best_pressure_order = NULL; void *scheduler_ctx = ralloc_context(NULL); fs_instruction_scheduler *sched = prepare_scheduler(scheduler_ctx); /* Try each scheduling heuristic to see if it can successfully register * allocate without spilling. They should be ordered by decreasing * performance but increasing likelihood of allocating. */ for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) { enum instruction_scheduler_mode sched_mode = pre_modes[i]; schedule_instructions_pre_ra(sched, sched_mode); this->shader_stats.scheduler_mode = scheduler_mode_name[sched_mode]; debug_optimizer(nir, shader_stats.scheduler_mode, 95, i); if (0) { assign_regs_trivial(); allocated = true; break; } /* We should only spill registers on the last scheduling. */ assert(!spilled_any_registers); allocated = assign_regs(false, spill_all); if (allocated) break; /* Save the maximum register pressure */ uint32_t this_pressure = compute_max_register_pressure(); if (0) { fprintf(stderr, "Scheduler mode \"%s\" spilled, max pressure = %u\n", scheduler_mode_name[sched_mode], this_pressure); } if (this_pressure < best_register_pressure) { best_register_pressure = this_pressure; best_sched = sched_mode; delete[] best_pressure_order; best_pressure_order = save_instruction_order(cfg); } /* Reset back to the original order before trying the next mode */ restore_instruction_order(cfg, orig_order); invalidate_analysis(DEPENDENCY_INSTRUCTIONS); } ralloc_free(scheduler_ctx); if (!allocated) { if (0) { fprintf(stderr, "Spilling - using lowest-pressure mode \"%s\"\n", scheduler_mode_name[best_sched]); } restore_instruction_order(cfg, best_pressure_order); shader_stats.scheduler_mode = scheduler_mode_name[best_sched]; allocated = assign_regs(allow_spilling, spill_all); } delete[] orig_order; delete[] best_pressure_order; if (!allocated) { fail("Failure to register allocate. Reduce number of " "live scalar values to avoid this."); } else if (spilled_any_registers) { brw_shader_perf_log(compiler, log_data, "%s shader triggered register spilling. " "Try reducing the number of live scalar " "values to improve performance.\n", _mesa_shader_stage_to_string(stage)); } if (failed) return; brw_fs_opt_bank_conflicts(*this); schedule_instructions_post_ra(); if (last_scratch > 0) { ASSERTED unsigned max_scratch_size = 2 * 1024 * 1024; /* Take the max of any previously compiled variant of the shader. In the * case of bindless shaders with return parts, this will also take the * max of all parts. */ prog_data->total_scratch = MAX2(brw_get_scratch_size(last_scratch), prog_data->total_scratch); /* We currently only support up to 2MB of scratch space. If we * need to support more eventually, the documentation suggests * that we could allocate a larger buffer, and partition it out * ourselves. We'd just have to undo the hardware's address * calculation by subtracting (FFTID * Per Thread Scratch Space) * and then add FFTID * (Larger Per Thread Scratch Space). * * See 3D-Media-GPGPU Engine > Media GPGPU Pipeline > * Thread Group Tracking > Local Memory/Scratch Space. */ assert(prog_data->total_scratch < max_scratch_size); } brw_fs_lower_scoreboard(*this); } bool fs_visitor::run_vs() { assert(stage == MESA_SHADER_VERTEX); payload_ = new vs_thread_payload(*this); nir_to_brw(this); if (failed) return false; emit_urb_writes(); calculate_cfg(); brw_fs_optimize(*this); assign_curb_setup(); assign_vs_urb_setup(); brw_fs_lower_3src_null_dest(*this); brw_fs_workaround_memory_fence_before_eot(*this); brw_fs_workaround_emit_dummy_mov_instruction(*this); allocate_registers(true /* allow_spilling */); return !failed; } void fs_visitor::set_tcs_invocation_id() { struct brw_tcs_prog_data *tcs_prog_data = brw_tcs_prog_data(prog_data); struct brw_vue_prog_data *vue_prog_data = &tcs_prog_data->base; const fs_builder bld = fs_builder(this).at_end(); const unsigned instance_id_mask = (devinfo->verx10 >= 125) ? INTEL_MASK(7, 0) : (devinfo->ver >= 11) ? INTEL_MASK(22, 16) : INTEL_MASK(23, 17); const unsigned instance_id_shift = (devinfo->verx10 >= 125) ? 0 : (devinfo->ver >= 11) ? 16 : 17; /* Get instance number from g0.2 bits: * * 7:0 on DG2+ * * 22:16 on gfx11+ * * 23:17 otherwise */ fs_reg t = bld.vgrf(BRW_REGISTER_TYPE_UD); bld.AND(t, fs_reg(retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_UD)), brw_imm_ud(instance_id_mask)); invocation_id = bld.vgrf(BRW_REGISTER_TYPE_UD); if (vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_MULTI_PATCH) { /* gl_InvocationID is just the thread number */ bld.SHR(invocation_id, t, brw_imm_ud(instance_id_shift)); return; } assert(vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_SINGLE_PATCH); fs_reg channels_uw = bld.vgrf(BRW_REGISTER_TYPE_UW); fs_reg channels_ud = bld.vgrf(BRW_REGISTER_TYPE_UD); bld.MOV(channels_uw, fs_reg(brw_imm_uv(0x76543210))); bld.MOV(channels_ud, channels_uw); if (tcs_prog_data->instances == 1) { invocation_id = channels_ud; } else { fs_reg instance_times_8 = bld.vgrf(BRW_REGISTER_TYPE_UD); bld.SHR(instance_times_8, t, brw_imm_ud(instance_id_shift - 3)); bld.ADD(invocation_id, instance_times_8, channels_ud); } } void fs_visitor::emit_tcs_thread_end() { /* Try and tag the last URB write with EOT instead of emitting a whole * separate write just to finish the thread. There isn't guaranteed to * be one, so this may not succeed. */ if (mark_last_urb_write_with_eot()) return; const fs_builder bld = fs_builder(this).at_end(); /* Emit a URB write to end the thread. On Broadwell, we use this to write * zero to the "TR DS Cache Disable" bit (we haven't implemented a fancy * algorithm to set it optimally). On other platforms, we simply write * zero to a reserved/MBZ patch header DWord which has no consequence. */ fs_reg srcs[URB_LOGICAL_NUM_SRCS]; srcs[URB_LOGICAL_SRC_HANDLE] = tcs_payload().patch_urb_output; srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = brw_imm_ud(WRITEMASK_X << 16); srcs[URB_LOGICAL_SRC_DATA] = brw_imm_ud(0); srcs[URB_LOGICAL_SRC_COMPONENTS] = brw_imm_ud(1); fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef, srcs, ARRAY_SIZE(srcs)); inst->eot = true; } bool fs_visitor::run_tcs() { assert(stage == MESA_SHADER_TESS_CTRL); struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data); const fs_builder bld = fs_builder(this).at_end(); assert(vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_SINGLE_PATCH || vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_MULTI_PATCH); payload_ = new tcs_thread_payload(*this); /* Initialize gl_InvocationID */ set_tcs_invocation_id(); const bool fix_dispatch_mask = vue_prog_data->dispatch_mode == INTEL_DISPATCH_MODE_TCS_SINGLE_PATCH && (nir->info.tess.tcs_vertices_out % 8) != 0; /* Fix the disptach mask */ if (fix_dispatch_mask) { bld.CMP(bld.null_reg_ud(), invocation_id, brw_imm_ud(nir->info.tess.tcs_vertices_out), BRW_CONDITIONAL_L); bld.IF(BRW_PREDICATE_NORMAL); } nir_to_brw(this); if (fix_dispatch_mask) { bld.emit(BRW_OPCODE_ENDIF); } emit_tcs_thread_end(); if (failed) return false; calculate_cfg(); brw_fs_optimize(*this); assign_curb_setup(); assign_tcs_urb_setup(); brw_fs_lower_3src_null_dest(*this); brw_fs_workaround_memory_fence_before_eot(*this); brw_fs_workaround_emit_dummy_mov_instruction(*this); allocate_registers(true /* allow_spilling */); return !failed; } bool fs_visitor::run_tes() { assert(stage == MESA_SHADER_TESS_EVAL); payload_ = new tes_thread_payload(*this); nir_to_brw(this); if (failed) return false; emit_urb_writes(); calculate_cfg(); brw_fs_optimize(*this); assign_curb_setup(); assign_tes_urb_setup(); brw_fs_lower_3src_null_dest(*this); brw_fs_workaround_memory_fence_before_eot(*this); brw_fs_workaround_emit_dummy_mov_instruction(*this); allocate_registers(true /* allow_spilling */); return !failed; } bool fs_visitor::run_gs() { assert(stage == MESA_SHADER_GEOMETRY); payload_ = new gs_thread_payload(*this); this->final_gs_vertex_count = vgrf(glsl_uint_type()); if (gs_compile->control_data_header_size_bits > 0) { /* Create a VGRF to store accumulated control data bits. */ this->control_data_bits = vgrf(glsl_uint_type()); /* If we're outputting more than 32 control data bits, then EmitVertex() * will set control_data_bits to 0 after emitting the first vertex. * Otherwise, we need to initialize it to 0 here. */ if (gs_compile->control_data_header_size_bits <= 32) { const fs_builder bld = fs_builder(this).at_end(); const fs_builder abld = bld.annotate("initialize control data bits"); abld.MOV(this->control_data_bits, brw_imm_ud(0u)); } } nir_to_brw(this); emit_gs_thread_end(); if (failed) return false; calculate_cfg(); brw_fs_optimize(*this); assign_curb_setup(); assign_gs_urb_setup(); brw_fs_lower_3src_null_dest(*this); brw_fs_workaround_memory_fence_before_eot(*this); brw_fs_workaround_emit_dummy_mov_instruction(*this); allocate_registers(true /* allow_spilling */); return !failed; } /* From the SKL PRM, Volume 16, Workarounds: * * 0877 3D Pixel Shader Hang possible when pixel shader dispatched with * only header phases (R0-R2) * * WA: Enable a non-header phase (e.g. push constant) when dispatch would * have been header only. * * Instead of enabling push constants one can alternatively enable one of the * inputs. Here one simply chooses "layer" which shouldn't impose much * overhead. */ static void gfx9_ps_header_only_workaround(struct brw_wm_prog_data *wm_prog_data) { if (wm_prog_data->num_varying_inputs) return; if (wm_prog_data->base.curb_read_length) return; wm_prog_data->urb_setup[VARYING_SLOT_LAYER] = 0; wm_prog_data->num_varying_inputs = 1; brw_compute_urb_setup_index(wm_prog_data); } bool fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) { struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data); brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key; const fs_builder bld = fs_builder(this).at_end(); assert(stage == MESA_SHADER_FRAGMENT); payload_ = new fs_thread_payload(*this, source_depth_to_render_target); if (do_rep_send) { assert(dispatch_width == 16); emit_repclear_shader(); } else { if (nir->info.inputs_read > 0 || BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) || (nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) { emit_interpolation_setup(); } /* We handle discards by keeping track of the still-live pixels in f0.1. * Initialize it with the dispatched pixels. */ if (wm_prog_data->uses_kill) { const unsigned lower_width = MIN2(dispatch_width, 16); for (unsigned i = 0; i < dispatch_width / lower_width; i++) { /* According to the "PS Thread Payload for Normal * Dispatch" pages on the BSpec, the dispatch mask is * stored in R0.15/R1.15 on gfx20+ and in R1.7/R2.7 on * gfx6+. */ const fs_reg dispatch_mask = devinfo->ver >= 20 ? xe2_vec1_grf(i, 15) : brw_vec1_grf(i + 1, 7); bld.exec_all().group(1, 0) .MOV(brw_sample_mask_reg(bld.group(lower_width, i)), retype(dispatch_mask, BRW_REGISTER_TYPE_UW)); } } if (nir->info.writes_memory) wm_prog_data->has_side_effects = true; nir_to_brw(this); if (failed) return false; emit_fb_writes(); calculate_cfg(); brw_fs_optimize(*this); assign_curb_setup(); if (devinfo->ver == 9) gfx9_ps_header_only_workaround(wm_prog_data); assign_urb_setup(); brw_fs_lower_3src_null_dest(*this); brw_fs_workaround_memory_fence_before_eot(*this); brw_fs_workaround_emit_dummy_mov_instruction(*this); allocate_registers(allow_spilling); } return !failed; } bool fs_visitor::run_cs(bool allow_spilling) { assert(gl_shader_stage_is_compute(stage)); const fs_builder bld = fs_builder(this).at_end(); payload_ = new cs_thread_payload(*this); if (devinfo->platform == INTEL_PLATFORM_HSW && prog_data->total_shared > 0) { /* Move SLM index from g0.0[27:24] to sr0.1[11:8] */ const fs_builder abld = bld.exec_all().group(1, 0); abld.MOV(retype(brw_sr0_reg(1), BRW_REGISTER_TYPE_UW), suboffset(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW), 1)); } nir_to_brw(this); if (failed) return false; emit_cs_terminate(); calculate_cfg(); brw_fs_optimize(*this); assign_curb_setup(); brw_fs_lower_3src_null_dest(*this); brw_fs_workaround_memory_fence_before_eot(*this); brw_fs_workaround_emit_dummy_mov_instruction(*this); allocate_registers(allow_spilling); return !failed; } bool fs_visitor::run_bs(bool allow_spilling) { assert(stage >= MESA_SHADER_RAYGEN && stage <= MESA_SHADER_CALLABLE); payload_ = new bs_thread_payload(*this); nir_to_brw(this); if (failed) return false; /* TODO(RT): Perhaps rename this? */ emit_cs_terminate(); calculate_cfg(); brw_fs_optimize(*this); assign_curb_setup(); brw_fs_lower_3src_null_dest(*this); brw_fs_workaround_memory_fence_before_eot(*this); brw_fs_workaround_emit_dummy_mov_instruction(*this); allocate_registers(allow_spilling); return !failed; } bool fs_visitor::run_task(bool allow_spilling) { assert(stage == MESA_SHADER_TASK); payload_ = new task_mesh_thread_payload(*this); nir_to_brw(this); if (failed) return false; emit_urb_fence(); emit_cs_terminate(); calculate_cfg(); brw_fs_optimize(*this); assign_curb_setup(); brw_fs_lower_3src_null_dest(*this); brw_fs_workaround_memory_fence_before_eot(*this); brw_fs_workaround_emit_dummy_mov_instruction(*this); allocate_registers(allow_spilling); return !failed; } bool fs_visitor::run_mesh(bool allow_spilling) { assert(stage == MESA_SHADER_MESH); payload_ = new task_mesh_thread_payload(*this); nir_to_brw(this); if (failed) return false; emit_urb_fence(); emit_cs_terminate(); calculate_cfg(); brw_fs_optimize(*this); assign_curb_setup(); brw_fs_lower_3src_null_dest(*this); brw_fs_workaround_memory_fence_before_eot(*this); brw_fs_workaround_emit_dummy_mov_instruction(*this); allocate_registers(allow_spilling); return !failed; } static bool is_used_in_not_interp_frag_coord(nir_def *def) { nir_foreach_use_including_if(src, def) { if (nir_src_is_if(src)) return true; if (nir_src_parent_instr(src)->type != nir_instr_type_intrinsic) return true; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(nir_src_parent_instr(src)); if (intrin->intrinsic != nir_intrinsic_load_frag_coord) return true; } return false; } /** * Return a bitfield where bit n is set if barycentric interpolation mode n * (see enum brw_barycentric_mode) is needed by the fragment shader. * * We examine the load_barycentric intrinsics rather than looking at input * variables so that we catch interpolateAtCentroid() messages too, which * also need the BRW_BARYCENTRIC_[NON]PERSPECTIVE_CENTROID mode set up. */ static unsigned brw_compute_barycentric_interp_modes(const struct intel_device_info *devinfo, const nir_shader *shader) { unsigned barycentric_interp_modes = 0; nir_foreach_function_impl(impl, shader) { nir_foreach_block(block, impl) { nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); switch (intrin->intrinsic) { case nir_intrinsic_load_barycentric_pixel: case nir_intrinsic_load_barycentric_centroid: case nir_intrinsic_load_barycentric_sample: case nir_intrinsic_load_barycentric_at_sample: case nir_intrinsic_load_barycentric_at_offset: break; default: continue; } /* Ignore WPOS; it doesn't require interpolation. */ if (!is_used_in_not_interp_frag_coord(&intrin->def)) continue; nir_intrinsic_op bary_op = intrin->intrinsic; enum brw_barycentric_mode bary = brw_barycentric_mode(intrin); barycentric_interp_modes |= 1 << bary; if (devinfo->needs_unlit_centroid_workaround && bary_op == nir_intrinsic_load_barycentric_centroid) barycentric_interp_modes |= 1 << centroid_to_pixel(bary); } } } return barycentric_interp_modes; } static void brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data, const nir_shader *shader) { prog_data->flat_inputs = 0; nir_foreach_shader_in_variable(var, shader) { /* flat shading */ if (var->data.interpolation != INTERP_MODE_FLAT) continue; if (var->data.per_primitive) continue; unsigned slots = glsl_count_attribute_slots(var->type, false); for (unsigned s = 0; s < slots; s++) { int input_index = prog_data->urb_setup[var->data.location + s]; if (input_index >= 0) prog_data->flat_inputs |= 1 << input_index; } } } static uint8_t computed_depth_mode(const nir_shader *shader) { if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { switch (shader->info.fs.depth_layout) { case FRAG_DEPTH_LAYOUT_NONE: case FRAG_DEPTH_LAYOUT_ANY: return BRW_PSCDEPTH_ON; case FRAG_DEPTH_LAYOUT_GREATER: return BRW_PSCDEPTH_ON_GE; case FRAG_DEPTH_LAYOUT_LESS: return BRW_PSCDEPTH_ON_LE; case FRAG_DEPTH_LAYOUT_UNCHANGED: /* We initially set this to OFF, but having the shader write the * depth means we allocate register space in the SEND message. The * difference between the SEND register count and the OFF state * programming makes the HW hang. * * Removing the depth writes also leads to test failures. So use * LesserThanOrEqual, which fits writing the same value * (unchanged/equal). * */ return BRW_PSCDEPTH_ON_LE; } } return BRW_PSCDEPTH_OFF; } /** * Move load_interpolated_input with simple (payload-based) barycentric modes * to the top of the program so we don't emit multiple PLNs for the same input. * * This works around CSE not being able to handle non-dominating cases * such as: * * if (...) { * interpolate input * } else { * interpolate the same exact input * } * * This should be replaced by global value numbering someday. */ bool brw_nir_move_interpolation_to_top(nir_shader *nir) { bool progress = false; nir_foreach_function_impl(impl, nir) { nir_block *top = nir_start_block(impl); nir_cursor cursor = nir_before_instr(nir_block_first_instr(top)); bool impl_progress = false; for (nir_block *block = nir_block_cf_tree_next(top); block != NULL; block = nir_block_cf_tree_next(block)) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_load_interpolated_input) continue; nir_intrinsic_instr *bary_intrinsic = nir_instr_as_intrinsic(intrin->src[0].ssa->parent_instr); nir_intrinsic_op op = bary_intrinsic->intrinsic; /* Leave interpolateAtSample/Offset() where they are. */ if (op == nir_intrinsic_load_barycentric_at_sample || op == nir_intrinsic_load_barycentric_at_offset) continue; nir_instr *move[3] = { &bary_intrinsic->instr, intrin->src[1].ssa->parent_instr, instr }; for (unsigned i = 0; i < ARRAY_SIZE(move); i++) { if (move[i]->block != top) { nir_instr_move(cursor, move[i]); impl_progress = true; } } } } progress = progress || impl_progress; nir_metadata_preserve(impl, impl_progress ? (nir_metadata_block_index | nir_metadata_dominance) : nir_metadata_all); } return progress; } static void brw_nir_populate_wm_prog_data(nir_shader *shader, const struct intel_device_info *devinfo, const struct brw_wm_prog_key *key, struct brw_wm_prog_data *prog_data, const struct brw_mue_map *mue_map) { prog_data->uses_kill = shader->info.fs.uses_discard || shader->info.fs.uses_demote; prog_data->uses_omask = !key->ignore_sample_mask_out && (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)); prog_data->color_outputs_written = key->color_outputs_valid; prog_data->max_polygons = 1; prog_data->computed_depth_mode = computed_depth_mode(shader); prog_data->computed_stencil = shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL); prog_data->sample_shading = shader->info.fs.uses_sample_shading || shader->info.outputs_read; assert(key->multisample_fbo != BRW_NEVER || key->persample_interp == BRW_NEVER); prog_data->persample_dispatch = key->persample_interp; if (prog_data->sample_shading) prog_data->persample_dispatch = BRW_ALWAYS; /* We can only persample dispatch if we have a multisample FBO */ prog_data->persample_dispatch = MIN2(prog_data->persample_dispatch, key->multisample_fbo); /* Currently only the Vulkan API allows alpha_to_coverage to be dynamic. If * persample_dispatch & multisample_fbo are not dynamic, Anv should be able * to definitively tell whether alpha_to_coverage is on or off. */ prog_data->alpha_to_coverage = key->alpha_to_coverage; assert(prog_data->alpha_to_coverage != BRW_SOMETIMES || prog_data->persample_dispatch == BRW_SOMETIMES); prog_data->uses_sample_mask = BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN); /* From the Ivy Bridge PRM documentation for 3DSTATE_PS: * * "MSDISPMODE_PERSAMPLE is required in order to select * POSOFFSET_SAMPLE" * * So we can only really get sample positions if we are doing real * per-sample dispatch. If we need gl_SamplePosition and we don't have * persample dispatch, we hard-code it to 0.5. */ prog_data->uses_pos_offset = prog_data->persample_dispatch != BRW_NEVER && (BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS) || BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS_OR_CENTER)); prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests; prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage; prog_data->inner_coverage = shader->info.fs.inner_coverage; prog_data->barycentric_interp_modes = brw_compute_barycentric_interp_modes(devinfo, shader); /* From the BDW PRM documentation for 3DSTATE_WM: * * "MSDISPMODE_PERSAMPLE is required in order to select Perspective * Sample or Non- perspective Sample barycentric coordinates." * * So cleanup any potentially set sample barycentric mode when not in per * sample dispatch. */ if (prog_data->persample_dispatch == BRW_NEVER) { prog_data->barycentric_interp_modes &= ~BITFIELD_BIT(BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE); } prog_data->uses_nonperspective_interp_modes |= (prog_data->barycentric_interp_modes & BRW_BARYCENTRIC_NONPERSPECTIVE_BITS) != 0; /* The current VK_EXT_graphics_pipeline_library specification requires * coarse to specified at compile time. But per sample interpolation can be * dynamic. So we should never be in a situation where coarse & * persample_interp are both respectively true & BRW_ALWAYS. * * Coarse will dynamically turned off when persample_interp is active. */ assert(!key->coarse_pixel || key->persample_interp != BRW_ALWAYS); prog_data->coarse_pixel_dispatch = brw_sometimes_invert(prog_data->persample_dispatch); if (!key->coarse_pixel || prog_data->uses_omask || prog_data->sample_shading || prog_data->uses_sample_mask || (prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF) || prog_data->computed_stencil) { prog_data->coarse_pixel_dispatch = BRW_NEVER; } /* ICL PRMs, Volume 9: Render Engine, Shared Functions Pixel Interpolater, * Message Descriptor : * * "Message Type. Specifies the type of message being sent when * pixel-rate evaluation is requested : * * Format = U2 * 0: Per Message Offset (eval_snapped with immediate offset) * 1: Sample Position Offset (eval_sindex) * 2: Centroid Position Offset (eval_centroid) * 3: Per Slot Offset (eval_snapped with register offset) * * Message Type. Specifies the type of message being sent when * coarse-rate evaluation is requested : * * Format = U2 * 0: Coarse to Pixel Mapping Message (internal message) * 1: Reserved * 2: Coarse Centroid Position (eval_centroid) * 3: Per Slot Coarse Pixel Offset (eval_snapped with register offset)" * * The Sample Position Offset is marked as reserved for coarse rate * evaluation and leads to hangs if we try to use it. So disable coarse * pixel shading if we have any intrinsic that will result in a pixel * interpolater message at sample. */ if (intel_nir_pulls_at_sample(shader)) prog_data->coarse_pixel_dispatch = BRW_NEVER; /* We choose to always enable VMask prior to XeHP, as it would cause * us to lose out on the eliminate_find_live_channel() optimization. */ prog_data->uses_vmask = devinfo->verx10 < 125 || shader->info.fs.needs_quad_helper_invocations || shader->info.uses_wide_subgroup_intrinsics || prog_data->coarse_pixel_dispatch != BRW_NEVER; prog_data->uses_src_w = BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_FRAG_COORD); prog_data->uses_src_depth = BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) && prog_data->coarse_pixel_dispatch != BRW_ALWAYS; prog_data->uses_depth_w_coefficients = BITSET_TEST(shader->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) && prog_data->coarse_pixel_dispatch != BRW_NEVER; calculate_urb_setup(devinfo, key, prog_data, shader, mue_map); brw_compute_flat_inputs(prog_data, shader); } /** * Pre-gfx6, the register file of the EUs was shared between threads, * and each thread used some subset allocated on a 16-register block * granularity. The unit states wanted these block counts. */ static inline int brw_register_blocks(int reg_count) { return ALIGN(reg_count, 16) / 16 - 1; } const unsigned * brw_compile_fs(const struct brw_compiler *compiler, struct brw_compile_fs_params *params) { struct nir_shader *nir = params->base.nir; const struct brw_wm_prog_key *key = params->key; struct brw_wm_prog_data *prog_data = params->prog_data; bool allow_spilling = params->allow_spilling; const bool debug_enabled = brw_should_print_shader(nir, params->base.debug_flag ? params->base.debug_flag : DEBUG_WM); prog_data->base.stage = MESA_SHADER_FRAGMENT; prog_data->base.ray_queries = nir->info.ray_queries; prog_data->base.total_scratch = 0; const struct intel_device_info *devinfo = compiler->devinfo; const unsigned max_subgroup_size = 32; brw_nir_apply_key(nir, compiler, &key->base, max_subgroup_size); brw_nir_lower_fs_inputs(nir, devinfo, key); brw_nir_lower_fs_outputs(nir); /* From the SKL PRM, Volume 7, "Alpha Coverage": * "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in * hardware, regardless of the state setting for this feature." */ if (key->alpha_to_coverage != BRW_NEVER) { /* Run constant fold optimization in order to get the correct source * offset to determine render target 0 store instruction in * emit_alpha_to_coverage pass. */ NIR_PASS(_, nir, nir_opt_constant_folding); NIR_PASS(_, nir, brw_nir_lower_alpha_to_coverage, key, prog_data); } NIR_PASS(_, nir, brw_nir_move_interpolation_to_top); brw_postprocess_nir(nir, compiler, debug_enabled, key->base.robust_flags); brw_nir_populate_wm_prog_data(nir, compiler->devinfo, key, prog_data, params->mue_map); std::unique_ptr v8, v16, v32, vmulti; cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL, *multi_cfg = NULL; float throughput = 0; bool has_spilled = false; if (devinfo->ver < 20) { v8 = std::make_unique(compiler, ¶ms->base, key, prog_data, nir, 8, 1, params->base.stats != NULL, debug_enabled); if (!v8->run_fs(allow_spilling, false /* do_rep_send */)) { params->base.error_str = ralloc_strdup(params->base.mem_ctx, v8->fail_msg); return NULL; } else if (INTEL_SIMD(FS, 8)) { simd8_cfg = v8->cfg; assert(v8->payload().num_regs % reg_unit(devinfo) == 0); prog_data->base.dispatch_grf_start_reg = v8->payload().num_regs / reg_unit(devinfo); prog_data->reg_blocks_8 = brw_register_blocks(v8->grf_used); const performance &perf = v8->performance_analysis.require(); throughput = MAX2(throughput, perf.throughput); has_spilled = v8->spilled_any_registers; allow_spilling = false; } } if (key->coarse_pixel && devinfo->ver < 20) { if (prog_data->dual_src_blend) { v8->limit_dispatch_width(8, "SIMD16 coarse pixel shading cannot" " use SIMD8 messages.\n"); } v8->limit_dispatch_width(16, "SIMD32 not supported with coarse" " pixel shading.\n"); } if (nir->info.ray_queries > 0 && v8) v8->limit_dispatch_width(16, "SIMD32 with ray queries.\n"); if (!has_spilled && (!v8 || v8->max_dispatch_width >= 16) && (INTEL_SIMD(FS, 16) || params->use_rep_send)) { /* Try a SIMD16 compile */ v16 = std::make_unique(compiler, ¶ms->base, key, prog_data, nir, 16, 1, params->base.stats != NULL, debug_enabled); if (v8) v16->import_uniforms(v8.get()); if (!v16->run_fs(allow_spilling, params->use_rep_send)) { brw_shader_perf_log(compiler, params->base.log_data, "SIMD16 shader failed to compile: %s\n", v16->fail_msg); } else { simd16_cfg = v16->cfg; assert(v16->payload().num_regs % reg_unit(devinfo) == 0); prog_data->dispatch_grf_start_reg_16 = v16->payload().num_regs / reg_unit(devinfo); prog_data->reg_blocks_16 = brw_register_blocks(v16->grf_used); const performance &perf = v16->performance_analysis.require(); throughput = MAX2(throughput, perf.throughput); has_spilled = v16->spilled_any_registers; allow_spilling = false; } } const bool simd16_failed = v16 && !simd16_cfg; /* Currently, the compiler only supports SIMD32 on SNB+ */ if (!has_spilled && (!v8 || v8->max_dispatch_width >= 32) && (!v16 || v16->max_dispatch_width >= 32) && !params->use_rep_send && !simd16_failed && INTEL_SIMD(FS, 32)) { /* Try a SIMD32 compile */ v32 = std::make_unique(compiler, ¶ms->base, key, prog_data, nir, 32, 1, params->base.stats != NULL, debug_enabled); if (v8) v32->import_uniforms(v8.get()); else if (v16) v32->import_uniforms(v16.get()); if (!v32->run_fs(allow_spilling, false)) { brw_shader_perf_log(compiler, params->base.log_data, "SIMD32 shader failed to compile: %s\n", v32->fail_msg); } else { const performance &perf = v32->performance_analysis.require(); if (!INTEL_DEBUG(DEBUG_DO32) && throughput >= perf.throughput) { brw_shader_perf_log(compiler, params->base.log_data, "SIMD32 shader inefficient\n"); } else { simd32_cfg = v32->cfg; assert(v32->payload().num_regs % reg_unit(devinfo) == 0); prog_data->dispatch_grf_start_reg_32 = v32->payload().num_regs / reg_unit(devinfo); prog_data->reg_blocks_32 = brw_register_blocks(v32->grf_used); throughput = MAX2(throughput, perf.throughput); } } } if (devinfo->ver >= 12 && !has_spilled && params->max_polygons >= 2 && !key->coarse_pixel) { fs_visitor *vbase = v8 ? v8.get() : v16 ? v16.get() : v32.get(); assert(vbase); if (devinfo->ver >= 20 && params->max_polygons >= 4 && vbase->max_dispatch_width >= 32 && 4 * prog_data->num_varying_inputs <= MAX_VARYING && INTEL_SIMD(FS, 4X8)) { /* Try a quad-SIMD8 compile */ vmulti = std::make_unique(compiler, ¶ms->base, key, prog_data, nir, 32, 4, params->base.stats != NULL, debug_enabled); vmulti->import_uniforms(vbase); if (!vmulti->run_fs(false, params->use_rep_send)) { brw_shader_perf_log(compiler, params->base.log_data, "Quad-SIMD8 shader failed to compile: %s\n", vmulti->fail_msg); } else { multi_cfg = vmulti->cfg; assert(!vmulti->spilled_any_registers); } } if (!multi_cfg && devinfo->ver >= 20 && vbase->max_dispatch_width >= 32 && 2 * prog_data->num_varying_inputs <= MAX_VARYING && INTEL_SIMD(FS, 2X16)) { /* Try a dual-SIMD16 compile */ vmulti = std::make_unique(compiler, ¶ms->base, key, prog_data, nir, 32, 2, params->base.stats != NULL, debug_enabled); vmulti->import_uniforms(vbase); if (!vmulti->run_fs(false, params->use_rep_send)) { brw_shader_perf_log(compiler, params->base.log_data, "Dual-SIMD16 shader failed to compile: %s\n", vmulti->fail_msg); } else { multi_cfg = vmulti->cfg; assert(!vmulti->spilled_any_registers); } } if (!multi_cfg && vbase->max_dispatch_width >= 16 && 2 * prog_data->num_varying_inputs <= MAX_VARYING && INTEL_SIMD(FS, 2X8)) { /* Try a dual-SIMD8 compile */ vmulti = std::make_unique(compiler, ¶ms->base, key, prog_data, nir, 16, 2, params->base.stats != NULL, debug_enabled); vmulti->import_uniforms(vbase); if (!vmulti->run_fs(allow_spilling, params->use_rep_send)) { brw_shader_perf_log(compiler, params->base.log_data, "Dual-SIMD8 shader failed to compile: %s\n", vmulti->fail_msg); } else { multi_cfg = vmulti->cfg; } } if (multi_cfg) { assert(vmulti->payload().num_regs % reg_unit(devinfo) == 0); prog_data->base.dispatch_grf_start_reg = vmulti->payload().num_regs / reg_unit(devinfo); prog_data->reg_blocks_8 = brw_register_blocks(vmulti->grf_used); } } /* When the caller requests a repclear shader, they want SIMD16-only */ if (params->use_rep_send) simd8_cfg = NULL; fs_generator g(compiler, ¶ms->base, &prog_data->base, MESA_SHADER_FRAGMENT); if (unlikely(debug_enabled)) { g.enable_debug(ralloc_asprintf(params->base.mem_ctx, "%s fragment shader %s", nir->info.label ? nir->info.label : "unnamed", nir->info.name)); } struct brw_compile_stats *stats = params->base.stats; uint32_t max_dispatch_width = 0; if (multi_cfg) { prog_data->dispatch_multi = vmulti->dispatch_width; prog_data->max_polygons = vmulti->max_polygons; g.generate_code(multi_cfg, vmulti->dispatch_width, vmulti->shader_stats, vmulti->performance_analysis.require(), stats, vmulti->max_polygons); stats = stats ? stats + 1 : NULL; max_dispatch_width = vmulti->dispatch_width; } else if (simd8_cfg) { prog_data->dispatch_8 = true; g.generate_code(simd8_cfg, 8, v8->shader_stats, v8->performance_analysis.require(), stats, 1); stats = stats ? stats + 1 : NULL; max_dispatch_width = 8; } if (simd16_cfg) { prog_data->dispatch_16 = true; prog_data->prog_offset_16 = g.generate_code( simd16_cfg, 16, v16->shader_stats, v16->performance_analysis.require(), stats, 1); stats = stats ? stats + 1 : NULL; max_dispatch_width = 16; } if (simd32_cfg) { prog_data->dispatch_32 = true; prog_data->prog_offset_32 = g.generate_code( simd32_cfg, 32, v32->shader_stats, v32->performance_analysis.require(), stats, 1); stats = stats ? stats + 1 : NULL; max_dispatch_width = 32; } for (struct brw_compile_stats *s = params->base.stats; s != NULL && s != stats; s++) s->max_dispatch_width = max_dispatch_width; g.add_const_data(nir->constant_data, nir->constant_data_size); return g.get_assembly(); } unsigned brw_cs_push_const_total_size(const struct brw_cs_prog_data *cs_prog_data, unsigned threads) { assert(cs_prog_data->push.per_thread.size % REG_SIZE == 0); assert(cs_prog_data->push.cross_thread.size % REG_SIZE == 0); return cs_prog_data->push.per_thread.size * threads + cs_prog_data->push.cross_thread.size; } static void fill_push_const_block_info(struct brw_push_const_block *block, unsigned dwords) { block->dwords = dwords; block->regs = DIV_ROUND_UP(dwords, 8); block->size = block->regs * 32; } static void cs_fill_push_const_info(const struct intel_device_info *devinfo, struct brw_cs_prog_data *cs_prog_data) { const struct brw_stage_prog_data *prog_data = &cs_prog_data->base; int subgroup_id_index = brw_get_subgroup_id_param_index(devinfo, prog_data); /* The thread ID should be stored in the last param dword */ assert(subgroup_id_index == -1 || subgroup_id_index == (int)prog_data->nr_params - 1); unsigned cross_thread_dwords, per_thread_dwords; if (subgroup_id_index >= 0) { /* Fill all but the last register with cross-thread payload */ cross_thread_dwords = 8 * (subgroup_id_index / 8); per_thread_dwords = prog_data->nr_params - cross_thread_dwords; assert(per_thread_dwords > 0 && per_thread_dwords <= 8); } else { /* Fill all data using cross-thread payload */ cross_thread_dwords = prog_data->nr_params; per_thread_dwords = 0u; } fill_push_const_block_info(&cs_prog_data->push.cross_thread, cross_thread_dwords); fill_push_const_block_info(&cs_prog_data->push.per_thread, per_thread_dwords); assert(cs_prog_data->push.cross_thread.dwords % 8 == 0 || cs_prog_data->push.per_thread.size == 0); assert(cs_prog_data->push.cross_thread.dwords + cs_prog_data->push.per_thread.dwords == prog_data->nr_params); } static bool filter_simd(const nir_instr *instr, const void * /* options */) { if (instr->type != nir_instr_type_intrinsic) return false; switch (nir_instr_as_intrinsic(instr)->intrinsic) { case nir_intrinsic_load_simd_width_intel: case nir_intrinsic_load_subgroup_id: return true; default: return false; } } static nir_def * lower_simd(nir_builder *b, nir_instr *instr, void *options) { uintptr_t simd_width = (uintptr_t)options; switch (nir_instr_as_intrinsic(instr)->intrinsic) { case nir_intrinsic_load_simd_width_intel: return nir_imm_int(b, simd_width); case nir_intrinsic_load_subgroup_id: /* If the whole workgroup fits in one thread, we can lower subgroup_id * to a constant zero. */ if (!b->shader->info.workgroup_size_variable) { unsigned local_workgroup_size = b->shader->info.workgroup_size[0] * b->shader->info.workgroup_size[1] * b->shader->info.workgroup_size[2]; if (local_workgroup_size <= simd_width) return nir_imm_int(b, 0); } return NULL; default: return NULL; } } bool brw_nir_lower_simd(nir_shader *nir, unsigned dispatch_width) { return nir_shader_lower_instructions(nir, filter_simd, lower_simd, (void *)(uintptr_t)dispatch_width); } const unsigned * brw_compile_cs(const struct brw_compiler *compiler, struct brw_compile_cs_params *params) { const nir_shader *nir = params->base.nir; const struct brw_cs_prog_key *key = params->key; struct brw_cs_prog_data *prog_data = params->prog_data; const bool debug_enabled = brw_should_print_shader(nir, params->base.debug_flag ? params->base.debug_flag : DEBUG_CS); prog_data->base.stage = MESA_SHADER_COMPUTE; prog_data->base.total_shared = nir->info.shared_size; prog_data->base.ray_queries = nir->info.ray_queries; prog_data->base.total_scratch = 0; if (!nir->info.workgroup_size_variable) { prog_data->local_size[0] = nir->info.workgroup_size[0]; prog_data->local_size[1] = nir->info.workgroup_size[1]; prog_data->local_size[2] = nir->info.workgroup_size[2]; } brw_simd_selection_state simd_state{ .devinfo = compiler->devinfo, .prog_data = prog_data, .required_width = brw_required_dispatch_width(&nir->info), }; std::unique_ptr v[3]; for (unsigned simd = 0; simd < 3; simd++) { if (!brw_simd_should_compile(simd_state, simd)) continue; const unsigned dispatch_width = 8u << simd; nir_shader *shader = nir_shader_clone(params->base.mem_ctx, nir); brw_nir_apply_key(shader, compiler, &key->base, dispatch_width); NIR_PASS(_, shader, brw_nir_lower_simd, dispatch_width); /* Clean up after the local index and ID calculations. */ NIR_PASS(_, shader, nir_opt_constant_folding); NIR_PASS(_, shader, nir_opt_dce); brw_postprocess_nir(shader, compiler, debug_enabled, key->base.robust_flags); v[simd] = std::make_unique(compiler, ¶ms->base, &key->base, &prog_data->base, shader, dispatch_width, params->base.stats != NULL, debug_enabled); const int first = brw_simd_first_compiled(simd_state); if (first >= 0) v[simd]->import_uniforms(v[first].get()); const bool allow_spilling = first < 0 || nir->info.workgroup_size_variable; if (v[simd]->run_cs(allow_spilling)) { cs_fill_push_const_info(compiler->devinfo, prog_data); brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers); } else { simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx, v[simd]->fail_msg); if (simd > 0) { brw_shader_perf_log(compiler, params->base.log_data, "SIMD%u shader failed to compile: %s\n", dispatch_width, v[simd]->fail_msg); } } } const int selected_simd = brw_simd_select(simd_state); if (selected_simd < 0) { params->base.error_str = ralloc_asprintf(params->base.mem_ctx, "Can't compile shader: " "SIMD8 '%s', SIMD16 '%s' and SIMD32 '%s'.\n", simd_state.error[0], simd_state.error[1], simd_state.error[2]); return NULL; } assert(selected_simd < 3); if (!nir->info.workgroup_size_variable) prog_data->prog_mask = 1 << selected_simd; fs_generator g(compiler, ¶ms->base, &prog_data->base, MESA_SHADER_COMPUTE); if (unlikely(debug_enabled)) { char *name = ralloc_asprintf(params->base.mem_ctx, "%s compute shader %s", nir->info.label ? nir->info.label : "unnamed", nir->info.name); g.enable_debug(name); } uint32_t max_dispatch_width = 8u << (util_last_bit(prog_data->prog_mask) - 1); struct brw_compile_stats *stats = params->base.stats; for (unsigned simd = 0; simd < 3; simd++) { if (prog_data->prog_mask & (1u << simd)) { assert(v[simd]); prog_data->prog_offset[simd] = g.generate_code(v[simd]->cfg, 8u << simd, v[simd]->shader_stats, v[simd]->performance_analysis.require(), stats); if (stats) stats->max_dispatch_width = max_dispatch_width; stats = stats ? stats + 1 : NULL; max_dispatch_width = 8u << simd; } } g.add_const_data(nir->constant_data, nir->constant_data_size); return g.get_assembly(); } struct intel_cs_dispatch_info brw_cs_get_dispatch_info(const struct intel_device_info *devinfo, const struct brw_cs_prog_data *prog_data, const unsigned *override_local_size) { struct intel_cs_dispatch_info info = {}; const unsigned *sizes = override_local_size ? override_local_size : prog_data->local_size; const int simd = brw_simd_select_for_workgroup_size(devinfo, prog_data, sizes); assert(simd >= 0 && simd < 3); info.group_size = sizes[0] * sizes[1] * sizes[2]; info.simd_size = 8u << simd; info.threads = DIV_ROUND_UP(info.group_size, info.simd_size); const uint32_t remainder = info.group_size & (info.simd_size - 1); if (remainder > 0) info.right_mask = ~0u >> (32 - remainder); else info.right_mask = ~0u >> (32 - info.simd_size); return info; } static uint8_t compile_single_bs(const struct brw_compiler *compiler, struct brw_compile_bs_params *params, const struct brw_bs_prog_key *key, struct brw_bs_prog_data *prog_data, nir_shader *shader, fs_generator *g, struct brw_compile_stats *stats, int *prog_offset) { const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT); prog_data->base.stage = shader->info.stage; prog_data->max_stack_size = MAX2(prog_data->max_stack_size, shader->scratch_size); const unsigned max_dispatch_width = 16; brw_nir_apply_key(shader, compiler, &key->base, max_dispatch_width); brw_postprocess_nir(shader, compiler, debug_enabled, key->base.robust_flags); brw_simd_selection_state simd_state{ .devinfo = compiler->devinfo, .prog_data = prog_data, /* Since divergence is a lot more likely in RT than compute, it makes * sense to limit ourselves to the smallest available SIMD for now. */ .required_width = compiler->devinfo->ver >= 20 ? 16u : 8u, }; std::unique_ptr v[2]; for (unsigned simd = 0; simd < ARRAY_SIZE(v); simd++) { if (!brw_simd_should_compile(simd_state, simd)) continue; const unsigned dispatch_width = 8u << simd; if (dispatch_width == 8 && compiler->devinfo->ver >= 20) continue; v[simd] = std::make_unique(compiler, ¶ms->base, &key->base, &prog_data->base, shader, dispatch_width, stats != NULL, debug_enabled); const bool allow_spilling = !brw_simd_any_compiled(simd_state); if (v[simd]->run_bs(allow_spilling)) { brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers); } else { simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx, v[simd]->fail_msg); if (simd > 0) { brw_shader_perf_log(compiler, params->base.log_data, "SIMD%u shader failed to compile: %s", dispatch_width, v[simd]->fail_msg); } } } const int selected_simd = brw_simd_select(simd_state); if (selected_simd < 0) { params->base.error_str = ralloc_asprintf(params->base.mem_ctx, "Can't compile shader: " "SIMD8 '%s' and SIMD16 '%s'.\n", simd_state.error[0], simd_state.error[1]); return 0; } assert(selected_simd < int(ARRAY_SIZE(v))); fs_visitor *selected = v[selected_simd].get(); assert(selected); const unsigned dispatch_width = selected->dispatch_width; int offset = g->generate_code(selected->cfg, dispatch_width, selected->shader_stats, selected->performance_analysis.require(), stats); if (prog_offset) *prog_offset = offset; else assert(offset == 0); return dispatch_width; } uint64_t brw_bsr(const struct intel_device_info *devinfo, uint32_t offset, uint8_t simd_size, uint8_t local_arg_offset) { assert(offset % 64 == 0); assert(simd_size == 8 || simd_size == 16); assert(local_arg_offset % 8 == 0); return offset | SET_BITS(simd_size == 8, 4, 4) | SET_BITS(local_arg_offset / 8, 2, 0); } const unsigned * brw_compile_bs(const struct brw_compiler *compiler, struct brw_compile_bs_params *params) { nir_shader *shader = params->base.nir; struct brw_bs_prog_data *prog_data = params->prog_data; unsigned num_resume_shaders = params->num_resume_shaders; nir_shader **resume_shaders = params->resume_shaders; const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT); prog_data->base.stage = shader->info.stage; prog_data->base.ray_queries = shader->info.ray_queries; prog_data->base.total_scratch = 0; prog_data->max_stack_size = 0; prog_data->num_resume_shaders = num_resume_shaders; fs_generator g(compiler, ¶ms->base, &prog_data->base, shader->info.stage); if (unlikely(debug_enabled)) { char *name = ralloc_asprintf(params->base.mem_ctx, "%s %s shader %s", shader->info.label ? shader->info.label : "unnamed", gl_shader_stage_name(shader->info.stage), shader->info.name); g.enable_debug(name); } prog_data->simd_size = compile_single_bs(compiler, params, params->key, prog_data, shader, &g, params->base.stats, NULL); if (prog_data->simd_size == 0) return NULL; uint64_t *resume_sbt = ralloc_array(params->base.mem_ctx, uint64_t, num_resume_shaders); for (unsigned i = 0; i < num_resume_shaders; i++) { if (INTEL_DEBUG(DEBUG_RT)) { char *name = ralloc_asprintf(params->base.mem_ctx, "%s %s resume(%u) shader %s", shader->info.label ? shader->info.label : "unnamed", gl_shader_stage_name(shader->info.stage), i, shader->info.name); g.enable_debug(name); } /* TODO: Figure out shader stats etc. for resume shaders */ int offset = 0; uint8_t simd_size = compile_single_bs(compiler, params, params->key, prog_data, resume_shaders[i], &g, NULL, &offset); if (simd_size == 0) return NULL; assert(offset > 0); resume_sbt[i] = brw_bsr(compiler->devinfo, offset, simd_size, 0); } /* We only have one constant data so we want to make sure they're all the * same. */ for (unsigned i = 0; i < num_resume_shaders; i++) { assert(resume_shaders[i]->constant_data_size == shader->constant_data_size); assert(memcmp(resume_shaders[i]->constant_data, shader->constant_data, shader->constant_data_size) == 0); } g.add_const_data(shader->constant_data, shader->constant_data_size); g.add_resume_sbt(num_resume_shaders, resume_sbt); return g.get_assembly(); } /** * Test the dispatch mask packing assumptions of * brw_stage_has_packed_dispatch(). Call this from e.g. the top of * fs_visitor::emit_nir_code() to cause a GPU hang if any shader invocation is * executed with an unexpected dispatch mask. */ static UNUSED void brw_fs_test_dispatch_packing(const fs_builder &bld) { const fs_visitor *shader = static_cast(bld.shader); const gl_shader_stage stage = shader->stage; const bool uses_vmask = stage == MESA_SHADER_FRAGMENT && brw_wm_prog_data(shader->stage_prog_data)->uses_vmask; if (brw_stage_has_packed_dispatch(shader->devinfo, stage, shader->max_polygons, shader->stage_prog_data)) { const fs_builder ubld = bld.exec_all().group(1, 0); const fs_reg tmp = component(bld.vgrf(BRW_REGISTER_TYPE_UD), 0); const fs_reg mask = uses_vmask ? brw_vmask_reg() : brw_dmask_reg(); ubld.ADD(tmp, mask, brw_imm_ud(1)); ubld.AND(tmp, mask, tmp); /* This will loop forever if the dispatch mask doesn't have the expected * form '2^n-1', in which case tmp will be non-zero. */ bld.emit(BRW_OPCODE_DO); bld.CMP(bld.null_reg_ud(), tmp, brw_imm_ud(0), BRW_CONDITIONAL_NZ); set_predicate(BRW_PREDICATE_NORMAL, bld.emit(BRW_OPCODE_WHILE)); } } unsigned fs_visitor::workgroup_size() const { assert(gl_shader_stage_uses_workgroup(stage)); const struct brw_cs_prog_data *cs = brw_cs_prog_data(prog_data); return cs->local_size[0] * cs->local_size[1] * cs->local_size[2]; } bool brw_should_print_shader(const nir_shader *shader, uint64_t debug_flag) { return INTEL_DEBUG(debug_flag) && (!shader->info.internal || NIR_DEBUG(PRINT_INTERNAL)); } namespace brw { fs_reg fetch_payload_reg(const brw::fs_builder &bld, uint8_t regs[2], brw_reg_type type, unsigned n) { if (!regs[0]) return fs_reg(); if (bld.dispatch_width() > 16) { const fs_reg tmp = bld.vgrf(type, n); const brw::fs_builder hbld = bld.exec_all().group(16, 0); const unsigned m = bld.dispatch_width() / hbld.dispatch_width(); fs_reg *const components = new fs_reg[m * n]; for (unsigned c = 0; c < n; c++) { for (unsigned g = 0; g < m; g++) components[c * m + g] = offset(retype(brw_vec8_grf(regs[g], 0), type), hbld, c); } hbld.LOAD_PAYLOAD(tmp, components, m * n, 0); delete[] components; return tmp; } else { return fs_reg(retype(brw_vec8_grf(regs[0], 0), type)); } } fs_reg fetch_barycentric_reg(const brw::fs_builder &bld, uint8_t regs[2]) { if (!regs[0]) return fs_reg(); else if (bld.shader->devinfo->ver >= 20) return fetch_payload_reg(bld, regs, BRW_REGISTER_TYPE_F, 2); const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F, 2); const brw::fs_builder hbld = bld.exec_all().group(8, 0); const unsigned m = bld.dispatch_width() / hbld.dispatch_width(); fs_reg *const components = new fs_reg[2 * m]; for (unsigned c = 0; c < 2; c++) { for (unsigned g = 0; g < m; g++) components[c * m + g] = offset(brw_vec8_grf(regs[g / 2], 0), hbld, c + 2 * (g % 2)); } hbld.LOAD_PAYLOAD(tmp, components, 2 * m, 0); delete[] components; return tmp; } void check_dynamic_msaa_flag(const fs_builder &bld, const struct brw_wm_prog_data *wm_prog_data, enum intel_msaa_flags flag) { fs_inst *inst = bld.AND(bld.null_reg_ud(), dynamic_msaa_flags(wm_prog_data), brw_imm_ud(flag)); inst->conditional_mod = BRW_CONDITIONAL_NZ; } }