/* * Copyright © 2020 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "c99_alloca.h" #include "main/glthread_marshal.h" #include "main/dispatch.h" struct marshal_cmd_CallList { struct marshal_cmd_base cmd_base; uint16_t num_slots; GLuint num; GLuint list[]; }; uint32_t _mesa_unmarshal_CallList(struct gl_context *ctx, const struct marshal_cmd_CallList *restrict cmd) { const GLuint num = cmd->num; if (cmd->num_slots == sizeof(*cmd) / 8) { CALL_CallList(ctx->Dispatch.Current, (num)); } else { CALL_CallLists(ctx->Dispatch.Current, (num, GL_UNSIGNED_INT, cmd->list)); } return cmd->num_slots; } void GLAPIENTRY _mesa_marshal_CallList(GLuint list) { GET_CURRENT_CONTEXT(ctx); struct glthread_state *glthread = &ctx->GLThread; struct marshal_cmd_CallList *last = glthread->LastCallList; _mesa_glthread_CallList(ctx, list); /* If the last call is CallList and there is enough space to append another list... */ if (last && _mesa_glthread_call_is_last(glthread, &last->cmd_base, last->num_slots) && glthread->used + 1 <= MARSHAL_MAX_CMD_SIZE / 8) { STATIC_ASSERT(sizeof(*last) == 8); /* Add the list to the last call. */ if (last->num_slots > sizeof(*last) / 8) { last->list[last->num++] = list; if (last->num % 2 == 1) { last->num_slots++; glthread->used++; } } else { /* Initially, num contains the first list. After we increase cmd_size, * num contains the number of lists and list[] contains the lists. */ last->list[0] = last->num; last->list[1] = list; last->num = 2; last->num_slots++; glthread->used++; } assert(align(sizeof(*last) + last->num * 4, 8) / 8 == last->num_slots); return; } int cmd_size = sizeof(struct marshal_cmd_CallList); struct marshal_cmd_CallList *cmd; cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_CallList, cmd_size); cmd->num_slots = align(cmd_size, 8) / 8; cmd->num = list; glthread->LastCallList = cmd; }