/* * Copyright © 2023 Google LLC * SPDX-License-Identifier: MIT */ #include "nir_builder.h" #include "nir_builtin_builder.h" #include "st_nir.h" /** * Emits the implicit "gl_Position = gl_ModelViewProjection * gl_Vertex" for * ARB_vertex_program's ARB_position_invariant option, which must match the * behavior of the fixed function vertex shader. * * The "aos" flag is * ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS, used by * both FF VS and ARB_vp. */ bool st_nir_lower_position_invariant(struct nir_shader *s, bool aos, struct gl_program_parameter_list *paramList) { nir_function_impl *impl = nir_shader_get_entrypoint(s); nir_builder b = nir_builder_at(nir_before_impl(impl)); nir_def *mvp[4]; for (int i = 0; i < 4; i++) { gl_state_index16 tokens[STATE_LENGTH] = { aos ? STATE_MVP_MATRIX : STATE_MVP_MATRIX_TRANSPOSE, 0, i, i}; nir_variable *var = st_nir_state_variable_create(s, glsl_vec4_type(), tokens); _mesa_add_state_reference(paramList, tokens); mvp[i] = nir_load_var(&b, var); } nir_def *result; nir_def *in_pos = nir_load_var(&b, nir_get_variable_with_location(s, nir_var_shader_in, VERT_ATTRIB_POS, glsl_vec4_type())); s->info.inputs_read |= VERT_BIT_POS; if (aos) { nir_def *chans[4]; for (int i = 0; i < 4; i++) chans[i] = nir_fdot4(&b, mvp[i], in_pos); result = nir_vec4(&b, chans[0], chans[1], chans[2], chans[3]); } else { result = nir_fmul(&b, mvp[0], nir_channel(&b, in_pos, 0)); for (int i = 1; i < 4; i++) result = nir_fmad(&b, mvp[i], nir_channel(&b, in_pos, i), result); } nir_store_var(&b, nir_get_variable_with_location(s, nir_var_shader_out, VARYING_SLOT_POS, glsl_vec4_type()), result, 0xf); s->info.outputs_written |= VARYING_BIT_POS; nir_metadata_preserve(b.impl, nir_metadata_block_index | nir_metadata_dominance); return true; }