/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Player.h" #include "utils/logging.h" void Player::renderAudio(float *targetData, int32_t numFrames){ const AudioProperties properties = mSource->getProperties(); if (mIsPlaying){ int64_t framesToRenderFromData = numFrames; int64_t totalSourceFrames = mSource->getSize() / properties.channelCount; const float *data = mSource->getData(); // Check whether we're about to reach the end of the recording if (!mIsLooping && mReadFrameIndex + numFrames >= totalSourceFrames){ framesToRenderFromData = totalSourceFrames - mReadFrameIndex; mIsPlaying = false; } for (int i = 0; i < framesToRenderFromData; ++i) { for (int j = 0; j < properties.channelCount; ++j) { targetData[(i*properties.channelCount)+j] = data[(mReadFrameIndex*properties.channelCount)+j]; } // Increment and handle wraparound if (++mReadFrameIndex >= totalSourceFrames) mReadFrameIndex = 0; } if (framesToRenderFromData < numFrames){ // fill the rest of the buffer with silence renderSilence(&targetData[framesToRenderFromData], numFrames * properties.channelCount); } } else { renderSilence(targetData, numFrames * properties.channelCount); } } void Player::renderSilence(float *start, int32_t numSamples){ for (int i = 0; i < numSamples; ++i) { start[i] = 0; } }