/* * Copyright (c) 2016, The OpenThread Authors. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the copyright holder nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** * @file * This file implements the trickle timer logic. */ #include "trickle_timer.hpp" #include "common/code_utils.hpp" #include "common/debug.hpp" #include "common/num_utils.hpp" #include "common/random.hpp" namespace ot { TrickleTimer::TrickleTimer(Instance &aInstance, Handler aHandler) : TimerMilli(aInstance, TrickleTimer::HandleTimer) , mIntervalMin(0) , mIntervalMax(0) , mInterval(0) , mTimeInInterval(0) , mRedundancyConstant(0) , mCounter(0) , mHandler(aHandler) , mMode(kModeTrickle) , mPhase(kBeforeRandomTime) { } TimeMilli TrickleTimer::GetStartTimeOfCurrentInterval(void) const { // Determines and returns the start time of the current // interval. TimeMilli startTime = TimerMilli::GetFireTime(); if (mMode == kModePlainTimer) { startTime -= mInterval; ExitNow(); } switch (mPhase) { case kBeforeRandomTime: startTime -= mTimeInInterval; break; case kAfterRandomTime: startTime -= mInterval; break; } exit: return startTime; } void TrickleTimer::SetIntervalMin(uint32_t aIntervalMin) { VerifyOrExit(IsRunning()); mIntervalMin = aIntervalMin; if (mIntervalMax < mIntervalMin) { SetIntervalMax(mIntervalMin); } exit: return; } void TrickleTimer::SetIntervalMax(uint32_t aIntervalMax) { TimeMilli endOfInterval; VerifyOrExit(IsRunning()); aIntervalMax = Max(mIntervalMin, aIntervalMax); VerifyOrExit(aIntervalMax != mIntervalMax); mIntervalMax = aIntervalMax; // If the new `aIntervalMax` is greater than the current // `mInterval`, no action is needed. The new `aIntervalMax` will be // used as the `mInterval` grows. VerifyOrExit(mIntervalMax < mInterval); // Determine the end of the interval as if the new and shorter // `mIntervalMax` would have been used. The calculated time may // be in the past. In this case, `FireAt(endOfInterval)` will // cause the timer to fire immediately. endOfInterval = GetStartTimeOfCurrentInterval() + mIntervalMax; if (mMode == kModePlainTimer) { TimerMilli::FireAt(endOfInterval); ExitNow(); } // Trickle mode possible scenarios: // // We are in `kBeforeRandomTime` phase. // // a) If the new `aIntervalMax < mTimeInInterval`: // - Reschedule the timer to fire at new `endOfInterval` // (which may fire immediately). // - Set `mTimeInInterval = aIntervalMax` // - Set `mInterval` to use the shorter `aIntervalMax`. // // |<---- mInterval ----------------^------------------>| // |<---- mTimeInInterval ----------^---->| | // |<---- aIntervalMax -------->| ^ | | // | | now | | // // b) If the new `aIntervalMax >= mTimeInInterval`: // - Keep timer unchanged to fire at `mTimeInInterval` // - Keep `mTimeInInterval` unchanged. // - Set `mInterval` to use the shorter `aIntervalMax`. // // |<---- mInterval ----------------^------------------>| // |<---- mTimeInInterval ----------^---->| | | // |<---- aIntervalMax -------------^--------->| | // | now | | // // We are in `kAfterRandomTime` phase. // // c) If the new `aIntervalMax < mTimeInInterval`: // - Act as if current interval is already finished. // - Reschedule the timer to fire at new `endOfInterval` // (which should fire immediately). // - Set `mInterval` to use the shorter `aIntervalMax`. // - The `mTimeInInterval` value does not matter as we // are in `kAfterRandomTime` phase. Keep it unchanged. // // |<---- mInterval ---------------------------^------->| // |<---- mTimeInInterval --------------->| ^ | // |<---- aIntervalMax -------->| | ^ | // | | | now | // // d) If the new `aIntervalMax >= mTimeInInterval`: // - Reschedule the timer to fire at new `endOfInterval` // - Set `mInterval` to use the shorter `aIntervalMax`. // - The `mTimeInInterval` value does not matter as we // are in `kAfterRandomTime` phase. Keep it unchanged. // // |<---- mInterval ---------------------------^------->| // |<---- mTimeInInterval --------------->| ^ | | // |<---- aIntervalMax ------------------------^-->| | // | | now | | // In all cases we need to set `mInterval` to the new // shorter `aIntervalMax`. mInterval = aIntervalMax; switch (mPhase) { case kBeforeRandomTime: if (aIntervalMax < mTimeInInterval) { mTimeInInterval = aIntervalMax; } else { break; } OT_FALL_THROUGH; case kAfterRandomTime: TimerMilli::FireAt(endOfInterval); break; } exit: return; } void TrickleTimer::Start(Mode aMode, uint32_t aIntervalMin, uint32_t aIntervalMax, uint16_t aRedundancyConstant) { OT_ASSERT((aIntervalMax >= aIntervalMin) && (aIntervalMin > 0)); mIntervalMin = aIntervalMin; mIntervalMax = aIntervalMax; mRedundancyConstant = aRedundancyConstant; mMode = aMode; // Select interval randomly from range [Imin, Imax]. mInterval = Random::NonCrypto::GetUint32InRange(mIntervalMin, mIntervalMax + 1); StartNewInterval(); } void TrickleTimer::IndicateConsistent(void) { if (mCounter < kInfiniteRedundancyConstant) { mCounter++; } } void TrickleTimer::IndicateInconsistent(void) { VerifyOrExit(mMode == kModeTrickle); // If interval is equal to minimum when an "inconsistent" event // is received, do nothing. VerifyOrExit(IsRunning() && (mInterval != mIntervalMin)); mInterval = mIntervalMin; StartNewInterval(); exit: return; } void TrickleTimer::StartNewInterval(void) { uint32_t halfInterval; switch (mMode) { case kModePlainTimer: mTimeInInterval = mInterval; break; case kModeTrickle: // Select a random point in the interval taken from the range [I/2, I). halfInterval = mInterval / 2; mTimeInInterval = (halfInterval < mInterval) ? Random::NonCrypto::GetUint32InRange(halfInterval, mInterval) : halfInterval; mCounter = 0; mPhase = kBeforeRandomTime; break; } TimerMilli::Start(mTimeInInterval); } void TrickleTimer::HandleTimer(Timer &aTimer) { static_cast(&aTimer)->HandleTimer(); } void TrickleTimer::HandleTimer(void) { switch (mMode) { case kModePlainTimer: mInterval = Random::NonCrypto::GetUint32InRange(mIntervalMin, mIntervalMax + 1); StartNewInterval(); break; case kModeTrickle: switch (mPhase) { case kBeforeRandomTime: // We reached end of random `mTimeInInterval` (aka `t`) // within the current interval. Trickle timer invokes // handler if and only if the counter is less than the // redundancy constant. mPhase = kAfterRandomTime; TimerMilli::Start(mInterval - mTimeInInterval); VerifyOrExit(mCounter < mRedundancyConstant); break; case kAfterRandomTime: // Interval has expired. Double the interval length and // ensure result is below max. if (mInterval == 0) { mInterval = 1; } else if (mInterval <= mIntervalMax - mInterval) { mInterval *= 2; } else { mInterval = mIntervalMax; } StartNewInterval(); ExitNow(); // Exit so to not call `mHandler` } break; } mHandler(*this); exit: return; } } // namespace ot