// Copyright 2016 The PDFium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fpdfapi/page/cpdf_path.h" CPDF_Path::CPDF_Path() = default; CPDF_Path::CPDF_Path(const CPDF_Path& that) : m_Ref(that.m_Ref) {} CPDF_Path::~CPDF_Path() = default; const std::vector& CPDF_Path::GetPoints() const { return m_Ref.GetObject()->GetPoints(); } void CPDF_Path::ClosePath() { m_Ref.GetPrivateCopy()->ClosePath(); } CFX_PointF CPDF_Path::GetPoint(int index) const { return m_Ref.GetObject()->GetPoint(index); } CFX_FloatRect CPDF_Path::GetBoundingBox() const { return m_Ref.GetObject()->GetBoundingBox(); } CFX_FloatRect CPDF_Path::GetBoundingBoxForStrokePath(float line_width, float miter_limit) const { return m_Ref.GetObject()->GetBoundingBoxForStrokePath(line_width, miter_limit); } bool CPDF_Path::IsRect() const { return m_Ref.GetObject()->IsRect(); } void CPDF_Path::Transform(const CFX_Matrix& matrix) { m_Ref.GetPrivateCopy()->Transform(matrix); } void CPDF_Path::Append(const CFX_Path& path, const CFX_Matrix* pMatrix) { m_Ref.GetPrivateCopy()->Append(path, pMatrix); } void CPDF_Path::AppendFloatRect(const CFX_FloatRect& rect) { m_Ref.GetPrivateCopy()->AppendFloatRect(rect); } void CPDF_Path::AppendRect(float left, float bottom, float right, float top) { m_Ref.GetPrivateCopy()->AppendRect(left, bottom, right, top); } void CPDF_Path::AppendPoint(const CFX_PointF& point, CFX_Path::Point::Type type) { CFX_Path data; data.AppendPoint(point, type); Append(data, nullptr); } void CPDF_Path::AppendPointAndClose(const CFX_PointF& point, CFX_Path::Point::Type type) { CFX_Path data; data.AppendPointAndClose(point, type); Append(data, nullptr); }