/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_BackendTexture_DEFINED #define skgpu_graphite_BackendTexture_DEFINED #include "include/core/SkRefCnt.h" #include "include/core/SkSize.h" #include "include/gpu/graphite/GraphiteTypes.h" #include "include/gpu/graphite/TextureInfo.h" #ifdef SK_DAWN #include "include/gpu/graphite/dawn/DawnTypes.h" #endif #ifdef SK_METAL #include "include/gpu/graphite/mtl/MtlGraphiteTypes.h" #endif #ifdef SK_VULKAN #include "include/gpu/vk/VulkanTypes.h" #include "include/private/gpu/vk/SkiaVulkan.h" #endif namespace skgpu { class MutableTextureState; } namespace skgpu::graphite { class SK_API BackendTexture { public: BackendTexture(); #ifdef SK_DAWN // Create a BackendTexture from a WGPUTexture. Texture info will be queried from the texture. // // This is the recommended way of specifying a BackendTexture for Dawn. See the note below on // the constructor that takes a WGPUTextureView for a fuller explanation. // // The BackendTexture will not call retain or release on the passed in WGPUTexture. Thus, the // client must keep the WGPUTexture valid until they are no longer using the BackendTexture. // However, any SkImage or SkSurface that wraps the BackendTexture *will* retain and release // the WGPUTexture. BackendTexture(WGPUTexture texture); // Create a BackendTexture from a WGPUTexture. Texture planeDimensions, plane aspect and // info have to be provided. This is intended to be used only when accessing a plane // of a WGPUTexture. // // The BackendTexture will not call retain or release on the passed in WGPUTexture. Thus, the // client must keep the WGPUTexture valid until they are no longer using the BackendTexture. // However, any SkImage or SkSurface that wraps the BackendTexture *will* retain and release // the WGPUTexture. BackendTexture(SkISize planeDimensions, const DawnTextureInfo& info, WGPUTexture texture); // Create a BackendTexture from a WGPUTextureView. Texture dimensions and // info have to be provided. // // Using a WGPUTextureView rather than a WGPUTexture is less effecient for operations that // require buffer transfers to or from the texture (e.g. methods on graphite::Context that read // pixels or SkSurface::writePixels). In such cases an intermediate copy to or from a // WGPUTexture is required. Thus, it is recommended to use this functionality only for cases // where a WGPUTexture is unavailable, in particular when using wgpu::SwapChain. // // The BackendTexture will not call retain or release on the passed in WGPUTextureView. Thus, // the client must keep the WGPUTextureView valid until they are no longer using the // BackendTexture. However, any SkImage or SkSurface that wraps the BackendTexture *will* retain // and release the WGPUTextureView. BackendTexture(SkISize dimensions, const DawnTextureInfo& info, WGPUTextureView textureView); #endif #ifdef SK_METAL // The BackendTexture will not call retain or release on the passed in CFTypeRef. Thus the // client must keep the CFTypeRef valid until they are no longer using the BackendTexture. BackendTexture(SkISize dimensions, CFTypeRef mtlTexture); #endif #ifdef SK_VULKAN BackendTexture(SkISize dimensions, const VulkanTextureInfo&, VkImageLayout, uint32_t queueFamilyIndex, VkImage, VulkanAlloc); #endif BackendTexture(const BackendTexture&); ~BackendTexture(); BackendTexture& operator=(const BackendTexture&); bool operator==(const BackendTexture&) const; bool operator!=(const BackendTexture& that) const { return !(*this == that); } bool isValid() const { return fInfo.isValid(); } BackendApi backend() const { return fInfo.backend(); } SkISize dimensions() const { return fDimensions; } const TextureInfo& info() const { return fInfo; } // If the client changes any of the mutable backend of the GrBackendTexture they should call // this function to inform Skia that those values have changed. The backend API specific state // that can be set from this function are: // // Vulkan: VkImageLayout and QueueFamilyIndex void setMutableState(const skgpu::MutableTextureState&); #ifdef SK_DAWN WGPUTexture getDawnTexturePtr() const; WGPUTextureView getDawnTextureViewPtr() const; #endif #ifdef SK_METAL CFTypeRef getMtlTexture() const; #endif #ifdef SK_VULKAN VkImage getVkImage() const; VkImageLayout getVkImageLayout() const; uint32_t getVkQueueFamilyIndex() const; const VulkanAlloc* getMemoryAlloc() const; #endif private: friend class VulkanResourceProvider; // for getMutableState sk_sp getMutableState() const; SkISize fDimensions; TextureInfo fInfo; sk_sp fMutableState; #ifdef SK_VULKAN // fMemoryAlloc == VulkanAlloc() if the client has already created their own VkImage and // will destroy it themselves as opposed to having Skia create/destroy it via // Recorder::createBackendTexture and Context::deleteBackendTexture. VulkanAlloc fMemoryAlloc = VulkanAlloc(); #endif union { #ifdef SK_DAWN struct { WGPUTexture fDawnTexture; WGPUTextureView fDawnTextureView; }; #endif #ifdef SK_METAL CFTypeRef fMtlTexture; #endif #ifdef SK_VULKAN VkImage fVkImage = VK_NULL_HANDLE; #endif void* fEnsureUnionNonEmpty; }; }; } // namespace skgpu::graphite #endif // skgpu_graphite_BackendTexture_DEFINED