/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/graphite/GraphicsPipeline.h" #include "src/utils/SkShaderUtils.h" namespace skgpu::graphite { GraphicsPipeline::GraphicsPipeline(const SharedContext* sharedContext, PipelineInfo* pipelineInfo) : Resource(sharedContext, Ownership::kOwned, skgpu::Budgeted::kYes, /*gpuMemorySize=*/0) { #if defined(GRAPHITE_TEST_UTILS) if (pipelineInfo) { fPipelineInfo.fRenderStepID = pipelineInfo->fRenderStepID; fPipelineInfo.fPaintID = pipelineInfo->fPaintID; fPipelineInfo.fSkSLVertexShader = SkShaderUtils::PrettyPrint(pipelineInfo->fSkSLVertexShader); fPipelineInfo.fSkSLFragmentShader = SkShaderUtils::PrettyPrint(pipelineInfo->fSkSLFragmentShader); fPipelineInfo.fNativeVertexShader = std::move(pipelineInfo->fNativeVertexShader); fPipelineInfo.fNativeFragmentShader = std::move(pipelineInfo->fNativeFragmentShader); } #endif } GraphicsPipeline::~GraphicsPipeline() = default; } // namespace skgpu::graphite