/* * Copyright 2023 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/shaders/SkTriColorShader.h" #include "include/core/SkMatrix.h" #include "include/core/SkPoint.h" #include "include/core/SkTypes.h" #include "include/private/SkColorData.h" #include "src/base/SkVx.h" #include "src/core/SkEffectPriv.h" #include "src/core/SkRasterPipeline.h" #include "src/core/SkRasterPipelineOpList.h" bool SkTriColorShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const { rec.fPipeline->append(SkRasterPipelineOp::seed_shader); if (fUsePersp) { rec.fPipeline->append(SkRasterPipelineOp::matrix_perspective, &fM33); } rec.fPipeline->append(SkRasterPipelineOp::matrix_4x3, &fM43); return true; } bool SkTriColorShader::update(const SkMatrix& ctmInv, const SkPoint pts[], const SkPMColor4f colors[], int index0, int index1, int index2) { SkMatrix m, im; m.reset(); m.set(0, pts[index1].fX - pts[index0].fX); m.set(1, pts[index2].fX - pts[index0].fX); m.set(2, pts[index0].fX); m.set(3, pts[index1].fY - pts[index0].fY); m.set(4, pts[index2].fY - pts[index0].fY); m.set(5, pts[index0].fY); if (!m.invert(&im)) { return false; } fM33.setConcat(im, ctmInv); auto c0 = skvx::float4::Load(colors[index0].vec()), c1 = skvx::float4::Load(colors[index1].vec()), c2 = skvx::float4::Load(colors[index2].vec()); (c1 - c0).store(&fM43.fMat[0]); (c2 - c0).store(&fM43.fMat[4]); c0.store(&fM43.fMat[8]); if (!fUsePersp) { fM43.setConcat(fM43, fM33); } return true; }