/* * Copyright 2023 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/shaders/SkWorkingColorSpaceShader.h" #include "include/core/SkAlphaType.h" #include "include/core/SkColor.h" #include "include/core/SkColorSpace.h" #include "include/core/SkData.h" #include "include/core/SkImageInfo.h" #include "src/base/SkArenaAlloc.h" #include "src/core/SkColorSpaceXformSteps.h" #include "src/core/SkEffectPriv.h" #include "src/core/SkReadBuffer.h" #include "src/core/SkWriteBuffer.h" #include "src/shaders/SkShaderBase.h" #include bool SkWorkingColorSpaceShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec& mRec) const { sk_sp dstCS = sk_ref_sp(rec.fDstCS); if (!dstCS) { dstCS = SkColorSpace::MakeSRGB(); } SkColorInfo dst = {rec.fDstColorType, kPremul_SkAlphaType, dstCS}, working = {rec.fDstColorType, kPremul_SkAlphaType, fWorkingSpace}; const auto* dstToWorking = rec.fAlloc->make(dst, working); const auto* workingToDst = rec.fAlloc->make(working, dst); // Alpha-only image shaders reference the paint color, which is already in the destination // color space. We need to transform it to the working space for consistency. SkColor4f paintColorInWorkingSpace = rec.fPaintColor.makeOpaque(); dstToWorking->apply(paintColorInWorkingSpace.vec()); SkStageRec workingRec = {rec.fPipeline, rec.fAlloc, rec.fDstColorType, fWorkingSpace.get(), paintColorInWorkingSpace, rec.fSurfaceProps}; if (!as_SB(fShader)->appendStages(workingRec, mRec)) { return false; } workingToDst->apply(rec.fPipeline); return true; } void SkWorkingColorSpaceShader::flatten(SkWriteBuffer& buffer) const { buffer.writeFlattenable(fShader.get()); buffer.writeDataAsByteArray(fWorkingSpace->serialize().get()); } sk_sp SkWorkingColorSpaceShader::CreateProc(SkReadBuffer& buffer) { sk_sp shader(buffer.readShader()); auto data = buffer.readByteArrayAsData(); if (!buffer.validate(data != nullptr)) { return nullptr; } sk_sp workingSpace = SkColorSpace::Deserialize(data->data(), data->size()); if (!buffer.validate(workingSpace != nullptr)) { return nullptr; } return sk_make_sp(std::move(shader), std::move(workingSpace)); } void SkRegisterWorkingColorSpaceShaderFlattenable() { SK_REGISTER_FLATTENABLE(SkWorkingColorSpaceShader); }