/* * Copyright 2022 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_WGSLCODEGENERATOR #define SKSL_WGSLCODEGENERATOR #include namespace SkSL { class OutputStream; struct Program; struct ShaderCaps; /** * Convert a Program into WGSL code. */ bool ToWGSL(Program& program, const ShaderCaps* caps, OutputStream& out); bool ToWGSL(Program& program, const ShaderCaps* caps, std::string* out); } // namespace SkSL #endif // SKSL_WGSLCODEGENERATOR