/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ModeSelector.h" #include #include "media/QuaternionUtil.h" #include "TestUtil.h" namespace android { namespace media { namespace { using Eigen::Quaternionf; using Eigen::Vector3f; TEST(ModeSelector, Initial) { ModeSelector::Options options; ModeSelector selector(options); selector.calculate(0); EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), Pose3f()); } TEST(ModeSelector, InitialWorldRelative) { const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); ModeSelector::Options options; ModeSelector selector(options, HeadTrackingMode::WORLD_RELATIVE); selector.setWorldToHeadPose(0, worldToHead); selector.setScreenStable(0, true); selector.calculate(0); EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse()); } TEST(ModeSelector, InitialScreenRelative) { const Pose3f screenToHead({1, 2, 3}, Quaternionf::UnitRandom()); ModeSelector::Options options; ModeSelector selector(options, HeadTrackingMode::SCREEN_RELATIVE); selector.setScreenToHeadPose(0, screenToHead); selector.calculate(0); EXPECT_EQ(HeadTrackingMode::SCREEN_RELATIVE, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), screenToHead.inverse()); } TEST(ModeSelector, WorldRelative) { const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); ModeSelector::Options options; ModeSelector selector(options); selector.setScreenToStagePose(screenToStage); selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE); selector.setWorldToHeadPose(0, worldToHead); selector.setScreenStable(0, true); selector.calculate(0); EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage); } TEST(ModeSelector, WorldRelativeUnstable) { const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); ModeSelector::Options options{.freshnessTimeout = 100}; ModeSelector selector(options); selector.setScreenToStagePose(screenToStage); selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE); selector.setWorldToHeadPose(0, worldToHead); selector.setScreenStable(0, false); selector.calculate(10); EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), screenToStage); } TEST(ModeSelector, WorldRelativeStableStale) { const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); ModeSelector::Options options{.freshnessTimeout = 100}; ModeSelector selector(options); selector.setScreenToStagePose(screenToStage); selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE); selector.setWorldToHeadPose(100, worldToHead); selector.setScreenStable(0, true); selector.calculate(101); EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), screenToStage); } TEST(ModeSelector, WorldRelativeStale) { const Pose3f worldToHead({1, 2, 3}, Quaternionf::UnitRandom()); const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); ModeSelector::Options options{.freshnessTimeout = 100}; ModeSelector selector(options); selector.setScreenToStagePose(screenToStage); selector.setDesiredMode(HeadTrackingMode::WORLD_RELATIVE); selector.setWorldToHeadPose(0, worldToHead); selector.calculate(101); EXPECT_EQ(HeadTrackingMode::STATIC, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), screenToStage); } TEST(ModeSelector, ScreenRelative) { const Pose3f screenToHead({1, 2, 3}, Quaternionf::UnitRandom()); const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); ModeSelector::Options options; ModeSelector selector(options); selector.setScreenToStagePose(screenToStage); selector.setDesiredMode(HeadTrackingMode::SCREEN_RELATIVE); selector.setScreenToHeadPose(0, screenToHead); selector.calculate(0); EXPECT_EQ(HeadTrackingMode::SCREEN_RELATIVE, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), screenToHead.inverse() * screenToStage); } TEST(ModeSelector, ScreenRelativeStaleToWorldRelative) { const Pose3f screenToHead({1, 2, 3}, Quaternionf::UnitRandom()); const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); const Pose3f worldToHead({7, 8, 9}, Quaternionf::UnitRandom()); ModeSelector::Options options{.freshnessTimeout = 100}; ModeSelector selector(options); selector.setScreenToStagePose(screenToStage); selector.setDesiredMode(HeadTrackingMode::SCREEN_RELATIVE); selector.setScreenToHeadPose(0, screenToHead); selector.setWorldToHeadPose(50, worldToHead); selector.setScreenStable(50, true); selector.calculate(101); EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage); } TEST(ModeSelector, ScreenRelativeInvalidToWorldRelative) { const Pose3f screenToStage({4, 5, 6}, Quaternionf::UnitRandom()); const Pose3f worldToHead({7, 8, 9}, Quaternionf::UnitRandom()); ModeSelector::Options options; ModeSelector selector(options); selector.setScreenToStagePose(screenToStage); selector.setDesiredMode(HeadTrackingMode::SCREEN_RELATIVE); selector.setScreenToHeadPose(50, std::nullopt); selector.setWorldToHeadPose(50, worldToHead); selector.setScreenStable(50, true); selector.calculate(101); EXPECT_EQ(HeadTrackingMode::WORLD_RELATIVE, selector.getActualMode()); EXPECT_EQ(selector.getHeadToStagePose(), worldToHead.inverse() * screenToStage); } } // namespace } // namespace media } // namespace android