/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { class IAfDirectOutputThread; class IAfDuplicatingThread; class IAfMmapCaptureThread; class IAfMmapPlaybackThread; class IAfPlaybackThread; class IAfRecordThread; class IAfEffectChain; class IAfEffectHandle; class IAfEffectModule; class IAfPatchPanel; class IAfPatchRecord; class IAfPatchTrack; class IAfRecordTrack; class IAfTrack; class IAfTrackBase; class Client; class MelReporter; // Used internally for Threads.cpp and AudioFlinger.cpp struct stream_type_t { float volume = 1.f; bool mute = false; }; // Note this is exposed through IAfThreadBase::afThreadCallback() // and hence may be used by the Effect / Track framework. class IAfThreadCallback : public virtual RefBase { public: virtual audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::AudioFlinger_Mutex) = 0; virtual bool isNonOffloadableGlobalEffectEnabled_l() const REQUIRES(mutex()) EXCLUDES_ThreadBase_Mutex = 0; // Tracks virtual audio_unique_id_t nextUniqueId(audio_unique_id_use_t use) = 0; virtual bool btNrecIsOff() const = 0; virtual float masterVolume_l() const REQUIRES(mutex()) = 0; virtual bool masterMute_l() const REQUIRES(mutex()) = 0; virtual float getMasterBalance_l() const REQUIRES(mutex()) = 0; virtual bool streamMute_l(audio_stream_type_t stream) const REQUIRES(mutex()) = 0; virtual audio_mode_t getMode() const = 0; virtual bool isLowRamDevice() const = 0; virtual bool isAudioPolicyReady() const = 0; // Effects virtual uint32_t getScreenState() const = 0; virtual std::optional getDefaultVibratorInfo_l() const REQUIRES(mutex()) = 0; virtual const sp& getPatchPanel() const = 0; virtual const sp& getMelReporter() const = 0; virtual const sp& getEffectsFactoryHal() const = 0; virtual sp getOrCreateAudioManager() = 0; // Tracks virtual bool updateOrphanEffectChains(const sp& effect) EXCLUDES_AudioFlinger_Mutex = 0; virtual status_t moveEffectChain_ll(audio_session_t sessionId, IAfPlaybackThread* srcThread, IAfPlaybackThread* dstThread, IAfEffectChain* srcChain = nullptr) REQUIRES(mutex(), audio_utils::ThreadBase_Mutex) = 0; virtual void requestLogMerge() = 0; virtual sp newWriter_l(size_t size, const char *name) REQUIRES(mutex()) = 0; virtual void unregisterWriter(const sp& writer) = 0; virtual sp createSyncEvent(AudioSystem::sync_event_t type, audio_session_t triggerSession, audio_session_t listenerSession, const audioflinger::SyncEventCallback& callBack, const wp& cookie) EXCLUDES_AudioFlinger_Mutex = 0; // Hold either AudioFlinger::mutex or ThreadBase::mutex virtual void ioConfigChanged_l(audio_io_config_event_t event, const sp& ioDesc, pid_t pid = 0) EXCLUDES_AudioFlinger_ClientMutex = 0; virtual void onNonOffloadableGlobalEffectEnable() EXCLUDES_AudioFlinger_Mutex = 0; virtual void onSupportedLatencyModesChanged(audio_io_handle_t output, const std::vector& modes) EXCLUDES_AudioFlinger_ClientMutex = 0; virtual void onHardError(std::set& trackPortIds) = 0; }; class IAfThreadBase : public virtual RefBase { public: enum type_t { MIXER, // Thread class is MixerThread DIRECT, // Thread class is DirectOutputThread DUPLICATING, // Thread class is DuplicatingThread RECORD, // Thread class is RecordThread OFFLOAD, // Thread class is OffloadThread MMAP_PLAYBACK, // Thread class for MMAP playback stream MMAP_CAPTURE, // Thread class for MMAP capture stream SPATIALIZER, // BIT_PERFECT, // Thread class for BitPerfectThread // When adding a value, also update IAfThreadBase::threadTypeToString() }; static const char* threadTypeToString(type_t type); static std::string formatToString(audio_format_t format); // compliant for MediaMetrics static bool isValidPcmSinkChannelMask(audio_channel_mask_t channelMask); static bool isValidPcmSinkFormat(audio_format_t format); virtual status_t readyToRun() = 0; virtual void clearPowerManager() EXCLUDES_ThreadBase_Mutex = 0; virtual status_t initCheck() const = 0; virtual type_t type() const = 0; virtual bool isDuplicating() const = 0; virtual audio_io_handle_t id() const = 0; virtual uint32_t sampleRate() const = 0; virtual audio_channel_mask_t channelMask() const = 0; virtual audio_channel_mask_t mixerChannelMask() const = 0; virtual audio_format_t format() const = 0; virtual uint32_t channelCount() const = 0; // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects, // and returns the [normal mix] buffer's frame count. virtual size_t frameCount() const = 0; virtual audio_channel_mask_t hapticChannelMask() const = 0; virtual uint32_t hapticChannelCount() const = 0; virtual uint32_t latency_l() const = 0; // NO_THREAD_SAFETY_ANALYSIS virtual void setVolumeForOutput_l(float left, float right) const REQUIRES(mutex()) = 0; // Return's the HAL's frame count i.e. fast mixer buffer size. virtual size_t frameCountHAL() const = 0; virtual size_t frameSize() const = 0; // Should be "virtual status_t requestExitAndWait()" and override same // method in Thread, but Thread::requestExitAndWait() is not yet virtual. virtual void exit() EXCLUDES_ThreadBase_Mutex = 0; virtual bool checkForNewParameter_l(const String8& keyValuePair, status_t& status) REQUIRES(mutex()) = 0; virtual status_t setParameters(const String8& keyValuePairs) EXCLUDES_ThreadBase_Mutex = 0; virtual String8 getParameters(const String8& keys) EXCLUDES_ThreadBase_Mutex = 0; virtual void ioConfigChanged_l( audio_io_config_event_t event, pid_t pid = 0, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) /* holds either AF::mutex or TB::mutex */ = 0; // sendConfigEvent_l() must be called with ThreadBase::mLock held // Can temporarily release the lock if waiting for a reply from // processConfigEvents_l(). // status_t sendConfigEvent_l(sp& event); virtual void sendIoConfigEvent( audio_io_config_event_t event, pid_t pid = 0, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) EXCLUDES_ThreadBase_Mutex = 0; virtual void sendIoConfigEvent_l( audio_io_config_event_t event, pid_t pid = 0, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) REQUIRES(mutex()) = 0; virtual void sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp) EXCLUDES_ThreadBase_Mutex = 0; virtual void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio, bool forApp) REQUIRES(mutex()) = 0; virtual status_t sendSetParameterConfigEvent_l(const String8& keyValuePair) REQUIRES(mutex()) = 0; virtual status_t sendCreateAudioPatchConfigEvent( const struct audio_patch* patch, audio_patch_handle_t* handle) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t sendUpdateOutDeviceConfigEvent( const DeviceDescriptorBaseVector& outDevices) EXCLUDES_ThreadBase_Mutex = 0; virtual void sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs) REQUIRES(mutex()) = 0; virtual void sendCheckOutputStageEffectsEvent() EXCLUDES_ThreadBase_Mutex = 0; virtual void sendCheckOutputStageEffectsEvent_l() REQUIRES(mutex()) = 0; virtual void sendHalLatencyModesChangedEvent_l() REQUIRES(mutex()) = 0; virtual void processConfigEvents_l() REQUIRES(mutex()) = 0; virtual void setCheckOutputStageEffects() = 0; // no mutex needed virtual void cacheParameters_l() REQUIRES(mutex()) = 0; virtual status_t createAudioPatch_l( const struct audio_patch* patch, audio_patch_handle_t* handle) REQUIRES(mutex()) = 0; virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) REQUIRES(mutex()) = 0; virtual void updateOutDevices(const DeviceDescriptorBaseVector& outDevices) EXCLUDES_ThreadBase_Mutex = 0; virtual void toAudioPortConfig(struct audio_port_config* config) EXCLUDES_ThreadBase_Mutex = 0; virtual void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs) REQUIRES(mutex()) = 0; // see note at declaration of mStandby, mOutDevice and mInDevice virtual bool inStandby() const = 0; virtual const DeviceTypeSet outDeviceTypes_l() const REQUIRES(mutex()) = 0; virtual audio_devices_t inDeviceType_l() const REQUIRES(mutex()) = 0; virtual DeviceTypeSet getDeviceTypes_l() const REQUIRES(mutex()) = 0; virtual const AudioDeviceTypeAddrVector& outDeviceTypeAddrs() const = 0; virtual const AudioDeviceTypeAddr& inDeviceTypeAddr() const = 0; virtual bool isOutput() const = 0; virtual bool isOffloadOrMmap() const = 0; virtual sp stream() const = 0; virtual sp createEffect_l( const sp& client, const sp& effectClient, int32_t priority, audio_session_t sessionId, effect_descriptor_t* desc, int* enabled, status_t* status /*non-NULL*/, bool pinned, bool probe, bool notifyFramesProcessed) REQUIRES(audio_utils::AudioFlinger_Mutex) EXCLUDES_ThreadBase_Mutex = 0; // return values for hasAudioSession (bit field) enum effect_state { EFFECT_SESSION = 0x1, // the audio session corresponds to at least one // effect TRACK_SESSION = 0x2, // the audio session corresponds to at least one // track FAST_SESSION = 0x4, // the audio session corresponds to at least one // fast track SPATIALIZED_SESSION = 0x8, // the audio session corresponds to at least one // spatialized track BIT_PERFECT_SESSION = 0x10 // the audio session corresponds to at least one // bit-perfect track }; // get effect chain corresponding to session Id. virtual sp getEffectChain(audio_session_t sessionId) const EXCLUDES_ThreadBase_Mutex = 0; // same as getEffectChain() but must be called with ThreadBase mutex locked virtual sp getEffectChain_l(audio_session_t sessionId) const REQUIRES(mutex()) = 0; virtual std::vector getEffectIds_l(audio_session_t sessionId) const REQUIRES(mutex()) = 0; // add an effect chain to the chain list (mEffectChains) virtual status_t addEffectChain_l(const sp& chain) REQUIRES(mutex()) = 0; // remove an effect chain from the chain list (mEffectChains) virtual size_t removeEffectChain_l(const sp& chain) REQUIRES(mutex()) = 0; // lock all effect chains Mutexes. Must be called before releasing the // ThreadBase mutex before processing the mixer and effects. This guarantees the // integrity of the chains during the process. // Also sets the parameter 'effectChains' to current value of mEffectChains. virtual void lockEffectChains_l(Vector>& effectChains) REQUIRES(mutex()) EXCLUDES_EffectChain_Mutex = 0; // unlock effect chains after process virtual void unlockEffectChains(const Vector>& effectChains) EXCLUDES_ThreadBase_Mutex = 0; // get a copy of mEffectChains vector virtual Vector> getEffectChains_l() const REQUIRES(mutex()) = 0; // set audio mode to all effect chains virtual void setMode(audio_mode_t mode) EXCLUDES_ThreadBase_Mutex = 0; // get effect module with corresponding ID on specified audio session virtual sp getEffect(audio_session_t sessionId, int effectId) const EXCLUDES_ThreadBase_Mutex = 0; virtual sp getEffect_l(audio_session_t sessionId, int effectId) const REQUIRES(mutex()) = 0; // add and effect module. Also creates the effect chain is none exists for // the effects audio session. Only called in a context of moving an effect // from one thread to another virtual status_t addEffect_ll(const sp& effect) REQUIRES(audio_utils::AudioFlinger_Mutex, mutex()) = 0; // remove and effect module. Also removes the effect chain is this was the last // effect virtual void removeEffect_l(const sp& effect, bool release = false) REQUIRES(mutex()) = 0; // disconnect an effect handle from module and destroy module if last handle virtual void disconnectEffectHandle(IAfEffectHandle* handle, bool unpinIfLast) EXCLUDES_ThreadBase_Mutex = 0; // detach all tracks connected to an auxiliary effect virtual void detachAuxEffect_l(int effectId) REQUIRES(mutex()) = 0; // returns a combination of: // - EFFECT_SESSION if effects on this audio session exist in one chain // - TRACK_SESSION if tracks on this audio session exist // - FAST_SESSION if fast tracks on this audio session exist // - SPATIALIZED_SESSION if spatialized tracks on this audio session exist virtual uint32_t hasAudioSession_l(audio_session_t sessionId) const REQUIRES(mutex()) = 0; virtual uint32_t hasAudioSession(audio_session_t sessionId) const EXCLUDES_ThreadBase_Mutex = 0; // the value returned by default implementation is not important as the // strategy is only meaningful for PlaybackThread which implements this method virtual product_strategy_t getStrategyForSession_l(audio_session_t sessionId) const REQUIRES(mutex()) = 0; // check if some effects must be suspended/restored when an effect is enabled // or disabled virtual void checkSuspendOnEffectEnabled( bool enabled, audio_session_t sessionId, bool threadLocked) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t setSyncEvent(const sp& event) EXCLUDES_ThreadBase_Mutex = 0; // internally static, perhaps make static member. virtual bool isValidSyncEvent(const sp& event) const = 0; // Return a reference to a per-thread heap which can be used to allocate IMemory // objects that will be read-only to client processes, read/write to mediaserver, // and shared by all client processes of the thread. // The heap is per-thread rather than common across all threads, because // clients can't be trusted not to modify the offset of the IMemory they receive. // If a thread does not have such a heap, this method returns 0. virtual sp readOnlyHeap() const = 0; virtual sp pipeMemory() const = 0; virtual void systemReady() EXCLUDES_ThreadBase_Mutex = 0; // checkEffectCompatibility_l() must be called with ThreadBase::mLock held virtual status_t checkEffectCompatibility_l( const effect_descriptor_t* desc, audio_session_t sessionId) REQUIRES(mutex()) = 0; virtual void broadcast_l() REQUIRES(mutex()) = 0; virtual bool isTimestampCorrectionEnabled_l() const REQUIRES(mutex()) = 0; virtual bool isMsdDevice() const = 0; virtual void dump(int fd, const Vector& args) EXCLUDES_ThreadBase_Mutex = 0; // deliver stats to mediametrics. virtual void sendStatistics(bool force) EXCLUDES_ThreadBase_Mutex = 0; virtual audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::ThreadBase_Mutex) = 0; virtual void onEffectEnable(const sp& effect) EXCLUDES_ThreadBase_Mutex = 0; virtual void onEffectDisable() EXCLUDES_ThreadBase_Mutex = 0; // invalidateTracksForAudioSession_l must be called with holding mLock. virtual void invalidateTracksForAudioSession_l(audio_session_t sessionId) const REQUIRES(mutex()) = 0; // Invalidate all the tracks with the given audio session. virtual void invalidateTracksForAudioSession(audio_session_t sessionId) const EXCLUDES_ThreadBase_Mutex = 0; virtual bool isStreamInitialized() const = 0; virtual void startMelComputation_l(const sp& processor) REQUIRES(audio_utils::AudioFlinger_Mutex) = 0; virtual void stopMelComputation_l() REQUIRES(audio_utils::AudioFlinger_Mutex) = 0; virtual product_strategy_t getStrategyForStream(audio_stream_type_t stream) const EXCLUDES_AUDIO_ALL = 0; virtual void setEffectSuspended_l( const effect_uuid_t* type, bool suspend, audio_session_t sessionId) REQUIRES(mutex()) = 0; // Wait while the Thread is busy. This is done to ensure that // the Thread is not busy releasing the Tracks, during which the Thread mutex // may be temporarily unlocked. Some Track methods will use this method to // avoid races. virtual void waitWhileThreadBusy_l(audio_utils::unique_lock& ul) REQUIRES(mutex()) = 0; // Dynamic cast to derived interface virtual sp asIAfDirectOutputThread() { return nullptr; } virtual sp asIAfDuplicatingThread() { return nullptr; } virtual sp asIAfPlaybackThread() { return nullptr; } virtual sp asIAfRecordThread() { return nullptr; } virtual IAfThreadCallback* afThreadCallback() const = 0; }; class IAfPlaybackThread : public virtual IAfThreadBase, public virtual VolumeInterface { public: static sp createBitPerfectThread( const sp& afThreadCallback, AudioStreamOut* output, audio_io_handle_t id, bool systemReady); static sp createDirectOutputThread( const sp& afThreadCallback, AudioStreamOut* output, audio_io_handle_t id, bool systemReady, const audio_offload_info_t& offloadInfo); static sp createMixerThread( const sp& afThreadCallback, AudioStreamOut* output, audio_io_handle_t id, bool systemReady, type_t type = MIXER, audio_config_base_t* mixerConfig = nullptr); static sp createOffloadThread( const sp& afThreadCallback, AudioStreamOut* output, audio_io_handle_t id, bool systemReady, const audio_offload_info_t& offloadInfo); static sp createSpatializerThread( const sp& afThreadCallback, AudioStreamOut* output, audio_io_handle_t id, bool systemReady, audio_config_base_t* mixerConfig); static constexpr int8_t kMaxTrackStopRetriesOffload = 2; enum mixer_state { MIXER_IDLE, // no active tracks MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready MIXER_TRACKS_READY, // at least one active track, and at least one track has data MIXER_DRAIN_TRACK, // drain currently playing track MIXER_DRAIN_ALL, // fully drain the hardware // standby mode does not have an enum value // suspend by audio policy manager is orthogonal to mixer state }; // return estimated latency in milliseconds, as reported by HAL virtual uint32_t latency() const = 0; // should be in IAfThreadBase? virtual uint32_t& fastTrackAvailMask_l() REQUIRES(mutex()) = 0; virtual sp createTrack_l( const sp& client, audio_stream_type_t streamType, const audio_attributes_t& attr, uint32_t* sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t* pFrameCount, size_t* pNotificationFrameCount, uint32_t notificationsPerBuffer, float speed, const sp& sharedBuffer, audio_session_t sessionId, audio_output_flags_t* flags, pid_t creatorPid, const AttributionSourceState& attributionSource, pid_t tid, status_t* status /*non-NULL*/, audio_port_handle_t portId, const sp& callback, bool isSpatialized, bool isBitPerfect, audio_output_flags_t* afTrackFlags) REQUIRES(audio_utils::AudioFlinger_Mutex) = 0; virtual status_t addTrack_l(const sp& track) REQUIRES(mutex()) = 0; virtual bool destroyTrack_l(const sp& track) REQUIRES(mutex()) = 0; virtual bool isTrackActive(const sp& track) const REQUIRES(mutex()) = 0; virtual void addOutputTrack_l(const sp& track) REQUIRES(mutex()) = 0; virtual AudioStreamOut* getOutput_l() const REQUIRES(mutex()) = 0; virtual AudioStreamOut* getOutput() const EXCLUDES_ThreadBase_Mutex = 0; virtual AudioStreamOut* clearOutput() EXCLUDES_ThreadBase_Mutex = 0; // a very large number of suspend() will eventually wraparound, but unlikely virtual void suspend() = 0; virtual void restore() = 0; virtual bool isSuspended() const = 0; virtual status_t getRenderPosition(uint32_t* halFrames, uint32_t* dspFrames) const EXCLUDES_ThreadBase_Mutex = 0; // Consider also removing and passing an explicit mMainBuffer initialization // parameter to AF::IAfTrack::Track(). virtual float* sinkBuffer() const = 0; virtual status_t attachAuxEffect(const sp& track, int EffectId) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t attachAuxEffect_l(const sp& track, int EffectId) REQUIRES(mutex()) = 0; // called with AudioFlinger lock held virtual bool invalidateTracks_l(audio_stream_type_t streamType) REQUIRES(mutex()) = 0; virtual bool invalidateTracks_l(std::set& portIds) REQUIRES(mutex()) = 0; virtual void invalidateTracks(audio_stream_type_t streamType) EXCLUDES_ThreadBase_Mutex = 0; // Invalidate tracks by a set of port ids. The port id will be removed from // the given set if the corresponding track is found and invalidated. virtual void invalidateTracks(std::set& portIds) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t getTimestamp_l(AudioTimestamp& timestamp) REQUIRES(mutex()) = 0; virtual void addPatchTrack(const sp& track) EXCLUDES_ThreadBase_Mutex = 0; virtual void deletePatchTrack(const sp& track) EXCLUDES_ThreadBase_Mutex = 0; // Return the asynchronous signal wait time. virtual int64_t computeWaitTimeNs_l() const REQUIRES(mutex()) = 0; // returns true if the track is allowed to be added to the thread. virtual bool isTrackAllowed_l( audio_channel_mask_t channelMask, audio_format_t format, audio_session_t sessionId, uid_t uid) const REQUIRES(mutex()) = 0; virtual bool supportsHapticPlayback() const = 0; virtual void setDownStreamPatch(const struct audio_patch* patch) EXCLUDES_ThreadBase_Mutex = 0; virtual IAfTrack* getTrackById_l(audio_port_handle_t trackId) REQUIRES(mutex()) = 0; virtual bool hasMixer() const = 0; virtual status_t setRequestedLatencyMode(audio_latency_mode_t mode) = 0; virtual status_t getSupportedLatencyModes(std::vector* modes) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t setBluetoothVariableLatencyEnabled(bool enabled) = 0; virtual void setStandby() EXCLUDES_ThreadBase_Mutex = 0; virtual void setStandby_l() REQUIRES(mutex()) = 0; virtual bool waitForHalStart() EXCLUDES_ThreadBase_Mutex = 0; virtual bool hasFastMixer() const = 0; virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const = 0; virtual const std::atomic& framesWritten() const = 0; virtual bool usesHwAvSync() const = 0; virtual void setTracksInternalMute(std::map* tracksInternalMute) EXCLUDES_ThreadBase_Mutex = 0; }; class IAfDirectOutputThread : public virtual IAfPlaybackThread { public: virtual status_t selectPresentation(int presentationId, int programId) = 0; }; class IAfDuplicatingThread : public virtual IAfPlaybackThread { public: static sp create( const sp& afThreadCallback, IAfPlaybackThread* mainThread, audio_io_handle_t id, bool systemReady); virtual void addOutputTrack(IAfPlaybackThread* thread) EXCLUDES_ThreadBase_Mutex = 0; virtual uint32_t waitTimeMs() const = 0; virtual void removeOutputTrack(IAfPlaybackThread* thread) EXCLUDES_ThreadBase_Mutex = 0; }; class IAfRecordThread : public virtual IAfThreadBase { public: static sp create( const sp& afThreadCallback, AudioStreamIn* input, audio_io_handle_t id, bool systemReady); virtual sp createRecordTrack_l( const sp& client, const audio_attributes_t& attr, uint32_t* pSampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t* pFrameCount, audio_session_t sessionId, size_t* pNotificationFrameCount, pid_t creatorPid, const AttributionSourceState& attributionSource, audio_input_flags_t* flags, pid_t tid, status_t* status /*non-NULL*/, audio_port_handle_t portId, int32_t maxSharedAudioHistoryMs) REQUIRES(audio_utils::AudioFlinger_Mutex) EXCLUDES_ThreadBase_Mutex = 0; virtual void destroyTrack_l(const sp& track) REQUIRES(mutex()) = 0; virtual void removeTrack_l(const sp& track) REQUIRES(mutex()) = 0; virtual status_t start( IAfRecordTrack* recordTrack, AudioSystem::sync_event_t event, audio_session_t triggerSession) EXCLUDES_ThreadBase_Mutex = 0; // ask the thread to stop the specified track, and // return true if the caller should then do it's part of the stopping process virtual bool stop(IAfRecordTrack* recordTrack) EXCLUDES_ThreadBase_Mutex = 0; // NO_THREAD_SAFETY_ANALYSIS: consider atomics virtual AudioStreamIn* getInput() const = 0; virtual AudioStreamIn* clearInput() = 0; virtual status_t getActiveMicrophones( std::vector* activeMicrophones) const EXCLUDES_ThreadBase_Mutex = 0; virtual status_t setPreferredMicrophoneDirection(audio_microphone_direction_t direction) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t setPreferredMicrophoneFieldDimension(float zoom) EXCLUDES_ThreadBase_Mutex = 0; virtual void addPatchTrack(const sp& record) EXCLUDES_ThreadBase_Mutex = 0; virtual void deletePatchTrack(const sp& record) EXCLUDES_ThreadBase_Mutex = 0; virtual bool fastTrackAvailable() const = 0; virtual void setFastTrackAvailable(bool available) = 0; virtual void setRecordSilenced(audio_port_handle_t portId, bool silenced) EXCLUDES_ThreadBase_Mutex = 0; virtual bool hasFastCapture() const = 0; virtual void checkBtNrec() EXCLUDES_ThreadBase_Mutex = 0; virtual uint32_t getInputFramesLost() const EXCLUDES_ThreadBase_Mutex = 0; virtual status_t shareAudioHistory( const std::string& sharedAudioPackageName, audio_session_t sharedSessionId = AUDIO_SESSION_NONE, int64_t sharedAudioStartMs = -1) EXCLUDES_ThreadBase_Mutex = 0; virtual void resetAudioHistory_l() REQUIRES(mutex()) = 0; }; class IAfMmapThread : public virtual IAfThreadBase { public: // createIAudioTrackAdapter() is a static constructor which creates an // MmapStreamInterface AIDL interface adapter from the MmapThread object that // may be passed back to the client. // // Only one AIDL MmapStreamInterface interface adapter should be created per MmapThread. static sp createMmapStreamInterfaceAdapter( const sp& mmapThread); virtual void configure( const audio_attributes_t* attr, audio_stream_type_t streamType, audio_session_t sessionId, const sp& callback, audio_port_handle_t deviceId, audio_port_handle_t portId) EXCLUDES_ThreadBase_Mutex = 0; virtual void disconnect() EXCLUDES_ThreadBase_Mutex = 0; // MmapStreamInterface handling (see adapter) virtual status_t createMmapBuffer( int32_t minSizeFrames, struct audio_mmap_buffer_info* info) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t getMmapPosition(struct audio_mmap_position* position) const EXCLUDES_ThreadBase_Mutex = 0; virtual status_t start( const AudioClient& client, const audio_attributes_t* attr, audio_port_handle_t* handle) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t stop(audio_port_handle_t handle) EXCLUDES_ThreadBase_Mutex = 0; virtual status_t standby() EXCLUDES_ThreadBase_Mutex = 0; virtual status_t getExternalPosition(uint64_t* position, int64_t* timeNanos) const EXCLUDES_ThreadBase_Mutex = 0; virtual status_t reportData(const void* buffer, size_t frameCount) EXCLUDES_ThreadBase_Mutex = 0; // TODO(b/291317898) move to IAfThreadBase? virtual void invalidateTracks(std::set& portIds) EXCLUDES_ThreadBase_Mutex = 0; // Sets the UID records silence - TODO(b/291317898) move to IAfMmapCaptureThread virtual void setRecordSilenced(audio_port_handle_t portId, bool silenced) EXCLUDES_ThreadBase_Mutex = 0; virtual sp asIAfMmapPlaybackThread() { return nullptr; } virtual sp asIAfMmapCaptureThread() { return nullptr; } }; class IAfMmapPlaybackThread : public virtual IAfMmapThread, public virtual VolumeInterface { public: static sp create( const sp& afThreadCallback, audio_io_handle_t id, AudioHwDevice* hwDev, AudioStreamOut* output, bool systemReady); virtual AudioStreamOut* clearOutput() EXCLUDES_ThreadBase_Mutex = 0; }; class IAfMmapCaptureThread : public virtual IAfMmapThread { public: static sp create( const sp& afThreadCallback, audio_io_handle_t id, AudioHwDevice* hwDev, AudioStreamIn* input, bool systemReady); virtual AudioStreamIn* clearInput() EXCLUDES_ThreadBase_Mutex = 0; }; } // namespace android