/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware;
import android.annotation.FlaggedApi;
import android.annotation.IntDef;
import android.annotation.IntRange;
import android.annotation.LongDef;
import android.annotation.NonNull;
import android.compat.annotation.UnsupportedAppUsage;
import android.graphics.GraphicBuffer;
import android.os.BadParcelableException;
import android.os.Build;
import android.os.Parcel;
import android.os.Parcelable;
import android.view.SurfaceControl;
import dalvik.annotation.optimization.CriticalNative;
import dalvik.annotation.optimization.FastNative;
import dalvik.system.CloseGuard;
import libcore.util.NativeAllocationRegistry;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* HardwareBuffer wraps a native AHardwareBuffer
object, which is a low-level object
* representing a memory buffer accessible by various hardware units. HardwareBuffer allows sharing
* buffers across different application processes. In particular, HardwareBuffers may be mappable
* to memory accessible to various hardware systems, such as the GPU, a sensor or context hub, or
* other auxiliary processing units.
*
* For more information, see the NDK documentation for AHardwareBuffer
.
*/
public final class HardwareBuffer implements Parcelable, AutoCloseable {
/** @hide */
@Retention(RetentionPolicy.SOURCE)
@IntDef(prefix = { "RGB", "BLOB", "YCBCR_", "D_", "DS_", "S_" }, value = {
RGBA_8888,
RGBA_FP16,
RGBA_1010102,
RGBX_8888,
RGB_888,
RGB_565,
BLOB,
YCBCR_420_888,
D_16,
D_24,
DS_24UI8,
D_FP32,
DS_FP32UI8,
S_UI8,
YCBCR_P010,
R_8,
R_16,
RG_1616,
RGBA_10101010,
})
public @interface Format {
}
@Format
/** Format: 8 bits each red, green, blue, alpha */
public static final int RGBA_8888 = 1;
/** Format: 8 bits each red, green, blue, alpha, alpha is always 0xFF */
public static final int RGBX_8888 = 2;
/** Format: 8 bits each red, green, blue, no alpha */
public static final int RGB_888 = 3;
/** Format: 5 bits each red and blue, 6 bits green, no alpha */
public static final int RGB_565 = 4;
/** Format: 16 bits each red, green, blue, alpha */
public static final int RGBA_FP16 = 0x16;
/** Format: 10 bits each red, green, blue, 2 bits alpha */
public static final int RGBA_1010102 = 0x2b;
/** Format: opaque format used for raw data transfer; must have a height of 1 */
public static final int BLOB = 0x21;
/** Format: Planar YCbCr 420; must have an even width and height */
public static final int YCBCR_420_888 = 0x23;
/** Format: 16 bits depth */
public static final int D_16 = 0x30;
/** Format: 24 bits depth */
public static final int D_24 = 0x31;
/** Format: 24 bits depth, 8 bits stencil */
public static final int DS_24UI8 = 0x32;
/** Format: 32 bits depth */
public static final int D_FP32 = 0x33;
/** Format: 32 bits depth, 8 bits stencil */
public static final int DS_FP32UI8 = 0x34;
/** Format: 8 bits stencil */
public static final int S_UI8 = 0x35;
/**
*
Android YUV P010 format.
* * P010 is a 4:2:0 YCbCr semiplanar format comprised of a WxH Y plane * followed by a Wx(H/2) CbCr plane. Each sample is represented by a 16-bit * little-endian value, with the lower 6 bits set to zero. */ public static final int YCBCR_P010 = 0x36; /** Format: 8 bits red */ @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_REQUESTED_FORMATS_V) public static final int R_8 = 0x38; /** * Format: 16 bits red. When sampled on the GPU this is represented as an * unsigned integer instead of implicit unsigned normalize. * For more information see https://www.khronos.org/opengl/wiki/Normalized_Integer */ @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_REQUESTED_FORMATS_V) public static final int R_16 = 0x39; /** * Format: 16 bits each red, green. When sampled on the GPU this is represented * as an unsigned integer instead of implicit unsigned normalize. * For more information see https://www.khronos.org/opengl/wiki/Normalized_Integer */ @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_REQUESTED_FORMATS_V) public static final int RG_1616 = 0x3a; /** Format: 10 bits each red, green, blue, alpha */ @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_REQUESTED_FORMATS_V) public static final int RGBA_10101010 = 0x3b; // Note: do not rename, this field is used by native code @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private long mNativeObject; // Invoked on destruction private Runnable mCleaner; private final CloseGuard mCloseGuard = CloseGuard.get(); /** @hide */ @Retention(RetentionPolicy.SOURCE) @LongDef(flag = true, value = {USAGE_CPU_READ_RARELY, USAGE_CPU_READ_OFTEN, USAGE_CPU_WRITE_RARELY, USAGE_CPU_WRITE_OFTEN, USAGE_GPU_SAMPLED_IMAGE, USAGE_GPU_COLOR_OUTPUT, USAGE_COMPOSER_OVERLAY, USAGE_PROTECTED_CONTENT, USAGE_VIDEO_ENCODE, USAGE_GPU_DATA_BUFFER, USAGE_SENSOR_DIRECT_DATA, USAGE_GPU_CUBE_MAP, USAGE_GPU_MIPMAP_COMPLETE, USAGE_FRONT_BUFFER}) public @interface Usage {}; @Usage /** Usage: The buffer will sometimes be read by the CPU */ public static final long USAGE_CPU_READ_RARELY = 2; /** Usage: The buffer will often be read by the CPU */ public static final long USAGE_CPU_READ_OFTEN = 3; /** Usage: The buffer will sometimes be written to by the CPU */ public static final long USAGE_CPU_WRITE_RARELY = 2 << 4; /** Usage: The buffer will often be written to by the CPU */ public static final long USAGE_CPU_WRITE_OFTEN = 3 << 4; /** Usage: The buffer will be read from by the GPU */ public static final long USAGE_GPU_SAMPLED_IMAGE = 1 << 8; /** Usage: The buffer will be written to by the GPU */ public static final long USAGE_GPU_COLOR_OUTPUT = 1 << 9; /** * The buffer will be used as a hardware composer overlay layer. That is, it will be displayed * using the system compositor via {@link SurfaceControl} * * This flag is currently only needed when using * {@link android.view.SurfaceControl.Transaction#setBuffer(SurfaceControl, HardwareBuffer)} * to set a buffer. In all other cases, the framework adds this flag * internally to buffers that could be presented in a composer overlay. */ public static final long USAGE_COMPOSER_OVERLAY = 1 << 11; /** Usage: The buffer must not be used outside of a protected hardware path */ public static final long USAGE_PROTECTED_CONTENT = 1 << 14; /** Usage: The buffer will be read by a hardware video encoder */ public static final long USAGE_VIDEO_ENCODE = 1 << 16; /** Usage: The buffer will be used for sensor direct data */ public static final long USAGE_SENSOR_DIRECT_DATA = 1 << 23; /** Usage: The buffer will be used as a shader storage or uniform buffer object */ public static final long USAGE_GPU_DATA_BUFFER = 1 << 24; /** Usage: The buffer will be used as a cube map texture */ public static final long USAGE_GPU_CUBE_MAP = 1 << 25; /** Usage: The buffer contains a complete mipmap hierarchy */ public static final long USAGE_GPU_MIPMAP_COMPLETE = 1 << 26; /** Usage: The buffer is used for front-buffer rendering. When front-buffering rendering is * specified, different usages may adjust their behavior as a result. For example, when * used as USAGE_GPU_COLOR_OUTPUT the buffer will behave similar to a single-buffered window. * When used with USAGE_COMPOSER_OVERLAY, the system will try to prioritize the buffer * receiving an overlay plane & avoid caching it in intermediate composition buffers. */ public static final long USAGE_FRONT_BUFFER = 1L << 32; /** * Creates a newHardwareBuffer
instance.
*
* Calling this method will throw an IllegalStateException
if
* format is not a supported Format type.
HardwareBuffer
instance if successful, or throws an
* IllegalArgumentException if the dimensions passed are invalid (either zero, negative, or
* too large to allocate), if the format is not supported, if the requested number of layers
* is less than one or not supported, or if the passed usage flags are not a supported set.
*/
@NonNull
public static HardwareBuffer create(
@IntRange(from = 1) int width, @IntRange(from = 1) int height,
@Format int format, @IntRange(from = 1) int layers, @Usage long usage) {
if (width <= 0) {
throw new IllegalArgumentException("Invalid width " + width);
}
if (height <= 0) {
throw new IllegalArgumentException("Invalid height " + height);
}
if (layers <= 0) {
throw new IllegalArgumentException("Invalid layer count " + layers);
}
if (format == BLOB && height != 1) {
throw new IllegalArgumentException("Height must be 1 when using the BLOB format");
}
long nativeObject = nCreateHardwareBuffer(width, height, format, layers, usage);
if (nativeObject == 0) {
throw new IllegalArgumentException("Unable to create a HardwareBuffer, either the " +
"dimensions passed were too large, too many image layers were requested, " +
"or an invalid set of usage flags or invalid format was passed");
}
return new HardwareBuffer(nativeObject);
}
/**
* Queries whether the given buffer description is supported by the system. If this returns
* true, then the allocation may succeed until resource exhaustion occurs. If this returns
* false then this combination will never succeed.
*
* @param width The width in pixels of the buffer
* @param height The height in pixels of the buffer
* @param format The @Format of each pixel
* @param layers The number of layers in the buffer
* @param usage The @Usage flags describing how the buffer will be used
* @return True if the combination is supported, false otherwise.
*/
public static boolean isSupported(@IntRange(from = 1) int width, @IntRange(from = 1) int height,
@Format int format, @IntRange(from = 1) int layers, @Usage long usage) {
if (width <= 0) {
throw new IllegalArgumentException("Invalid width " + width);
}
if (height <= 0) {
throw new IllegalArgumentException("Invalid height " + height);
}
if (layers <= 0) {
throw new IllegalArgumentException("Invalid layer count " + layers);
}
if (format == BLOB && height != 1) {
throw new IllegalArgumentException("Height must be 1 when using the BLOB format");
}
return nIsSupported(width, height, format, layers, usage);
}
/**
* @hide
* Returns a HardwareBuffer
instance from GraphicBuffer
*
* @param graphicBuffer A GraphicBuffer to be wrapped as HardwareBuffer
* @return A HardwareBuffer
instance.
*/
@NonNull
public static HardwareBuffer createFromGraphicBuffer(@NonNull GraphicBuffer graphicBuffer) {
long nativeObject = nCreateFromGraphicBuffer(graphicBuffer);
return new HardwareBuffer(nativeObject);
}
/**
* Private use only. See {@link #create(int, int, int, int, long)}. May also be
* called from JNI using an already allocated native HardwareBuffer
.
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 115609023)
private HardwareBuffer(long nativeObject) {
mNativeObject = nativeObject;
long bufferSize = nEstimateSize(nativeObject);
ClassLoader loader = HardwareBuffer.class.getClassLoader();
NativeAllocationRegistry registry = new NativeAllocationRegistry(
loader, nGetNativeFinalizer(), bufferSize);
mCleaner = registry.registerNativeAllocation(this, mNativeObject);
mCloseGuard.open("HardwareBuffer.close");
}
@Override
protected void finalize() throws Throwable {
try {
mCloseGuard.warnIfOpen();
close();
} finally {
super.finalize();
}
}
/**
* Returns the width of this buffer in pixels.
*/
public int getWidth() {
checkClosed("width");
return nGetWidth(mNativeObject);
}
/**
* Returns the height of this buffer in pixels.
*/
public int getHeight() {
checkClosed("height");
return nGetHeight(mNativeObject);
}
/**
* Returns the @Format of this buffer.
*/
@Format
public int getFormat() {
checkClosed("format");
return nGetFormat(mNativeObject);
}
/**
* Returns the number of layers in this buffer.
*/
public int getLayers() {
checkClosed("layer count");
return nGetLayers(mNativeObject);
}
/**
* Returns the usage flags of the usage hints set on this buffer.
*/
public long getUsage() {
checkClosed("usage");
return nGetUsage(mNativeObject);
}
/**
* Returns the system-wide unique id for this buffer
*
* This can be useful as a cache key for associating additional objects with
* a given HardwareBuffer, such as associating an imported EGLImage with
* the target HardwareBuffer when processing a stream of buffers from
* ImageReader.
*
* This can also be useful for doing cross-process buffer caching. As sending
* a HardwareBuffer over Binder is slower than sending a long, this can be
* used as reliable cache key after an initial handshake that passes the
* HardwareBuffers themselves to later be referred to using only the id.
*/
public long getId() {
checkClosed("id");
return nGetId(mNativeObject);
}
private void checkClosed(String name) {
if (isClosed()) {
throw new IllegalStateException("This HardwareBuffer has been closed and its "
+ name + " cannot be obtained.");
}
}
/**
* Destroys this buffer immediately. Calling this method frees up any
* underlying native resources. After calling this method, this buffer
* must not be used in any way.
*
* @see #isClosed()
*/
@Override
public void close() {
if (!isClosed()) {
mCloseGuard.close();
mNativeObject = 0;
mCleaner.run();
mCleaner = null;
}
}
/**
* Indicates whether this buffer has been closed. A closed buffer cannot
* be used in any way: the buffer cannot be written to a parcel, etc.
*
* @return True if this HardwareBuffer
is in a closed state,
* false otherwise.
*
* @see #close()
*/
public boolean isClosed() {
return mNativeObject == 0;
}
@Override
public int describeContents() {
return Parcelable.CONTENTS_FILE_DESCRIPTOR;
}
/**
* Flatten this object in to a Parcel.
*
* Calling this method will throw an IllegalStateException
if
* {@link #close()} has been previously called.