/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import static com.android.input.flags.Flags.FLAG_INPUT_DEVICE_VIEW_BEHAVIOR_API; import android.Manifest; import android.annotation.FlaggedApi; import android.annotation.IntDef; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.RequiresPermission; import android.annotation.TestApi; import android.compat.annotation.UnsupportedAppUsage; import android.content.Context; import android.hardware.BatteryState; import android.hardware.SensorManager; import android.hardware.input.HostUsiVersion; import android.hardware.input.InputDeviceIdentifier; import android.hardware.input.InputManager; import android.hardware.input.InputManagerGlobal; import android.hardware.lights.LightsManager; import android.icu.util.ULocale; import android.os.Build; import android.os.NullVibrator; import android.os.Parcel; import android.os.Parcelable; import android.os.Vibrator; import android.os.VibratorManager; import android.text.TextUtils; import com.android.internal.annotations.GuardedBy; import com.android.internal.annotations.VisibleForTesting; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.util.ArrayList; import java.util.List; /** * Describes the capabilities of a particular input device. *
* Each input device may support multiple classes of input. For example, a multi-function * keyboard may compose the capabilities of a standard keyboard together with a track pad mouse * or other pointing device. *
* Some input devices present multiple distinguishable sources of input. * Applications can query the framework about the characteristics of each distinct source. *
* As a further wrinkle, different kinds of input sources uses different coordinate systems * to describe motion events. Refer to the comments on the input source constants for * the appropriate interpretation. *
*/ public final class InputDevice implements Parcelable { private final int mId; private final int mGeneration; private final int mControllerNumber; private final String mName; private final int mVendorId; private final int mProductId; private final int mDeviceBus; private final String mDescriptor; private final InputDeviceIdentifier mIdentifier; @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P) private final boolean mIsExternal; @Source private final int mSources; private final int mKeyboardType; private final KeyCharacterMap mKeyCharacterMap; @Nullable private final String mKeyboardLanguageTag; @Nullable private final String mKeyboardLayoutType; private final boolean mHasVibrator; private final boolean mHasMicrophone; private final boolean mHasButtonUnderPad; private final boolean mHasSensor; private final boolean mHasBattery; private final HostUsiVersion mHostUsiVersion; private final int mAssociatedDisplayId; private final boolean mEnabled; private final ArrayList* Note that this bit merely indicates that an input device is capable of obtaining * input from a stylus. To determine whether a given touch event was produced * by a stylus, examine the tool type returned by {@link MotionEvent#getToolType(int)} * for each individual pointer. *
* A single touch event may multiple pointers with different tool types, * such as an event that has one pointer with tool type * {@link MotionEvent#TOOL_TYPE_FINGER} and another pointer with tool type * {@link MotionEvent#TOOL_TYPE_STYLUS}. So it is important to examine * the tool type of each pointer, regardless of the source reported * by {@link MotionEvent#getSource()}. *
* * @see #SOURCE_CLASS_POINTER */ public static final int SOURCE_STYLUS = 0x00004000 | SOURCE_CLASS_POINTER; /** * The input device is a Bluetooth stylus. ** Note that this bit merely indicates that an input device is capable of * obtaining input from a Bluetooth stylus. To determine whether a given * touch event was produced by a stylus, examine the tool type returned by * {@link MotionEvent#getToolType(int)} for each individual pointer. *
* A single touch event may multiple pointers with different tool types, * such as an event that has one pointer with tool type * {@link MotionEvent#TOOL_TYPE_FINGER} and another pointer with tool type * {@link MotionEvent#TOOL_TYPE_STYLUS}. So it is important to examine * the tool type of each pointer, regardless of the source reported * by {@link MotionEvent#getSource()}. *
* A bluetooth stylus generally receives its pressure and button state * information from the stylus itself, and derives the rest from another * source. For example, a Bluetooth stylus used in conjunction with a * touchscreen would derive its contact position and pointer size from the * touchscreen and may not be any more accurate than other tools such as * fingers. *
* * @see #SOURCE_STYLUS * @see #SOURCE_CLASS_POINTER */ public static final int SOURCE_BLUETOOTH_STYLUS = 0x00008000 | SOURCE_STYLUS; /** * The input source is a trackball. * * @see #SOURCE_CLASS_TRACKBALL */ public static final int SOURCE_TRACKBALL = 0x00010000 | SOURCE_CLASS_TRACKBALL; /** * The input source is a mouse device whose relative motions should be interpreted as * navigation events. * * @see #SOURCE_CLASS_TRACKBALL */ public static final int SOURCE_MOUSE_RELATIVE = 0x00020000 | SOURCE_CLASS_TRACKBALL; /** * The input source is a touchpad (also known as a trackpad). Touchpads that are used to move * the mouse cursor will also have {@link #SOURCE_MOUSE}. * * @see #SOURCE_CLASS_POSITION */ public static final int SOURCE_TOUCHPAD = 0x00100000 | SOURCE_CLASS_POSITION; /** * The input source is a touch device whose motions should be interpreted as navigation events. * * For example, an upward swipe should be as an upward focus traversal in the same manner as * pressing up on a D-Pad would be. Swipes to the left, right and down should be treated in a * similar manner. * * @see #SOURCE_CLASS_NONE */ public static final int SOURCE_TOUCH_NAVIGATION = 0x00200000 | SOURCE_CLASS_NONE; /** * The input source is a rotating encoder device whose motions should be interpreted as akin to * those of a scroll wheel. * * @see #SOURCE_CLASS_NONE */ public static final int SOURCE_ROTARY_ENCODER = 0x00400000 | SOURCE_CLASS_NONE; /** * The input source is a joystick. * (It may also be a {@link #SOURCE_GAMEPAD}). * * @see #SOURCE_CLASS_JOYSTICK */ public static final int SOURCE_JOYSTICK = 0x01000000 | SOURCE_CLASS_JOYSTICK; /** * The input source is a device connected through HDMI-based bus. * * The key comes in through HDMI-CEC or MHL signal line, and is treated as if it were * generated by a locally connected DPAD or keyboard. */ public static final int SOURCE_HDMI = 0x02000000 | SOURCE_CLASS_BUTTON; /** * The input source is a sensor associated with the input device. * * @see #SOURCE_CLASS_NONE */ public static final int SOURCE_SENSOR = 0x04000000 | SOURCE_CLASS_NONE; /** * A special input source constant that is used when filtering input devices * to match devices that provide any type of input source. */ public static final int SOURCE_ANY = 0xffffff00; /** @hide */ @IntDef(flag = true, prefix = { "SOURCE_" }, value = { SOURCE_UNKNOWN, SOURCE_KEYBOARD, SOURCE_DPAD, SOURCE_GAMEPAD, SOURCE_TOUCHSCREEN, SOURCE_MOUSE, SOURCE_STYLUS, SOURCE_BLUETOOTH_STYLUS, SOURCE_TRACKBALL, SOURCE_MOUSE_RELATIVE, SOURCE_TOUCHPAD, SOURCE_TOUCH_NAVIGATION, SOURCE_ROTARY_ENCODER, SOURCE_JOYSTICK, SOURCE_HDMI, SOURCE_SENSOR, }) @Retention(RetentionPolicy.SOURCE) @interface Source {} /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_X}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_X} instead. */ @Deprecated public static final int MOTION_RANGE_X = MotionEvent.AXIS_X; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_Y}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_Y} instead. */ @Deprecated public static final int MOTION_RANGE_Y = MotionEvent.AXIS_Y; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_PRESSURE}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_PRESSURE} instead. */ @Deprecated public static final int MOTION_RANGE_PRESSURE = MotionEvent.AXIS_PRESSURE; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_SIZE}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_SIZE} instead. */ @Deprecated public static final int MOTION_RANGE_SIZE = MotionEvent.AXIS_SIZE; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_TOUCH_MAJOR}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_TOUCH_MAJOR} instead. */ @Deprecated public static final int MOTION_RANGE_TOUCH_MAJOR = MotionEvent.AXIS_TOUCH_MAJOR; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_TOUCH_MINOR}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_TOUCH_MINOR} instead. */ @Deprecated public static final int MOTION_RANGE_TOUCH_MINOR = MotionEvent.AXIS_TOUCH_MINOR; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_TOOL_MAJOR}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_TOOL_MAJOR} instead. */ @Deprecated public static final int MOTION_RANGE_TOOL_MAJOR = MotionEvent.AXIS_TOOL_MAJOR; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_TOOL_MINOR}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_TOOL_MINOR} instead. */ @Deprecated public static final int MOTION_RANGE_TOOL_MINOR = MotionEvent.AXIS_TOOL_MINOR; /** * Constant for retrieving the range of values for {@link MotionEvent#AXIS_ORIENTATION}. * * @see #getMotionRange * @deprecated Use {@link MotionEvent#AXIS_ORIENTATION} instead. */ @Deprecated public static final int MOTION_RANGE_ORIENTATION = MotionEvent.AXIS_ORIENTATION; /** * There is no keyboard. */ public static final int KEYBOARD_TYPE_NONE = 0; /** * The keyboard is not fully alphabetic. It may be a numeric keypad or an assortment * of buttons that are not mapped as alphabetic keys suitable for text input. */ public static final int KEYBOARD_TYPE_NON_ALPHABETIC = 1; /** * The keyboard supports a complement of alphabetic keys. */ public static final int KEYBOARD_TYPE_ALPHABETIC = 2; // Cap motion ranges to prevent attacks (b/25637534) private static final int MAX_RANGES = 1000; private static final int VIBRATOR_ID_ALL = -1; public static final @android.annotation.NonNull Parcelable.Creator* Each input device receives a unique id when it is first configured * by the system. The input device id may change when the system is restarted or if the * input device is disconnected, reconnected or reconfigured at any time. * If you require a stable identifier for a device that persists across * boots and reconfigurations, use {@link #getDescriptor()}. *
* * @return The input device id. */ public int getId() { return mId; } /** * The controller number for a given input device. ** Each gamepad or joystick is given a unique, positive controller number when initially * configured by the system. This number may change due to events such as device disconnects / * reconnects or user initiated reassignment. Any change in number will trigger an event that * can be observed by registering an * {@link android.hardware.input.InputManager.InputDeviceListener}. *
** All input devices which are not gamepads or joysticks will be assigned a controller number * of 0. *
* * @return The controller number of the device. */ public int getControllerNumber() { return mControllerNumber; } /** * The set of identifying information for type of input device. This * information can be used by the system to configure appropriate settings * for the device. * * @return The identifier object for this device * @hide */ @TestApi @NonNull public InputDeviceIdentifier getIdentifier() { return mIdentifier; } /** * Gets a generation number for this input device. * The generation number is incremented whenever the device is reconfigured and its * properties may have changed. * * @return The generation number. * * @hide */ public int getGeneration() { return mGeneration; } /** * Gets the vendor id for the given device, if available. ** A vendor id uniquely identifies the company who manufactured the device. A value of 0 will * be assigned where a vendor id is not available. *
* * @return The vendor id of a given device */ public int getVendorId() { return mVendorId; } /** * Gets the product id for the given device, if available. ** A product id uniquely identifies which product within the address space of a given vendor, * identified by the device's vendor id. A value of 0 will be assigned where a product id is * not available. *
* * @return The product id of a given device */ public int getProductId() { return mProductId; } /** * Gets the device bus used by given device, if available. ** The device bus is the communication system used for transferring data * (e.g. USB, Bluetooth etc.). This value comes from the kernel (from input.h). * A value of 0 will be assigned where the device bus is not available. *
* * @return The device bus of a given device * @hide */ public int getDeviceBus() { return mDeviceBus; } /** * Gets the input device descriptor, which is a stable identifier for an input device. ** An input device descriptor uniquely identifies an input device. Its value * is intended to be persistent across system restarts, and should not change even * if the input device is disconnected, reconnected or reconfigured at any time. *
* It is possible for there to be multiple {@link InputDevice} instances that have the * same input device descriptor. This might happen in situations where a single * human input device registers multiple {@link InputDevice} instances (HID collections) * that describe separate features of the device, such as a keyboard that also * has a touchpad. Alternately, it may be that the input devices are simply * indistinguishable, such as two keyboards made by the same manufacturer. *
* The input device descriptor returned by {@link #getDescriptor} should only be * used when an application needs to remember settings associated with a particular * input device. For all other purposes when referring to a logical * {@link InputDevice} instance at runtime use the id returned by {@link #getId()}. *
* * @return The input device descriptor. */ public String getDescriptor() { return mDescriptor; } /** * Returns true if the device is a virtual input device rather than a real one, * such as the virtual keyboard (see {@link KeyCharacterMap#VIRTUAL_KEYBOARD}). ** Virtual input devices are provided to implement system-level functionality * and should not be seen or configured by users. *
* * @return True if the device is virtual. * * @see KeyCharacterMap#VIRTUAL_KEYBOARD */ public boolean isVirtual() { return mId < 0; } /** * Returns true if the device is external (connected to USB or Bluetooth or some other * peripheral bus), otherwise it is built-in. * * @return True if the device is external. */ public boolean isExternal() { return mIsExternal; } /** * Returns true if the device is a full keyboard. * * @return True if the device is a full keyboard. * * @hide */ public boolean isFullKeyboard() { return (mSources & SOURCE_KEYBOARD) == SOURCE_KEYBOARD && mKeyboardType == KEYBOARD_TYPE_ALPHABETIC; } /** * Gets the name of this input device. * @return The input device name. */ public String getName() { return mName; } /** * Gets the input sources supported by this input device as a combined bitfield. * @return The supported input sources. */ public int getSources() { return mSources; } /** * Determines whether the input device supports the given source or sources. * * @param source The input source or sources to check against. This can be a generic device * type such as {@link InputDevice#SOURCE_MOUSE}, a more generic device class, such as * {@link InputDevice#SOURCE_CLASS_POINTER}, or a combination of sources bitwise ORed together. * @return Whether the device can produce all of the given sources. */ public boolean supportsSource(int source) { return (mSources & source) == source; } /** * Gets the keyboard type. * @return The keyboard type. */ public int getKeyboardType() { return mKeyboardType; } /** * Gets the key character map associated with this input device. * @return The key character map. */ public KeyCharacterMap getKeyCharacterMap() { return mKeyCharacterMap; } /** * Returns the keyboard language as an IETF * BCP-47 * conformant tag if available. * * @hide */ @Nullable @TestApi public String getKeyboardLanguageTag() { return mKeyboardLanguageTag; } /** * Returns the keyboard layout type if available. * * @hide */ @Nullable @TestApi public String getKeyboardLayoutType() { return mKeyboardLayoutType; } /** * Gets whether the device is capable of producing the list of keycodes. * * @param keys The list of android keycodes to check for. * @return An array of booleans where each member specifies whether the device is capable of * generating the keycode given by the corresponding value at the same index in the keys array. */ public boolean[] hasKeys(int... keys) { return InputManagerGlobal.getInstance().deviceHasKeys(mId, keys); } /** * Gets the {@link android.view.KeyEvent key code} produced by the given location on a reference * QWERTY keyboard layout. ** This API is useful for querying the physical location of keys that change the character * produced based on the current locale and keyboard layout. *
* The following table provides a non-exhaustive list of examples: *
Active Keyboard Layout | Input Parameter | *Return Value |
---|---|---|
French AZERTY | *{@link KeyEvent#KEYCODE_Q} |
* {@link KeyEvent#KEYCODE_A} |
*
German QWERTZ | *{@link KeyEvent#KEYCODE_Y} |
* {@link KeyEvent#KEYCODE_Z} |
*
US QWERTY | *{@link KeyEvent#KEYCODE_B} |
* {@link KeyEvent#KEYCODE_B} |
*
This behavior is designed to be obtained using the * {@link InputManager#getInputDeviceViewBehavior(int)} API, to allow associating the behavior * with a {@link Context} (since input device is not associated with a context). * The ability to associate the behavior with a context opens capabilities like linking the * behavior to user settings, for example. * * @hide */ @NonNull public ViewBehavior getViewBehavior() { return mViewBehavior; } // Called from native code. @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) private void addMotionRange(int axis, int source, float min, float max, float flat, float fuzz, float resolution) { mMotionRanges.add(new MotionRange(axis, source, min, max, flat, fuzz, resolution)); } // Called from native code. private void setShouldSmoothScroll(boolean shouldSmoothScroll) { mViewBehavior.mShouldSmoothScroll = shouldSmoothScroll; } /** * Returns the Bluetooth address of this input device, if known. * * The returned string is always null if this input device is not connected * via Bluetooth, or if the Bluetooth address of the device cannot be * determined. The returned address will look like: "11:22:33:44:55:66". * @hide */ @RequiresPermission(Manifest.permission.BLUETOOTH) @Nullable public String getBluetoothAddress() { // We query the address via a separate InputManagerGlobal API // instead of pre-populating it in this class to avoid // leaking it to apps that do not have sufficient permissions. return InputManagerGlobal.getInstance() .getInputDeviceBluetoothAddress(mId); } /** * Gets the vibrator service associated with the device, if there is one. * Even if the device does not have a vibrator, the result is never null. * Use {@link Vibrator#hasVibrator} to determine whether a vibrator is * present. * * Note that the vibrator associated with the device may be different from * the system vibrator. To obtain an instance of the system vibrator instead, call * {@link Context#getSystemService} with {@link Context#VIBRATOR_SERVICE} as argument. * * @return The vibrator service associated with the device, never null. * @deprecated Use {@link #getVibratorManager()} to retrieve the default device vibrator. */ @Deprecated public Vibrator getVibrator() { synchronized (mMotionRanges) { if (mVibrator == null) { if (mHasVibrator) { mVibrator = InputManagerGlobal.getInstance() .getInputDeviceVibrator(mId, VIBRATOR_ID_ALL); } else { mVibrator = NullVibrator.getInstance(); } } return mVibrator; } } /** * Gets the vibrator manager associated with the device. * Even if the device does not have a vibrator manager, the result is never null. * Use {@link VibratorManager#getVibratorIds} to determine whether any vibrator is * present. * * @return The vibrator manager associated with the device, never null. */ @NonNull public VibratorManager getVibratorManager() { synchronized (mMotionRanges) { if (mVibratorManager == null) { mVibratorManager = InputManagerGlobal.getInstance() .getInputDeviceVibratorManager(mId); } } return mVibratorManager; } /** * Gets the battery state object associated with the device, if there is one. * Even if the device does not have a battery, the result is never null. * Use {@link BatteryState#isPresent} to determine whether a battery is * present. * * @return The battery object associated with the device, never null. */ @NonNull public BatteryState getBatteryState() { return InputManagerGlobal.getInstance() .getInputDeviceBatteryState(mId, mHasBattery); } /** * Gets the lights manager associated with the device, if there is one. * Even if the device does not have lights, the result is never null. * Use {@link LightsManager#getLights} to determine whether any lights is * present. * * @return The lights manager associated with the device, never null. */ @NonNull public LightsManager getLightsManager() { synchronized (mMotionRanges) { if (mLightsManager == null) { mLightsManager = InputManagerGlobal.getInstance() .getInputDeviceLightsManager(mId); } } return mLightsManager; } /** * Gets the sensor manager service associated with the input device. * Even if the device does not have a sensor, the result is never null. * Use {@link SensorManager#getSensorList} to get a full list of all supported sensors. * * Note that the sensors associated with the device may be different from * the system sensors, as typically they are builtin sensors physically attached to * input devices. * * @return The sensor manager service associated with the device, never null. */ @NonNull public SensorManager getSensorManager() { synchronized (mMotionRanges) { if (mSensorManager == null) { mSensorManager = InputManagerGlobal.getInstance() .getInputDeviceSensorManager(mId); } } return mSensorManager; } /** * Returns true if input device is enabled. * @return Whether the input device is enabled. */ public boolean isEnabled() { return mEnabled; } /** * Enables the input device. * * @hide */ @RequiresPermission(android.Manifest.permission.DISABLE_INPUT_DEVICE) @TestApi public void enable() { InputManagerGlobal.getInstance().enableInputDevice(mId); } /** * Disables the input device. * * @hide */ @RequiresPermission(android.Manifest.permission.DISABLE_INPUT_DEVICE) @TestApi public void disable() { InputManagerGlobal.getInstance().disableInputDevice(mId); } /** * Reports whether the device has a built-in microphone. * @return Whether the device has a built-in microphone. */ public boolean hasMicrophone() { return mHasMicrophone; } /** * Reports whether the device has a button under its touchpad * @return Whether the device has a button under its touchpad * @hide */ public boolean hasButtonUnderPad() { return mHasButtonUnderPad; } /** * Reports whether the device has a sensor. * @return Whether the device has a sensor. * @hide */ public boolean hasSensor() { return mHasSensor; } /** * Reports whether the device has a battery. * @return true if the device has a battery, false otherwise. * @hide */ public boolean hasBattery() { return mHasBattery; } /** * Reports the version of the Universal Stylus Initiative (USI) protocol supported by this * input device. * * @return the supported USI version, or null if the device does not support USI * @see Universal Stylus Initiative * @see InputManagerGlobal#getHostUsiVersion(int) * @hide */ @Nullable public HostUsiVersion getHostUsiVersion() { return mHostUsiVersion.isValid() ? mHostUsiVersion : null; } /** @hide */ @TestApi public int getAssociatedDisplayId() { return mAssociatedDisplayId; } /** * Provides information about the range of values for a particular {@link MotionEvent} axis. * * @see InputDevice#getMotionRange(int) */ public static final class MotionRange { private int mAxis; private int mSource; private float mMin; private float mMax; private float mFlat; private float mFuzz; private float mResolution; private MotionRange(int axis, int source, float min, float max, float flat, float fuzz, float resolution) { mAxis = axis; mSource = source; mMin = min; mMax = max; mFlat = flat; mFuzz = fuzz; mResolution = resolution; } /** * Gets the axis id. * @return The axis id. */ public int getAxis() { return mAxis; } /** * Gets the source for which the axis is defined. * @return The source. */ public int getSource() { return mSource; } /** * Determines whether the event is from the given source. * * @param source The input source to check against. This can be a specific device type, * such as {@link InputDevice#SOURCE_TOUCH_NAVIGATION}, or a more generic device class, * such as {@link InputDevice#SOURCE_CLASS_POINTER}. * @return Whether the event is from the given source. */ public boolean isFromSource(int source) { return (getSource() & source) == source; } /** * Gets the inclusive minimum value for the axis. * @return The inclusive minimum value. */ public float getMin() { return mMin; } /** * Gets the inclusive maximum value for the axis. * @return The inclusive maximum value. */ public float getMax() { return mMax; } /** * Gets the range of the axis (difference between maximum and minimum). * @return The range of values. */ public float getRange() { return mMax - mMin; } /** * Gets the extent of the center flat position with respect to this axis. *
* For example, a flat value of 8 means that the center position is between -8 and +8. * This value is mainly useful for calibrating self-centering devices. *
* @return The extent of the center flat position. */ public float getFlat() { return mFlat; } /** * Gets the error tolerance for input device measurements with respect to this axis. ** For example, a value of 2 indicates that the measured value may be up to +/- 2 units * away from the actual value due to noise and device sensitivity limitations. *
* @return The error tolerance. */ public float getFuzz() { return mFuzz; } /** * Gets the resolution for input device measurements with respect to this axis. * @return The resolution in units per millimeter, or units per radian for rotational axes. */ public float getResolution() { return mResolution; } } /** * Provides information on how views processing {@link MotionEvent}s generated by this input * device should respond to the events. Use {@link InputManager#getInputDeviceViewBehavior(int)} * to get an instance of the view behavior for an input device. * *See an example below how a {@link View} can use this class to determine and apply the * scrolling behavior for a generic {@link MotionEvent}. * *
{@code * public boolean onGenericMotionEvent(MotionEvent event) { * InputManager manager = context.getSystemService(InputManager.class); * ViewBehavior viewBehavior = manager.getInputDeviceViewBehavior(event.getDeviceId()); * // Assume a helper function that tells us which axis to use for scrolling purpose. * int axis = getScrollAxisForGenericMotionEvent(event); * int source = event.getSource(); * * boolean shouldSmoothScroll = * viewBehavior != null && viewBehavior.shouldSmoothScroll(axis, source); * // Proceed to running the scrolling logic... * } * }* * @see InputManager#getInputDeviceViewBehavior(int) */ @FlaggedApi(FLAG_INPUT_DEVICE_VIEW_BEHAVIOR_API) public static final class ViewBehavior { private static final boolean DEFAULT_SHOULD_SMOOTH_SCROLL = false; private final InputDevice mInputDevice; // TODO(b/246946631): implement support for InputDevices to adjust this configuration // by axis and source. When implemented, the axis/source specific config will take // precedence over this global config. /** A global smooth scroll configuration applying to all motion axis and input source. */ private boolean mShouldSmoothScroll = DEFAULT_SHOULD_SMOOTH_SCROLL; /** @hide */ public ViewBehavior(@NonNull InputDevice inputDevice) { mInputDevice = inputDevice; } /** * Returns whether a view should smooth scroll when scrolling due to a {@link MotionEvent} * generated by the input device. * *
Smooth scroll in this case refers to a scroll that animates the transition between * the starting and ending positions of the scroll. When this method returns {@code true}, * views should try to animate a scroll generated by this device at the given axis and with * the given source to produce a good scroll user experience. If this method returns * {@code false}, animating scrolls is not necessary. * *
If the input device does not have a {@link MotionRange} with the provided axis and * source, this method returns {@code false}. * * @param axis the {@link MotionEvent} axis whose value is used to get the scroll extent. * @param source the {@link InputDevice} source from which the {@link MotionEvent} that * triggers the scroll came. * @return {@code true} if smooth scrolling should be used for the scroll, or {@code false} * if smooth scrolling is not necessary, or if the provided axis and source combination * is not available for the input device. */ @FlaggedApi(FLAG_INPUT_DEVICE_VIEW_BEHAVIOR_API) public boolean shouldSmoothScroll(int axis, int source) { // Note: although we currently do not use axis and source in computing the return value, // we will keep the API params to avoid further public API changes when we start // supporting axis/source configuration. Also, having these params lets OEMs provide // their custom implementation of the API that depends on axis and source. // TODO(b/246946631): speed up computation using caching of results. if (mInputDevice.getMotionRange(axis, source) == null) { return false; } return mShouldSmoothScroll; } } @Override public void writeToParcel(Parcel out, int flags) { mKeyCharacterMap.writeToParcel(out, flags); out.writeInt(mId); out.writeInt(mGeneration); out.writeInt(mControllerNumber); out.writeString(mName); out.writeInt(mVendorId); out.writeInt(mProductId); out.writeInt(mDeviceBus); out.writeString(mDescriptor); out.writeInt(mIsExternal ? 1 : 0); out.writeInt(mSources); out.writeInt(mKeyboardType); out.writeString8(mKeyboardLanguageTag); out.writeString8(mKeyboardLayoutType); out.writeInt(mHasVibrator ? 1 : 0); out.writeInt(mHasMicrophone ? 1 : 0); out.writeInt(mHasButtonUnderPad ? 1 : 0); out.writeInt(mHasSensor ? 1 : 0); out.writeInt(mHasBattery ? 1 : 0); mHostUsiVersion.writeToParcel(out, flags); out.writeInt(mAssociatedDisplayId); out.writeInt(mEnabled ? 1 : 0); int numRanges = mMotionRanges.size(); numRanges = numRanges > MAX_RANGES ? MAX_RANGES : numRanges; out.writeInt(numRanges); for (int i = 0; i < numRanges; i++) { MotionRange range = mMotionRanges.get(i); out.writeInt(range.mAxis); out.writeInt(range.mSource); out.writeFloat(range.mMin); out.writeFloat(range.mMax); out.writeFloat(range.mFlat); out.writeFloat(range.mFuzz); out.writeFloat(range.mResolution); } out.writeBoolean(mViewBehavior.mShouldSmoothScroll); } @Override public int describeContents() { return 0; } @Override public String toString() { StringBuilder description = new StringBuilder(); description.append("Input Device ").append(mId).append(": ").append(mName).append("\n"); description.append(" Descriptor: ").append(mDescriptor).append("\n"); description.append(" Generation: ").append(mGeneration).append("\n"); description.append(" Location: ").append(mIsExternal ? "external" : "built-in").append( "\n"); description.append(" Enabled: ").append(isEnabled()).append("\n"); description.append(" Keyboard Type: "); switch (mKeyboardType) { case KEYBOARD_TYPE_NONE: description.append("none"); break; case KEYBOARD_TYPE_NON_ALPHABETIC: description.append("non-alphabetic"); break; case KEYBOARD_TYPE_ALPHABETIC: description.append("alphabetic"); break; } description.append("\n"); description.append(" Has Vibrator: ").append(mHasVibrator).append("\n"); description.append(" Has Sensor: ").append(mHasSensor).append("\n"); description.append(" Has battery: ").append(mHasBattery).append("\n"); description.append(" Has mic: ").append(mHasMicrophone).append("\n"); description.append(" USI Version: ").append(getHostUsiVersion()).append("\n"); if (mKeyboardLanguageTag != null) { description.append(" Keyboard language tag: ").append(mKeyboardLanguageTag).append( "\n"); } if (mKeyboardLayoutType != null) { description.append(" Keyboard layout type: ").append(mKeyboardLayoutType).append("\n"); } description.append(" Sources: 0x").append(Integer.toHexString(mSources)).append(" ("); appendSourceDescriptionIfApplicable(description, SOURCE_KEYBOARD, "keyboard"); appendSourceDescriptionIfApplicable(description, SOURCE_DPAD, "dpad"); appendSourceDescriptionIfApplicable(description, SOURCE_TOUCHSCREEN, "touchscreen"); appendSourceDescriptionIfApplicable(description, SOURCE_MOUSE, "mouse"); appendSourceDescriptionIfApplicable(description, SOURCE_STYLUS, "stylus"); appendSourceDescriptionIfApplicable(description, SOURCE_TRACKBALL, "trackball"); appendSourceDescriptionIfApplicable(description, SOURCE_MOUSE_RELATIVE, "mouse_relative"); appendSourceDescriptionIfApplicable(description, SOURCE_TOUCHPAD, "touchpad"); appendSourceDescriptionIfApplicable(description, SOURCE_JOYSTICK, "joystick"); appendSourceDescriptionIfApplicable(description, SOURCE_GAMEPAD, "gamepad"); description.append(" )\n"); final int numAxes = mMotionRanges.size(); for (int i = 0; i < numAxes; i++) { MotionRange range = mMotionRanges.get(i); description.append(" ").append(MotionEvent.axisToString(range.mAxis)); description.append(": source=0x").append(Integer.toHexString(range.mSource)); description.append(" min=").append(range.mMin); description.append(" max=").append(range.mMax); description.append(" flat=").append(range.mFlat); description.append(" fuzz=").append(range.mFuzz); description.append(" resolution=").append(range.mResolution); description.append("\n"); } return description.toString(); } private void appendSourceDescriptionIfApplicable(StringBuilder description, int source, String sourceName) { if ((mSources & source) == source) { description.append(" "); description.append(sourceName); } } }