/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "AutoBackendTextureRelease.h" #include #include #include #include #include #include #include "renderthread/RenderThread.h" #include "utils/Color.h" #include "utils/PaintUtils.h" using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { AutoBackendTextureRelease::AutoBackendTextureRelease(GrDirectContext* context, AHardwareBuffer* buffer) { AHardwareBuffer_Desc desc; AHardwareBuffer_describe(buffer, &desc); bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT); GrBackendFormat backendFormat; GrBackendApi backend = context->backend(); if (backend == GrBackendApi::kOpenGL) { backendFormat = GrAHardwareBufferUtils::GetGLBackendFormat(context, desc.format, false); mBackendTexture = GrAHardwareBufferUtils::MakeGLBackendTexture(context, buffer, desc.width, desc.height, &mDeleteProc, &mUpdateProc, &mImageCtx, createProtectedImage, backendFormat, false); } else if (backend == GrBackendApi::kVulkan) { backendFormat = GrAHardwareBufferUtils::GetVulkanBackendFormat(context, buffer, desc.format, false); mBackendTexture = GrAHardwareBufferUtils::MakeVulkanBackendTexture(context, buffer, desc.width, desc.height, &mDeleteProc, &mUpdateProc, &mImageCtx, createProtectedImage, backendFormat, false); } else { LOG_ALWAYS_FATAL("Unexpected backend %d", backend); } LOG_ALWAYS_FATAL_IF(!backendFormat.isValid(), __FILE__ " Invalid GrBackendFormat. GrBackendApi==%" PRIu32 ", AHardwareBuffer_Format==%" PRIu32 ".", static_cast(context->backend()), desc.format); LOG_ALWAYS_FATAL_IF(!mBackendTexture.isValid(), __FILE__ " Invalid GrBackendTexture. Width==%" PRIu32 ", height==%" PRIu32 ", protected==%d", desc.width, desc.height, createProtectedImage); } void AutoBackendTextureRelease::unref(bool releaseImage) { if (!RenderThread::isCurrent()) { // EGLImage needs to be destroyed on RenderThread to prevent memory leak. // ~SkImage dtor for both pipelines needs to be invoked on RenderThread, because it is not // thread safe. RenderThread::getInstance().queue().post([this, releaseImage]() { unref(releaseImage); }); return; } if (releaseImage) { mImage.reset(); } mUsageCount--; if (mUsageCount <= 0) { if (mBackendTexture.isValid()) { mDeleteProc(mImageCtx); mBackendTexture = {}; } delete this; } } // releaseProc is invoked by SkImage, when texture is no longer in use. // "releaseContext" contains an "AutoBackendTextureRelease*". static void releaseProc(SkImages::ReleaseContext releaseContext) { AutoBackendTextureRelease* textureRelease = reinterpret_cast(releaseContext); textureRelease->unref(false); } void AutoBackendTextureRelease::makeImage(AHardwareBuffer* buffer, android_dataspace dataspace, GrDirectContext* context) { AHardwareBuffer_Desc desc; AHardwareBuffer_describe(buffer, &desc); SkColorType colorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format); // The following ref will be counteracted by Skia calling releaseProc, either during // BorrowTextureFrom if there is a failure, or later when SkImage is discarded. It must // be called before BorrowTextureFrom, otherwise Skia may remove HWUI's ref on failure. ref(); mImage = SkImages::BorrowTextureFrom( context, mBackendTexture, kTopLeft_GrSurfaceOrigin, colorType, kPremul_SkAlphaType, uirenderer::DataSpaceToColorSpace(dataspace), releaseProc, this); } void AutoBackendTextureRelease::newBufferContent(GrDirectContext* context) { if (mBackendTexture.isValid()) { mUpdateProc(mImageCtx, context); } } void AutoBackendTextureRelease::releaseQueueOwnership(GrDirectContext* context) { if (!context) { return; } LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan); if (mBackendTexture.isValid()) { // Passing in VK_IMAGE_LAYOUT_UNDEFINED means we keep the old layout. skgpu::MutableTextureState newState = skgpu::MutableTextureStates::MakeVulkan( VK_IMAGE_LAYOUT_UNDEFINED, VK_QUEUE_FAMILY_FOREIGN_EXT); // The unref for this ref happens in the releaseProc passed into setBackendTextureState. The // releaseProc callback will be made when the work to set the new state has finished on the // gpu. ref(); // Note that we don't have an explicit call to set the backend texture back onto the // graphics queue when we use the VkImage again. Internally, Skia will notice that the image // is not on the graphics queue and will do the transition automatically. context->setBackendTextureState(mBackendTexture, newState, nullptr, releaseProc, this); } } } /* namespace uirenderer */ } /* namespace android */