/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ProfileData.h" #include "Properties.h" #include namespace android { namespace uirenderer { static const char* JANK_TYPE_NAMES[] = { "Missed Vsync", "High input latency", "Slow UI thread", "Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed", "Frame deadline missed (legacy)"}; // The bucketing algorithm controls so to speak // If a frame is <= to this it goes in bucket 0 static const uint32_t kBucketMinThreshold = 5; // If a frame is > this, start counting in increments of 2ms static const uint32_t kBucket2msIntervals = 32; // If a frame is > this, start counting in increments of 4ms static const uint32_t kBucket4msIntervals = 48; // The interval of the slow frame histogram static const uint32_t kSlowFrameBucketIntervalMs = 50; // The start point of the slow frame bucket in ms static const uint32_t kSlowFrameBucketStartMs = 150; // This will be called every frame, performance sensitive // Uses bit twiddling to avoid branching while achieving the packing desired static uint32_t frameCountIndexForFrameTime(nsecs_t frameTime) { uint32_t index = static_cast(ns2ms(frameTime)); // If index > kBucketMinThreshold mask will be 0xFFFFFFFF as a result // of negating 1 (twos compliment, yaay) else mask will be 0 uint32_t mask = -(index > kBucketMinThreshold); // If index > threshold, this will essentially perform: // amountAboveThreshold = index - threshold; // index = threshold + (amountAboveThreshold / 2) // However if index is <= this will do nothing. It will underflow, do // a right shift by 0 (no-op), then overflow back to the original value index = ((index - kBucket4msIntervals) >> (index > kBucket4msIntervals)) + kBucket4msIntervals; index = ((index - kBucket2msIntervals) >> (index > kBucket2msIntervals)) + kBucket2msIntervals; // If index was < minThreshold at the start of all this it's going to // be a pretty garbage value right now. However, mask is 0 so we'll end // up with the desired result of 0. index = (index - kBucketMinThreshold) & mask; return index; } // Only called when dumping stats, less performance sensitive uint32_t ProfileData::frameTimeForFrameCountIndex(uint32_t index) { index = index + kBucketMinThreshold; if (index > kBucket2msIntervals) { index += (index - kBucket2msIntervals); } if (index > kBucket4msIntervals) { // This works because it was already doubled by the above if // 1 is added to shift slightly more towards the middle of the bucket index += (index - kBucket4msIntervals) + 1; } return index; } uint32_t ProfileData::frameTimeForSlowFrameCountIndex(uint32_t index) { return (index * kSlowFrameBucketIntervalMs) + kSlowFrameBucketStartMs; } void ProfileData::mergeWith(const ProfileData& other) { // Make sure we don't overflow Just In Case uint32_t divider = 0; if (mTotalFrameCount > (1 << 24)) { divider = 4; } for (size_t i = 0; i < other.mJankTypeCounts.size(); i++) { mJankTypeCounts[i] >>= divider; mJankTypeCounts[i] += other.mJankTypeCounts[i]; } for (size_t i = 0; i < other.mFrameCounts.size(); i++) { mFrameCounts[i] >>= divider; mFrameCounts[i] += other.mFrameCounts[i]; } mJankFrameCount >>= divider; mJankFrameCount += other.mJankFrameCount; mJankLegacyFrameCount >>= divider; mJankLegacyFrameCount += other.mJankLegacyFrameCount; mTotalFrameCount >>= divider; mTotalFrameCount += other.mTotalFrameCount; if (mStatStartTime > other.mStatStartTime || mStatStartTime == 0) { mStatStartTime = other.mStatStartTime; } for (size_t i = 0; i < other.mGPUFrameCounts.size(); i++) { mGPUFrameCounts[i] >>= divider; mGPUFrameCounts[i] += other.mGPUFrameCounts[i]; } mPipelineType = other.mPipelineType; } void ProfileData::dump(int fd) const { #ifdef __ANDROID__ dprintf(fd, "\nStats since: %" PRIu64 "ns", mStatStartTime); dprintf(fd, "\nTotal frames rendered: %u", mTotalFrameCount); dprintf(fd, "\nJanky frames: %u (%.2f%%)", mJankFrameCount, mTotalFrameCount == 0 ? 0.0f : (float)mJankFrameCount / (float)mTotalFrameCount * 100.0f); dprintf(fd, "\nJanky frames (legacy): %u (%.2f%%)", mJankLegacyFrameCount, mTotalFrameCount == 0 ? 0.0f : (float)mJankLegacyFrameCount / (float)mTotalFrameCount * 100.0f); dprintf(fd, "\n50th percentile: %ums", findPercentile(50)); dprintf(fd, "\n90th percentile: %ums", findPercentile(90)); dprintf(fd, "\n95th percentile: %ums", findPercentile(95)); dprintf(fd, "\n99th percentile: %ums", findPercentile(99)); for (int i = 0; i < NUM_BUCKETS; i++) { dprintf(fd, "\nNumber %s: %u", JANK_TYPE_NAMES[i], mJankTypeCounts[i]); } dprintf(fd, "\nHISTOGRAM:"); histogramForEach([fd](HistogramEntry entry) { dprintf(fd, " %ums=%u", entry.renderTimeMs, entry.frameCount); }); dprintf(fd, "\n50th gpu percentile: %ums", findGPUPercentile(50)); dprintf(fd, "\n90th gpu percentile: %ums", findGPUPercentile(90)); dprintf(fd, "\n95th gpu percentile: %ums", findGPUPercentile(95)); dprintf(fd, "\n99th gpu percentile: %ums", findGPUPercentile(99)); dprintf(fd, "\nGPU HISTOGRAM:"); histogramGPUForEach([fd](HistogramEntry entry) { dprintf(fd, " %ums=%u", entry.renderTimeMs, entry.frameCount); }); dprintf(fd, "\n"); #endif } uint32_t ProfileData::findPercentile(int percentile) const { int pos = percentile * mTotalFrameCount / 100; int remaining = mTotalFrameCount - pos; for (int i = mSlowFrameCounts.size() - 1; i >= 0; i--) { remaining -= mSlowFrameCounts[i]; if (remaining <= 0) { return (i * kSlowFrameBucketIntervalMs) + kSlowFrameBucketStartMs; } } for (int i = mFrameCounts.size() - 1; i >= 0; i--) { remaining -= mFrameCounts[i]; if (remaining <= 0) { return frameTimeForFrameCountIndex(i); } } return 0; } void ProfileData::reset() { mJankTypeCounts.fill(0); mFrameCounts.fill(0); mGPUFrameCounts.fill(0); mSlowFrameCounts.fill(0); mTotalFrameCount = 0; mJankFrameCount = 0; mJankLegacyFrameCount = 0; mStatStartTime = systemTime(SYSTEM_TIME_MONOTONIC); mPipelineType = Properties::getRenderPipelineType(); } void ProfileData::reportFrame(int64_t duration) { mTotalFrameCount++; uint32_t framebucket = frameCountIndexForFrameTime(duration); if (framebucket <= mFrameCounts.size()) { mFrameCounts[framebucket]++; } else { framebucket = (ns2ms(duration) - kSlowFrameBucketStartMs) / kSlowFrameBucketIntervalMs; framebucket = std::min(framebucket, static_cast(mSlowFrameCounts.size() - 1)); mSlowFrameCounts[framebucket]++; } } void ProfileData::histogramForEach(const std::function& callback) const { for (size_t i = 0; i < mFrameCounts.size(); i++) { callback(HistogramEntry{frameTimeForFrameCountIndex(i), mFrameCounts[i]}); } for (size_t i = 0; i < mSlowFrameCounts.size(); i++) { callback(HistogramEntry{frameTimeForSlowFrameCountIndex(i), mSlowFrameCounts[i]}); } } uint32_t ProfileData::findGPUPercentile(int percentile) const { uint32_t totalGPUFrameCount = 0; // this is usually mTotalFrameCount - 3. for (int i = mGPUFrameCounts.size() - 1; i >= 0; i--) { totalGPUFrameCount += mGPUFrameCounts[i]; } int pos = percentile * totalGPUFrameCount / 100; int remaining = totalGPUFrameCount - pos; for (int i = mGPUFrameCounts.size() - 1; i >= 0; i--) { remaining -= mGPUFrameCounts[i]; if (remaining <= 0) { return GPUFrameTimeForFrameCountIndex(i); } } return 0; } uint32_t ProfileData::GPUFrameTimeForFrameCountIndex(uint32_t index) { return index != 25 ? index + 1 : 4950; } void ProfileData::reportGPUFrame(int64_t duration) { uint32_t index = static_cast(ns2ms(duration)); if (index > 25) { index = 25; } mGPUFrameCounts[index]++; } void ProfileData::histogramGPUForEach(const std::function& callback) const { for (size_t i = 0; i < mGPUFrameCounts.size(); i++) { callback(HistogramEntry{GPUFrameTimeForFrameCountIndex(i), mGPUFrameCounts[i]}); } } } /* namespace uirenderer */ } /* namespace android */