/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TransformCanvas.h" #include "FunctorDrawable.h" #include "HolePunch.h" #include "SkData.h" #include "SkDrawable.h" #include "SkMatrix.h" #include "SkPaint.h" #include "SkRect.h" #include "SkRRect.h" using namespace android::uirenderer::skiapipeline; void TransformCanvas::onDrawAnnotation(const SkRect& rect, const char* key, SkData* value) { if (HOLE_PUNCH_ANNOTATION == key) { auto* rectParams = reinterpret_cast(value->data()); const float radiusX = rectParams[0]; const float radiusY = rectParams[1]; const float alpha = rectParams[2]; SkRRect roundRect = SkRRect::MakeRectXY(rect, radiusX, radiusY); SkPaint paint; paint.setColor(SkColors::kBlack); paint.setBlendMode(mHolePunchBlendMode); paint.setAlphaf(alpha); mWrappedCanvas->drawRRect(roundRect, paint); } } void TransformCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) { // TransformCanvas filters all drawing commands while maintaining the current // clip stack and transformation. We need to draw most SkDrawables, since their // draw calls may call methods that affect the clip stack and transformation. (Any // actual draw commands will then be filtered out.) But FunctorDrawables are used // as leaf nodes which issue self-contained OpenGL/Vulkan commands. These won't // affect the clip stack + transformation, and in some cases cause problems (e.g. if // the surface only has an alpha channel). See b/203960959 const auto* drawableName = drawable->getTypeName(); if (drawableName == nullptr || strcmp(drawableName, FunctorDrawable::TYPE_NAME) != 0) { drawable->draw(this, matrix); } } bool TransformCanvas::onFilter(SkPaint& paint) const { return false; }