/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "SoundPool.h" #include #include namespace android::soundpool { /** * SoundDecoder handles background decoding tasks. */ class SoundDecoder { public: SoundDecoder(SoundManager* soundManager, size_t threads, int32_t threadPriority); ~SoundDecoder(); void loadSound(int32_t soundID) NO_THREAD_SAFETY_ANALYSIS; // uses unique_lock void quit(); private: // The decode thread function. void run(int32_t id) NO_THREAD_SAFETY_ANALYSIS; // uses unique_lock SoundManager* const mSoundManager; // set in constructor, has own lock std::unique_ptr mThreadPool; // set in constructor, has own lock std::mutex mLock; std::condition_variable mQueueSpaceAvailable GUARDED_BY(mLock); std::condition_variable mQueueDataAvailable GUARDED_BY(mLock); std::deque mSoundIDs GUARDED_BY(mLock); bool mQuit GUARDED_BY(mLock) = false; }; } // end namespace android::soundpool