/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #pragma GCC system_header /** * Native input event structures. */ #include #ifdef __linux__ #include #endif #include #include #include #include #include #include #include #include #include #include /* * Additional private constants not defined in ndk/ui/input.h. */ enum { /* This event was generated or modified by accessibility service. */ AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = android::os::IInputConstants::INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT, /* Signifies that the key is being predispatched */ AKEY_EVENT_FLAG_PREDISPATCH = 0x20000000, /* Private control to determine when an app is tracking a key sequence. */ AKEY_EVENT_FLAG_START_TRACKING = 0x40000000, /* Key event is inconsistent with previously sent key events. */ AKEY_EVENT_FLAG_TAINTED = android::os::IInputConstants::INPUT_EVENT_FLAG_TAINTED, }; enum { // AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED is defined in include/android/input.h /** * This flag indicates that the window that received this motion event is partly * or wholly obscured by another visible window above it. This flag is set to true * even if the event did not directly pass through the obscured area. * A security sensitive application can check this flag to identify situations in which * a malicious application may have covered up part of its content for the purpose * of misleading the user or hijacking touches. An appropriate response might be * to drop the suspect touches or to take additional precautions to confirm the user's * actual intent. */ AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED = android::os::IInputConstants::MOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED, AMOTION_EVENT_FLAG_HOVER_EXIT_PENDING = android::os::IInputConstants::MOTION_EVENT_FLAG_HOVER_EXIT_PENDING, /** * This flag indicates that the event has been generated by a gesture generator. It * provides a hint to the GestureDetector to not apply any touch slop. */ AMOTION_EVENT_FLAG_IS_GENERATED_GESTURE = android::os::IInputConstants::MOTION_EVENT_FLAG_IS_GENERATED_GESTURE, /** * This flag indicates that the event will not cause a focus change if it is directed to an * unfocused window, even if it an ACTION_DOWN. This is typically used with pointer * gestures to allow the user to direct gestures to an unfocused window without bringing it * into focus. */ AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE = android::os::IInputConstants::MOTION_EVENT_FLAG_NO_FOCUS_CHANGE, /** * This event was generated or modified by accessibility service. */ AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = android::os::IInputConstants::INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT, AMOTION_EVENT_FLAG_TARGET_ACCESSIBILITY_FOCUS = android::os::IInputConstants::MOTION_EVENT_FLAG_TARGET_ACCESSIBILITY_FOCUS, /* Motion event is inconsistent with previously sent motion events. */ AMOTION_EVENT_FLAG_TAINTED = android::os::IInputConstants::INPUT_EVENT_FLAG_TAINTED, /** Private flag, not used in Java. */ AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION = android::os::IInputConstants::MOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION, /** Private flag, not used in Java. */ AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION = android::os::IInputConstants:: MOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION, /** Mask for all private flags that are not used in Java. */ AMOTION_EVENT_PRIVATE_FLAG_MASK = AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION | AMOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION, }; /** * Allowed VerifiedKeyEvent flags. All other flags from KeyEvent do not get verified. * These values must be kept in sync with VerifiedKeyEvent.java */ constexpr int32_t VERIFIED_KEY_EVENT_FLAGS = AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; /** * Allowed VerifiedMotionEventFlags. All other flags from MotionEvent do not get verified. * These values must be kept in sync with VerifiedMotionEvent.java */ constexpr int32_t VERIFIED_MOTION_EVENT_FLAGS = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED | AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; /** * This flag indicates that the point up event has been canceled. * Typically this is used for palm event when the user has accidental touches. * TODO(b/338143308): Add this to NDK */ constexpr int32_t AMOTION_EVENT_FLAG_CANCELED = android::os::IInputConstants::INPUT_EVENT_FLAG_CANCELED; enum { /* * Indicates that an input device has switches. * This input source flag is hidden from the API because switches are only used by the system * and applications have no way to interact with them. */ AINPUT_SOURCE_SWITCH = 0x80000000, }; enum { /** * Constants for LEDs. Hidden from the API since we don't actually expose a way to interact * with LEDs to developers * * NOTE: If you add LEDs here, you must also add them to InputEventLabels.h */ ALED_NUM_LOCK = 0x00, ALED_CAPS_LOCK = 0x01, ALED_SCROLL_LOCK = 0x02, ALED_COMPOSE = 0x03, ALED_KANA = 0x04, ALED_SLEEP = 0x05, ALED_SUSPEND = 0x06, ALED_MUTE = 0x07, ALED_MISC = 0x08, ALED_MAIL = 0x09, ALED_CHARGING = 0x0a, ALED_CONTROLLER_1 = 0x10, ALED_CONTROLLER_2 = 0x11, ALED_CONTROLLER_3 = 0x12, ALED_CONTROLLER_4 = 0x13, }; /* Maximum number of controller LEDs we support */ #define MAX_CONTROLLER_LEDS 4 /* * Maximum number of pointers supported per motion event. * Smallest number of pointers is 1. * (We want at least 10 but some touch controllers obstensibly configured for 10 pointers * will occasionally emit 11. There is not much harm making this constant bigger.) */ static constexpr size_t MAX_POINTERS = 16; /* * Maximum number of samples supported per motion event. */ #define MAX_SAMPLES UINT16_MAX /* * Maximum pointer id value supported in a motion event. * Smallest pointer id is 0. * (This is limited by our use of BitSet32 to track pointer assignments.) */ #define MAX_POINTER_ID 31 /* * Declare a concrete type for the NDK's input event forward declaration. */ struct AInputEvent { virtual ~AInputEvent() {} bool operator==(const AInputEvent&) const = default; }; /* * Declare a concrete type for the NDK's input device forward declaration. */ struct AInputDevice { virtual ~AInputDevice() { } }; namespace android { class Parcel; /* * Apply the given transform to the point without applying any translation/offset. */ vec2 transformWithoutTranslation(const ui::Transform& transform, const vec2& xy); /* * Transform an angle on the x-y plane. An angle of 0 radians corresponds to "north" or * pointing upwards in the negative Y direction, a positive angle points towards the right, and a * negative angle points towards the left. * * If the angle represents a direction that needs to be preserved, set isDirectional to true to get * an output range of [-pi, pi]. If the angle's direction does not need to be preserved, set * isDirectional to false to get an output range of [-pi/2, pi/2]. */ float transformAngle(const ui::Transform& transform, float angleRadians, bool isDirectional); /** * The type of the InputEvent. * This should have 1:1 correspondence with the values of anonymous enum defined in input.h. */ enum class InputEventType { KEY = AINPUT_EVENT_TYPE_KEY, MOTION = AINPUT_EVENT_TYPE_MOTION, FOCUS = AINPUT_EVENT_TYPE_FOCUS, CAPTURE = AINPUT_EVENT_TYPE_CAPTURE, DRAG = AINPUT_EVENT_TYPE_DRAG, TOUCH_MODE = AINPUT_EVENT_TYPE_TOUCH_MODE, ftl_first = KEY, ftl_last = TOUCH_MODE, }; std::string inputEventSourceToString(int32_t source); bool isFromSource(uint32_t source, uint32_t test); /** * The pointer tool type. */ enum class ToolType { UNKNOWN = AMOTION_EVENT_TOOL_TYPE_UNKNOWN, FINGER = AMOTION_EVENT_TOOL_TYPE_FINGER, STYLUS = AMOTION_EVENT_TOOL_TYPE_STYLUS, MOUSE = AMOTION_EVENT_TOOL_TYPE_MOUSE, ERASER = AMOTION_EVENT_TOOL_TYPE_ERASER, PALM = AMOTION_EVENT_TOOL_TYPE_PALM, ftl_first = UNKNOWN, ftl_last = PALM, }; /** * The state of the key. This should have 1:1 correspondence with the values of anonymous enum * defined in input.h */ enum class KeyState { UNKNOWN = AKEY_STATE_UNKNOWN, UP = AKEY_STATE_UP, DOWN = AKEY_STATE_DOWN, VIRTUAL = AKEY_STATE_VIRTUAL, ftl_first = UNKNOWN, ftl_last = VIRTUAL, }; /** * The keyboard type. This should have 1:1 correspondence with the values of anonymous enum * defined in input.h */ enum class KeyboardType { NONE = AINPUT_KEYBOARD_TYPE_NONE, NON_ALPHABETIC = AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC, ALPHABETIC = AINPUT_KEYBOARD_TYPE_ALPHABETIC, }; bool isStylusToolType(ToolType toolType); struct PointerProperties; bool isStylusEvent(uint32_t source, const std::vector& properties); /* * Flags that flow alongside events in the input dispatch system to help with certain * policy decisions such as waking from device sleep. * * These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java. */ enum { /* These flags originate in RawEvents and are generally set in the key map. * NOTE: If you want a flag to be able to set in a keylayout file, then you must add it to * InputEventLabels.h as well. */ // Indicates that the event should wake the device. POLICY_FLAG_WAKE = 0x00000001, // Indicates that the key is virtual, such as a capacitive button, and should // generate haptic feedback. Virtual keys may be suppressed for some time // after a recent touch to prevent accidental activation of virtual keys adjacent // to the touch screen during an edge swipe. POLICY_FLAG_VIRTUAL = 0x00000002, // Indicates that the key is the special function modifier. POLICY_FLAG_FUNCTION = 0x00000004, // Indicates that the key represents a special gesture that has been detected by // the touch firmware or driver. Causes touch events from the same device to be canceled. // This policy flag prevents key events from changing touch mode state. POLICY_FLAG_GESTURE = 0x00000008, // Indicates that key usage mapping represents a fallback mapping. // Fallback mappings cannot be used to definitively determine whether a device // supports a key code. For example, a HID device can report a key press // as a HID usage code if it is not mapped to any linux key code in the kernel. // However, we cannot know which HID usage codes that device supports from // userspace through the evdev. We can use fallback mappings to convert HID // usage codes to Android key codes without needing to know if a device can // actually report the usage code. POLICY_FLAG_FALLBACK_USAGE_MAPPING = 0x00000010, POLICY_FLAG_RAW_MASK = 0x0000ffff, POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = android::os::IInputConstants::POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, /* These flags are set by the input dispatcher. */ // Indicates that the input event was injected. POLICY_FLAG_INJECTED = 0x01000000, // Indicates that the input event is from a trusted source such as a directly attached // input device or an application with system-wide event injection permission. POLICY_FLAG_TRUSTED = 0x02000000, // Indicates that the input event has passed through an input filter. POLICY_FLAG_FILTERED = 0x04000000, // Disables automatic key repeating behavior. POLICY_FLAG_DISABLE_KEY_REPEAT = 0x08000000, /* These flags are set by the input reader policy as it intercepts each event. */ // Indicates that the device was in an interactive state when the // event was intercepted. POLICY_FLAG_INTERACTIVE = 0x20000000, // Indicates that the event should be dispatched to applications. // The input event should still be sent to the InputDispatcher so that it can see all // input events received include those that it will not deliver. POLICY_FLAG_PASS_TO_USER = 0x40000000, }; /** * Classifications of the current gesture, if available. */ enum class MotionClassification : uint8_t { /** * No classification is available. */ NONE = AMOTION_EVENT_CLASSIFICATION_NONE, /** * Too early to classify the current gesture. Need more events. Look for changes in the * upcoming motion events. */ AMBIGUOUS_GESTURE = AMOTION_EVENT_CLASSIFICATION_AMBIGUOUS_GESTURE, /** * The current gesture likely represents a user intentionally exerting force on the touchscreen. */ DEEP_PRESS = AMOTION_EVENT_CLASSIFICATION_DEEP_PRESS, /** * The current gesture represents the user swiping with two fingers on a touchpad. */ TWO_FINGER_SWIPE = AMOTION_EVENT_CLASSIFICATION_TWO_FINGER_SWIPE, /** * The current gesture represents the user swiping with three or more fingers on a touchpad. * Unlike two-finger swipes, these are only to be handled by the system UI, which is why they * have a separate constant from two-finger swipes. */ MULTI_FINGER_SWIPE = AMOTION_EVENT_CLASSIFICATION_MULTI_FINGER_SWIPE, /** * The current gesture represents the user pinching with two fingers on a touchpad. The gesture * is centered around the current cursor position. */ PINCH = AMOTION_EVENT_CLASSIFICATION_PINCH, }; /** * String representation of MotionClassification */ const char* motionClassificationToString(MotionClassification classification); /** * Portion of FrameMetrics timeline of interest to input code. */ enum GraphicsTimeline : size_t { /** Time when the app sent the buffer to SurfaceFlinger. */ GPU_COMPLETED_TIME = 0, /** Time when the frame was presented on the display */ PRESENT_TIME = 1, /** Total size of the 'GraphicsTimeline' array. Must always be last. */ SIZE = 2 }; /** * Generator of unique numbers used to identify input events. * * Layout of ID: * |--------------------------|---------------------------| * | 2 bits for source | 30 bits for random number | * |--------------------------|---------------------------| */ class IdGenerator { private: static constexpr uint32_t SOURCE_SHIFT = 30; public: // Used to divide integer space to ensure no conflict among these sources./ enum class Source : int32_t { INPUT_READER = static_cast(0x0u << SOURCE_SHIFT), INPUT_DISPATCHER = static_cast(0x1u << SOURCE_SHIFT), OTHER = static_cast(0x3u << SOURCE_SHIFT), // E.g. app injected events }; IdGenerator(Source source); int32_t nextId() const; // Extract source from given id. static inline Source getSource(int32_t id) { return static_cast(SOURCE_MASK & id); } private: const Source mSource; static constexpr int32_t SOURCE_MASK = static_cast(0x3u << SOURCE_SHIFT); }; /** * Invalid value for cursor position. Used for non-mouse events, tests and injected events. Don't * use it for direct comparison with any other value, because NaN isn't equal to itself according to * IEEE 754. Use isnan() instead to check if a cursor position is valid. */ constexpr float AMOTION_EVENT_INVALID_CURSOR_POSITION = std::numeric_limits::quiet_NaN(); /* * Pointer coordinate data. */ struct PointerCoords { enum { MAX_AXES = 30 }; // 30 so that sizeof(PointerCoords) == 136 // Bitfield of axes that are present in this structure. uint64_t bits __attribute__((aligned(8))); // Values of axes that are stored in this structure packed in order by axis id // for each axis that is present in the structure according to 'bits'. std::array values; // Whether these coordinate data were generated by resampling. bool isResampled; static_assert(sizeof(bool) == 1); // Ensure padding is correctly sized. uint8_t empty[7]; inline void clear() { BitSet64::clear(bits); isResampled = false; } bool isEmpty() const { return BitSet64::isEmpty(bits); } float getAxisValue(int32_t axis) const; status_t setAxisValue(int32_t axis, float value); // Scale the pointer coordinates according to a global scale and a // window scale. The global scale will be applied to TOUCH/TOOL_MAJOR/MINOR // axes, however the window scaling will not. void scale(float globalScale, float windowXScale, float windowYScale); inline float getX() const { return getAxisValue(AMOTION_EVENT_AXIS_X); } inline float getY() const { return getAxisValue(AMOTION_EVENT_AXIS_Y); } vec2 getXYValue() const { return vec2(getX(), getY()); } status_t readFromParcel(Parcel* parcel); status_t writeToParcel(Parcel* parcel) const; bool operator==(const PointerCoords& other) const; inline bool operator!=(const PointerCoords& other) const { return !(*this == other); } inline void copyFrom(const PointerCoords& other) { *this = other; } PointerCoords& operator=(const PointerCoords&) = default; private: void tooManyAxes(int axis); }; /* * Pointer property data. */ struct PointerProperties { // The id of the pointer. int32_t id; // The pointer tool type. ToolType toolType; inline void clear() { id = -1; toolType = ToolType::UNKNOWN; } bool operator==(const PointerProperties& other) const = default; inline bool operator!=(const PointerProperties& other) const { return !(*this == other); } PointerProperties& operator=(const PointerProperties&) = default; }; std::ostream& operator<<(std::ostream& out, const PointerProperties& properties); // TODO(b/211379801) : Use a strong type from ftl/mixins.h instead using DeviceId = int32_t; /* * Input events. */ class InputEvent : public AInputEvent { public: virtual ~InputEvent() { } virtual InputEventType getType() const = 0; inline int32_t getId() const { return mId; } inline DeviceId getDeviceId() const { return mDeviceId; } inline uint32_t getSource() const { return mSource; } inline void setSource(uint32_t source) { mSource = source; } inline ui::LogicalDisplayId getDisplayId() const { return mDisplayId; } inline void setDisplayId(ui::LogicalDisplayId displayId) { mDisplayId = displayId; } inline std::array getHmac() const { return mHmac; } static int32_t nextId(); bool operator==(const InputEvent&) const = default; protected: void initialize(int32_t id, DeviceId deviceId, uint32_t source, ui::LogicalDisplayId displayId, std::array hmac); void initialize(const InputEvent& from); int32_t mId; DeviceId mDeviceId; uint32_t mSource; ui::LogicalDisplayId mDisplayId{ui::LogicalDisplayId::INVALID}; std::array mHmac; }; std::ostream& operator<<(std::ostream& out, const InputEvent& event); /* * Key events. */ class KeyEvent : public InputEvent { public: virtual ~KeyEvent() { } InputEventType getType() const override { return InputEventType::KEY; } inline int32_t getAction() const { return mAction; } inline int32_t getFlags() const { return mFlags; } inline void setFlags(int32_t flags) { mFlags = flags; } inline int32_t getKeyCode() const { return mKeyCode; } inline int32_t getScanCode() const { return mScanCode; } inline int32_t getMetaState() const { return mMetaState; } inline int32_t getRepeatCount() const { return mRepeatCount; } inline nsecs_t getDownTime() const { return mDownTime; } inline nsecs_t getEventTime() const { return mEventTime; } static const char* getLabel(int32_t keyCode); static std::optional getKeyCodeFromLabel(const char* label); void initialize(int32_t id, DeviceId deviceId, uint32_t source, ui::LogicalDisplayId displayId, std::array hmac, int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime); void initialize(const KeyEvent& from); static const char* actionToString(int32_t action); bool operator==(const KeyEvent&) const = default; protected: int32_t mAction; int32_t mFlags; int32_t mKeyCode; int32_t mScanCode; int32_t mMetaState; int32_t mRepeatCount; nsecs_t mDownTime; nsecs_t mEventTime; }; std::ostream& operator<<(std::ostream& out, const KeyEvent& event); /* * Motion events. */ class MotionEvent : public InputEvent { public: virtual ~MotionEvent() { } InputEventType getType() const override { return InputEventType::MOTION; } inline int32_t getAction() const { return mAction; } static int32_t getActionMasked(int32_t action) { return action & AMOTION_EVENT_ACTION_MASK; } inline int32_t getActionMasked() const { return getActionMasked(mAction); } static uint8_t getActionIndex(int32_t action) { return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; } inline int32_t getActionIndex() const { return getActionIndex(mAction); } inline void setAction(int32_t action) { mAction = action; } inline int32_t getFlags() const { return mFlags; } inline void setFlags(int32_t flags) { mFlags = flags; } inline int32_t getEdgeFlags() const { return mEdgeFlags; } inline void setEdgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; } inline int32_t getMetaState() const { return mMetaState; } inline void setMetaState(int32_t metaState) { mMetaState = metaState; } inline int32_t getButtonState() const { return mButtonState; } inline void setButtonState(int32_t buttonState) { mButtonState = buttonState; } inline MotionClassification getClassification() const { return mClassification; } inline int32_t getActionButton() const { return mActionButton; } inline void setActionButton(int32_t button) { mActionButton = button; } inline const ui::Transform& getTransform() const { return mTransform; } std::optional getSurfaceRotation() const; inline float getXPrecision() const { return mXPrecision; } inline float getYPrecision() const { return mYPrecision; } inline float getRawXCursorPosition() const { return mRawXCursorPosition; } float getXCursorPosition() const; inline float getRawYCursorPosition() const { return mRawYCursorPosition; } float getYCursorPosition() const; void setCursorPosition(float x, float y); inline const ui::Transform& getRawTransform() const { return mRawTransform; } static inline bool isValidCursorPosition(float x, float y) { return !isnan(x) && !isnan(y); } inline nsecs_t getDownTime() const { return mDownTime; } inline void setDownTime(nsecs_t downTime) { mDownTime = downTime; } inline size_t getPointerCount() const { return mPointerProperties.size(); } inline const PointerProperties* getPointerProperties(size_t pointerIndex) const { return &mPointerProperties[pointerIndex]; } inline int32_t getPointerId(size_t pointerIndex) const { return mPointerProperties[pointerIndex].id; } inline ToolType getToolType(size_t pointerIndex) const { return mPointerProperties[pointerIndex].toolType; } inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; } /** * The actual raw pointer coords: whatever comes from the input device without any external * transforms applied. */ const PointerCoords* getRawPointerCoords(size_t pointerIndex) const; /** * This is the raw axis value. However, for X/Y axes, this currently applies a "compat-raw" * transform because many apps (incorrectly) assumed that raw == oriented-screen-space. * "compat raw" is raw coordinates with screen rotation applied. */ float getRawAxisValue(int32_t axis, size_t pointerIndex) const; inline float getRawX(size_t pointerIndex) const { return getRawAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex); } inline float getRawY(size_t pointerIndex) const { return getRawAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex); } float getAxisValue(int32_t axis, size_t pointerIndex) const; /** * Get the X coordinate of the latest sample in this MotionEvent for pointer 'pointerIndex'. * Identical to calling getHistoricalX(pointerIndex, getHistorySize()). */ inline float getX(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex); } /** * Get the Y coordinate of the latest sample in this MotionEvent for pointer 'pointerIndex'. * Identical to calling getHistoricalX(pointerIndex, getHistorySize()). */ inline float getY(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex); } inline float getPressure(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pointerIndex); } inline float getSize(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_SIZE, pointerIndex); } inline float getTouchMajor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex); } inline float getTouchMinor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex); } inline float getToolMajor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex); } inline float getToolMinor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex); } inline float getOrientation(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex); } inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; } inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const { return mSampleEventTimes[historicalIndex]; } /** * The actual raw pointer coords: whatever comes from the input device without any external * transforms applied. */ const PointerCoords* getHistoricalRawPointerCoords( size_t pointerIndex, size_t historicalIndex) const; /** * This is the raw axis value. However, for X/Y axes, this currently applies a "compat-raw" * transform because many apps (incorrectly) assumed that raw == oriented-screen-space. * "compat raw" is raw coordinates with screen rotation applied. */ float getHistoricalRawAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const; inline float getHistoricalRawX(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalRawAxisValue( AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex); } inline float getHistoricalRawY(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalRawAxisValue( AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex); } float getHistoricalAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const; inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex); } inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex); } inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_PRESSURE, pointerIndex, historicalIndex); } inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_SIZE, pointerIndex, historicalIndex); } inline float getHistoricalTouchMajor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex, historicalIndex); } inline float getHistoricalTouchMinor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex, historicalIndex); } inline float getHistoricalToolMajor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex, historicalIndex); } inline float getHistoricalToolMinor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex, historicalIndex); } inline float getHistoricalOrientation(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex, historicalIndex); } inline bool isResampled(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalRawPointerCoords(pointerIndex, historicalIndex)->isResampled; } ssize_t findPointerIndex(int32_t pointerId) const; void initialize(int32_t id, DeviceId deviceId, uint32_t source, ui::LogicalDisplayId displayId, std::array hmac, int32_t action, int32_t actionButton, int32_t flags, int32_t edgeFlags, int32_t metaState, int32_t buttonState, MotionClassification classification, const ui::Transform& transform, float xPrecision, float yPrecision, float rawXCursorPosition, float rawYCursorPosition, const ui::Transform& rawTransform, nsecs_t downTime, nsecs_t eventTime, size_t pointerCount, const PointerProperties* pointerProperties, const PointerCoords* pointerCoords); void copyFrom(const MotionEvent* other, bool keepHistory); // Initialize this event by keeping only the pointers from "other" that are in splitPointerIds. void splitFrom(const MotionEvent& other, std::bitset splitPointerIds, int32_t newEventId); void addSample( nsecs_t eventTime, const PointerCoords* pointerCoords); void offsetLocation(float xOffset, float yOffset); /** * Get the X offset of this motion event relative to the origin of the raw coordinate space. * * In practice, this is the delta that was added to the raw screen coordinates (i.e. in logical * display space) to adjust for the absolute position of the containing windows and views. */ float getRawXOffset() const; /** * Get the Y offset of this motion event relative to the origin of the raw coordinate space. * * In practice, this is the delta that was added to the raw screen coordinates (i.e. in logical * display space) to adjust for the absolute position of the containing windows and views. */ float getRawYOffset() const; void scale(float globalScaleFactor); // Set 3x3 perspective matrix transformation. // Matrix is in row-major form and compatible with SkMatrix. void transform(const std::array& matrix); // Apply 3x3 perspective matrix transformation only to content (do not modify mTransform). // Matrix is in row-major form and compatible with SkMatrix. void applyTransform(const std::array& matrix); status_t readFromParcel(Parcel* parcel); status_t writeToParcel(Parcel* parcel) const; static bool isTouchEvent(uint32_t source, int32_t action); inline bool isTouchEvent() const { return isTouchEvent(mSource, mAction); } // Low-level accessors. inline const PointerProperties* getPointerProperties() const { return mPointerProperties.data(); } inline const nsecs_t* getSampleEventTimes() const { return mSampleEventTimes.data(); } inline const PointerCoords* getSamplePointerCoords() const { return mSamplePointerCoords.data(); } static const char* getLabel(int32_t axis); static std::optional getAxisFromLabel(const char* label); static std::string actionToString(int32_t action); static std::tuple, std::vector> split(int32_t action, int32_t flags, int32_t historySize, const std::vector&, const std::vector&, std::bitset splitPointerIds); // MotionEvent will transform various axes in different ways, based on the source. For // example, the x and y axes will not have any offsets/translations applied if it comes from a // relative mouse device (since SOURCE_RELATIVE_MOUSE is a non-pointer source). These methods // are used to apply these transformations for different axes. static vec2 calculateTransformedXY(uint32_t source, const ui::Transform&, const vec2& xy); static float calculateTransformedAxisValue(int32_t axis, uint32_t source, int32_t flags, const ui::Transform&, const PointerCoords&); static void calculateTransformedCoordsInPlace(PointerCoords& coords, uint32_t source, int32_t flags, const ui::Transform&); static PointerCoords calculateTransformedCoords(uint32_t source, int32_t flags, const ui::Transform&, const PointerCoords&); // The rounding precision for transformed motion events. static constexpr float ROUNDING_PRECISION = 0.001f; bool operator==(const MotionEvent&) const; inline bool operator!=(const MotionEvent& o) const { return !(*this == o); }; protected: int32_t mAction; int32_t mActionButton; int32_t mFlags; int32_t mEdgeFlags; int32_t mMetaState; int32_t mButtonState; MotionClassification mClassification; ui::Transform mTransform; float mXPrecision; float mYPrecision; float mRawXCursorPosition; float mRawYCursorPosition; ui::Transform mRawTransform; nsecs_t mDownTime; std::vector mPointerProperties; std::vector mSampleEventTimes; std::vector mSamplePointerCoords; }; std::ostream& operator<<(std::ostream& out, const MotionEvent& event); /* * Focus events. */ class FocusEvent : public InputEvent { public: virtual ~FocusEvent() {} InputEventType getType() const override { return InputEventType::FOCUS; } inline bool getHasFocus() const { return mHasFocus; } void initialize(int32_t id, bool hasFocus); void initialize(const FocusEvent& from); protected: bool mHasFocus; }; /* * Capture events. */ class CaptureEvent : public InputEvent { public: virtual ~CaptureEvent() {} InputEventType getType() const override { return InputEventType::CAPTURE; } inline bool getPointerCaptureEnabled() const { return mPointerCaptureEnabled; } void initialize(int32_t id, bool pointerCaptureEnabled); void initialize(const CaptureEvent& from); protected: bool mPointerCaptureEnabled; }; /* * Drag events. */ class DragEvent : public InputEvent { public: virtual ~DragEvent() {} InputEventType getType() const override { return InputEventType::DRAG; } inline bool isExiting() const { return mIsExiting; } inline float getX() const { return mX; } inline float getY() const { return mY; } void initialize(int32_t id, float x, float y, bool isExiting); void initialize(const DragEvent& from); protected: bool mIsExiting; float mX, mY; }; /* * Touch mode events. */ class TouchModeEvent : public InputEvent { public: virtual ~TouchModeEvent() {} InputEventType getType() const override { return InputEventType::TOUCH_MODE; } inline bool isInTouchMode() const { return mIsInTouchMode; } void initialize(int32_t id, bool isInTouchMode); void initialize(const TouchModeEvent& from); protected: bool mIsInTouchMode; }; /** * Base class for verified events. * Do not create a VerifiedInputEvent explicitly. * Use helper functions to create them from InputEvents. */ struct __attribute__((__packed__)) VerifiedInputEvent { enum class Type : int32_t { KEY = AINPUT_EVENT_TYPE_KEY, MOTION = AINPUT_EVENT_TYPE_MOTION, }; Type type; DeviceId deviceId; nsecs_t eventTimeNanos; uint32_t source; ui::LogicalDisplayId displayId; }; /** * Same as KeyEvent, but only contains the data that can be verified. * If you update this class, you must also update VerifiedKeyEvent.java */ struct __attribute__((__packed__)) VerifiedKeyEvent : public VerifiedInputEvent { int32_t action; int32_t flags; nsecs_t downTimeNanos; int32_t keyCode; int32_t scanCode; int32_t metaState; int32_t repeatCount; }; /** * Same as MotionEvent, but only contains the data that can be verified. * If you update this class, you must also update VerifiedMotionEvent.java */ struct __attribute__((__packed__)) VerifiedMotionEvent : public VerifiedInputEvent { float rawX; float rawY; int32_t actionMasked; int32_t flags; nsecs_t downTimeNanos; int32_t metaState; int32_t buttonState; }; VerifiedKeyEvent verifiedKeyEventFromKeyEvent(const KeyEvent& event); VerifiedMotionEvent verifiedMotionEventFromMotionEvent(const MotionEvent& event); /* * Input event factory. */ class InputEventFactoryInterface { protected: virtual ~InputEventFactoryInterface() { } public: InputEventFactoryInterface() { } virtual KeyEvent* createKeyEvent() = 0; virtual MotionEvent* createMotionEvent() = 0; virtual FocusEvent* createFocusEvent() = 0; virtual CaptureEvent* createCaptureEvent() = 0; virtual DragEvent* createDragEvent() = 0; virtual TouchModeEvent* createTouchModeEvent() = 0; }; /* * A simple input event factory implementation that uses a single preallocated instance * of each type of input event that are reused for each request. */ class PreallocatedInputEventFactory : public InputEventFactoryInterface { public: PreallocatedInputEventFactory() { } virtual ~PreallocatedInputEventFactory() { } virtual KeyEvent* createKeyEvent() override { return &mKeyEvent; } virtual MotionEvent* createMotionEvent() override { return &mMotionEvent; } virtual FocusEvent* createFocusEvent() override { return &mFocusEvent; } virtual CaptureEvent* createCaptureEvent() override { return &mCaptureEvent; } virtual DragEvent* createDragEvent() override { return &mDragEvent; } virtual TouchModeEvent* createTouchModeEvent() override { return &mTouchModeEvent; } private: KeyEvent mKeyEvent; MotionEvent mMotionEvent; FocusEvent mFocusEvent; CaptureEvent mCaptureEvent; DragEvent mDragEvent; TouchModeEvent mTouchModeEvent; }; /* * An input event factory implementation that maintains a pool of input events. */ class PooledInputEventFactory : public InputEventFactoryInterface { public: explicit PooledInputEventFactory(size_t maxPoolSize = 20); virtual ~PooledInputEventFactory(); virtual KeyEvent* createKeyEvent() override; virtual MotionEvent* createMotionEvent() override; virtual FocusEvent* createFocusEvent() override; virtual CaptureEvent* createCaptureEvent() override; virtual DragEvent* createDragEvent() override; virtual TouchModeEvent* createTouchModeEvent() override; void recycle(InputEvent* event); private: const size_t mMaxPoolSize; std::queue> mKeyEventPool; std::queue> mMotionEventPool; std::queue> mFocusEventPool; std::queue> mCaptureEventPool; std::queue> mDragEventPool; std::queue> mTouchModeEventPool; }; /** * An input event factory implementation that simply creates the input events on the heap, when * needed. The caller is responsible for destroying the returned references. * It is recommended that the caller wrap these return values into std::unique_ptr. */ class DynamicInputEventFactory : public InputEventFactoryInterface { public: explicit DynamicInputEventFactory(){}; ~DynamicInputEventFactory(){}; KeyEvent* createKeyEvent() override { return new KeyEvent(); }; MotionEvent* createMotionEvent() override { return new MotionEvent(); }; FocusEvent* createFocusEvent() override { return new FocusEvent(); }; CaptureEvent* createCaptureEvent() override { return new CaptureEvent(); }; DragEvent* createDragEvent() override { return new DragEvent(); }; TouchModeEvent* createTouchModeEvent() override { return new TouchModeEvent(); }; }; /* * Describes a unique request to enable or disable Pointer Capture. */ struct PointerCaptureRequest { public: inline PointerCaptureRequest() : window(), seq(0) {} inline PointerCaptureRequest(sp window, uint32_t seq) : window(window), seq(seq) {} inline bool operator==(const PointerCaptureRequest& other) const { return window == other.window && seq == other.seq; } inline bool isEnable() const { return window != nullptr; } // The requesting window. // If the request is to enable the capture, this is the input token of the window that requested // pointer capture. Otherwise, this is nullptr. sp window; // The sequence number for the request. uint32_t seq; }; /* Pointer icon styles. * Must match the definition in android.view.PointerIcon. * * Due to backwards compatibility and public api constraints, this is a duplicate (but type safe) * definition of PointerIcon.java. */ enum class PointerIconStyle : int32_t { TYPE_CUSTOM = static_cast(::android::os::PointerIconType::CUSTOM), TYPE_NULL = static_cast(::android::os::PointerIconType::TYPE_NULL), TYPE_NOT_SPECIFIED = static_cast(::android::os::PointerIconType::NOT_SPECIFIED), TYPE_ARROW = static_cast(::android::os::PointerIconType::ARROW), TYPE_CONTEXT_MENU = static_cast(::android::os::PointerIconType::CONTEXT_MENU), TYPE_HAND = static_cast(::android::os::PointerIconType::HAND), TYPE_HELP = static_cast(::android::os::PointerIconType::HELP), TYPE_WAIT = static_cast(::android::os::PointerIconType::WAIT), TYPE_CELL = static_cast(::android::os::PointerIconType::CELL), TYPE_CROSSHAIR = static_cast(::android::os::PointerIconType::CROSSHAIR), TYPE_TEXT = static_cast(::android::os::PointerIconType::TEXT), TYPE_VERTICAL_TEXT = static_cast(::android::os::PointerIconType::VERTICAL_TEXT), TYPE_ALIAS = static_cast(::android::os::PointerIconType::ALIAS), TYPE_COPY = static_cast(::android::os::PointerIconType::COPY), TYPE_NO_DROP = static_cast(::android::os::PointerIconType::NO_DROP), TYPE_ALL_SCROLL = static_cast(::android::os::PointerIconType::ALL_SCROLL), TYPE_HORIZONTAL_DOUBLE_ARROW = static_cast(::android::os::PointerIconType::HORIZONTAL_DOUBLE_ARROW), TYPE_VERTICAL_DOUBLE_ARROW = static_cast(::android::os::PointerIconType::VERTICAL_DOUBLE_ARROW), TYPE_TOP_RIGHT_DOUBLE_ARROW = static_cast(::android::os::PointerIconType::TOP_RIGHT_DOUBLE_ARROW), TYPE_TOP_LEFT_DOUBLE_ARROW = static_cast(::android::os::PointerIconType::TOP_LEFT_DOUBLE_ARROW), TYPE_ZOOM_IN = static_cast(::android::os::PointerIconType::ZOOM_IN), TYPE_ZOOM_OUT = static_cast(::android::os::PointerIconType::ZOOM_OUT), TYPE_GRAB = static_cast(::android::os::PointerIconType::GRAB), TYPE_GRABBING = static_cast(::android::os::PointerIconType::GRABBING), TYPE_HANDWRITING = static_cast(::android::os::PointerIconType::HANDWRITING), TYPE_SPOT_HOVER = static_cast(::android::os::PointerIconType::SPOT_HOVER), TYPE_SPOT_TOUCH = static_cast(::android::os::PointerIconType::SPOT_TOUCH), TYPE_SPOT_ANCHOR = static_cast(::android::os::PointerIconType::SPOT_ANCHOR), }; } // namespace android