/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #pragma GCC system_header /** * Native input transport. * * The InputChannel provides a mechanism for exchanging InputMessage structures across processes. * * The InputPublisher and InputConsumer each handle one end-point of an input channel. * The InputPublisher is used by the input dispatcher to send events to the application. * The InputConsumer is used by the application to receive events from the input dispatcher. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { class Parcel; /* * Intermediate representation used to send input events and related signals. * * Note that this structure is used for IPCs so its layout must be identical * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp. * * Since the struct must be aligned to an 8-byte boundary, there could be uninitialized bytes * in-between the defined fields. This padding data should be explicitly accounted for by adding * "empty" fields into the struct. This data is memset to zero before sending the struct across * the socket. Adding the explicit fields ensures that the memset is not optimized away by the * compiler. When a new field is added to the struct, the corresponding change * in StructLayout_test should be made. */ struct InputMessage { enum class Type : uint32_t { KEY, MOTION, FINISHED, FOCUS, CAPTURE, DRAG, TIMELINE, TOUCH_MODE, ftl_last = TOUCH_MODE }; struct Header { Type type; // 4 bytes uint32_t seq; } header; // For keys and motions, rely on the fact that std::array takes up exactly as much space // as the underlying data. This is not guaranteed by C++, but it simplifies the conversions. static_assert(sizeof(std::array) == 32); // For bool values, rely on the fact that they take up exactly one byte. This is not guaranteed // by C++ and is implementation-dependent, but it simplifies the conversions. static_assert(sizeof(bool) == 1); // Body *must* be 8 byte aligned. union Body { struct Key { int32_t eventId; uint32_t empty1; nsecs_t eventTime __attribute__((aligned(8))); int32_t deviceId; int32_t source; int32_t displayId; std::array hmac; int32_t action; int32_t flags; int32_t keyCode; int32_t scanCode; int32_t metaState; int32_t repeatCount; uint32_t empty2; nsecs_t downTime __attribute__((aligned(8))); inline size_t size() const { return sizeof(Key); } } key; struct Motion { int32_t eventId; uint32_t pointerCount; nsecs_t eventTime __attribute__((aligned(8))); int32_t deviceId; int32_t source; int32_t displayId; std::array hmac; int32_t action; int32_t actionButton; int32_t flags; int32_t metaState; int32_t buttonState; MotionClassification classification; // base type: uint8_t uint8_t empty2[3]; // 3 bytes to fill gap created by classification int32_t edgeFlags; nsecs_t downTime __attribute__((aligned(8))); float dsdx; // Begin window transform float dtdx; // float dtdy; // float dsdy; // float tx; // float ty; // End window transform float xPrecision; float yPrecision; float xCursorPosition; float yCursorPosition; float dsdxRaw; // Begin raw transform float dtdxRaw; // float dtdyRaw; // float dsdyRaw; // float txRaw; // float tyRaw; // End raw transform /** * The "pointers" field must be the last field of the struct InputMessage. * When we send the struct InputMessage across the socket, we are not * writing the entire "pointers" array, but only the pointerCount portion * of it as an optimization. Adding a field after "pointers" would break this. */ struct Pointer { PointerProperties properties; PointerCoords coords; } pointers[MAX_POINTERS] __attribute__((aligned(8))); int32_t getActionId() const { uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; return pointers[index].properties.id; } inline size_t size() const { return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS + sizeof(Pointer) * pointerCount; } } motion; struct Finished { bool handled; uint8_t empty[7]; nsecs_t consumeTime; // The time when the event was consumed by the receiving end inline size_t size() const { return sizeof(Finished); } } finished; struct Focus { int32_t eventId; // The following 2 fields take up 4 bytes total bool hasFocus; uint8_t empty[3]; inline size_t size() const { return sizeof(Focus); } } focus; struct Capture { int32_t eventId; bool pointerCaptureEnabled; uint8_t empty[3]; inline size_t size() const { return sizeof(Capture); } } capture; struct Drag { int32_t eventId; float x; float y; bool isExiting; uint8_t empty[3]; inline size_t size() const { return sizeof(Drag); } } drag; struct Timeline { int32_t eventId; uint32_t empty; std::array graphicsTimeline; inline size_t size() const { return sizeof(Timeline); } } timeline; struct TouchMode { int32_t eventId; // The following 2 fields take up 4 bytes total bool isInTouchMode; uint8_t empty[3]; inline size_t size() const { return sizeof(TouchMode); } } touchMode; } __attribute__((aligned(8))) body; bool isValid(size_t actualSize) const; size_t size() const; void getSanitizedCopy(InputMessage* msg) const; }; /* * An input channel consists of a local unix domain socket used to send and receive * input messages across processes. Each channel has a descriptive name for debugging purposes. * * Each endpoint has its own InputChannel object that specifies its file descriptor. * For parceling, this relies on android::os::InputChannelCore, defined in aidl. * * The input channel is closed when all references to it are released. */ class InputChannel : private android::os::InputChannelCore { public: static std::unique_ptr create(android::os::InputChannelCore&& parceledChannel); ~InputChannel(); /** * Create a pair of input channels. * The two returned input channels are equivalent, and are labeled as "server" and "client" * for convenience. The two input channels share the same token. * * Return OK on success. */ static status_t openInputChannelPair(const std::string& name, std::unique_ptr& outServerChannel, std::unique_ptr& outClientChannel); inline std::string getName() const { return name; } inline int getFd() const { return fd.get(); } /* Send a message to the other endpoint. * * If the channel is full then the message is guaranteed not to have been sent at all. * Try again after the consumer has sent a finished signal indicating that it has * consumed some of the pending messages from the channel. * * Return OK on success. * Return WOULD_BLOCK if the channel is full. * Return DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t sendMessage(const InputMessage* msg); /* Receive a message sent by the other endpoint. * * If there is no message present, try again after poll() indicates that the fd * is readable. * * Return OK on success. * Return WOULD_BLOCK if there is no message present. * Return DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t receiveMessage(InputMessage* msg); /* Tells whether there is a message in the channel available to be received. * * This is only a performance hint and may return false negative results. Clients should not * rely on availability of the message based on the return value. */ bool probablyHasInput() const; /* Wait until there is a message in the channel. * * The |timeout| specifies how long to block waiting for an input event to appear. Negative * values are not allowed. * * In some cases returning before timeout expiration can happen without a message available. * This could happen after the channel was closed on the other side. Another possible reason * is incorrect setup of the channel. */ void waitForMessage(std::chrono::milliseconds timeout) const; /* Return a new object that has a duplicate of this channel's fd. */ std::unique_ptr dup() const; void copyTo(android::os::InputChannelCore& outChannel) const; /** * Similar to "copyTo", but it takes ownership of the provided InputChannel (and after this is * called, it destroys it). * @param from the InputChannel that should be converted to InputChannelCore * @param outChannel the pre-allocated InputChannelCore to which to transfer the 'from' channel */ static void moveChannel(std::unique_ptr from, android::os::InputChannelCore& outChannel); /** * The connection token is used to identify the input connection, i.e. * the pair of input channels that were created simultaneously. Input channels * are always created in pairs, and the token can be used to find the server-side * input channel from the client-side input channel, and vice versa. * * Do not use connection token to check equality of a specific input channel object * to another, because two different (client and server) input channels will share the * same connection token. * * Return the token that identifies this connection. */ sp getConnectionToken() const; private: static std::unique_ptr create(const std::string& name, android::base::unique_fd fd, sp token); InputChannel(const std::string name, android::base::unique_fd fd, sp token); }; /* * Publishes input events to an input channel. */ class InputPublisher { public: /* Creates a publisher associated with an input channel. */ explicit InputPublisher(const std::shared_ptr& channel); /* Destroys the publisher and releases its input channel. */ ~InputPublisher(); /* Gets the underlying input channel. */ inline InputChannel& getChannel() const { return *mChannel; } /* Publishes a key event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Returns BAD_VALUE if seq is 0. * Other errors probably indicate that the channel is broken. */ status_t publishKeyEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, ui::LogicalDisplayId displayId, std::array hmac, int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime); /* Publishes a motion event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS. * Other errors probably indicate that the channel is broken. */ status_t publishMotionEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, ui::LogicalDisplayId displayId, std::array hmac, int32_t action, int32_t actionButton, int32_t flags, int32_t edgeFlags, int32_t metaState, int32_t buttonState, MotionClassification classification, const ui::Transform& transform, float xPrecision, float yPrecision, float xCursorPosition, float yCursorPosition, const ui::Transform& rawTransform, nsecs_t downTime, nsecs_t eventTime, uint32_t pointerCount, const PointerProperties* pointerProperties, const PointerCoords* pointerCoords); /* Publishes a focus event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t publishFocusEvent(uint32_t seq, int32_t eventId, bool hasFocus); /* Publishes a capture event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t publishCaptureEvent(uint32_t seq, int32_t eventId, bool pointerCaptureEnabled); /* Publishes a drag event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t publishDragEvent(uint32_t seq, int32_t eventId, float x, float y, bool isExiting); /* Publishes a touch mode event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t publishTouchModeEvent(uint32_t seq, int32_t eventId, bool isInTouchMode); struct Finished { uint32_t seq; bool handled; nsecs_t consumeTime; }; struct Timeline { int32_t inputEventId; std::array graphicsTimeline; }; typedef std::variant ConsumerResponse; /* Receive a signal from the consumer in reply to the original dispatch signal. * If a signal was received, returns a Finished or a Timeline object. * The InputConsumer should return a Finished object for every InputMessage that it is sent * to confirm that it has been processed and that the InputConsumer is responsive. * If several InputMessages are sent to InputConsumer, it's possible to receive Finished * events out of order for those messages. * * The Timeline object is returned whenever the receiving end has processed a graphical frame * and is returning the timeline of the frame. Not all input events will cause a Timeline * object to be returned, and there is not guarantee about when it will arrive. * * If an object of Finished is returned, the returned sequence number is never 0 unless the * operation failed. * * Returned error codes: * OK on success. * WOULD_BLOCK if there is no signal present. * DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ android::base::Result receiveConsumerResponse(); private: std::shared_ptr mChannel; InputVerifier mInputVerifier; }; } // namespace android