/* * Copyright 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "SkiaBackendTexture.h" #include "ui/GraphicTypes.h" #include #include #include #include namespace android::renderengine::skia { class GaneshBackendTexture : public SkiaBackendTexture { public: // Creates an internal GrBackendTexture whose contents come from the provided buffer. GaneshBackendTexture(sk_sp grContext, AHardwareBuffer* buffer, bool isOutputBuffer); ~GaneshBackendTexture() override; sk_sp makeImage(SkAlphaType alphaType, ui::Dataspace dataspace, TextureReleaseProc releaseImageProc, ReleaseContext releaseContext) override; sk_sp makeSurface(ui::Dataspace dataspace, TextureReleaseProc releaseSurfaceProc, ReleaseContext releaseContext) override; private: DISALLOW_COPY_AND_ASSIGN(GaneshBackendTexture); void logFatalTexture(const char* msg, ui::Dataspace dataspace, SkColorType colorType); const sk_sp mGrContext; GrBackendTexture mBackendTexture; GrAHardwareBufferUtils::DeleteImageProc mDeleteProc; GrAHardwareBufferUtils::UpdateImageProc mUpdateProc; GrAHardwareBufferUtils::TexImageCtx mImageCtx; }; } // namespace android::renderengine::skia