/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include namespace android { // evdev FF_RUMBLE effect only supports two channels of vibration. constexpr size_t CHANNEL_SIZE = 2; /* * Describes a rumble effect */ struct VibrationElement { std::chrono::milliseconds duration; // Channel amplitude range 0-255. std::vector> channels; explicit VibrationElement(size_t channelNum); VibrationElement(const VibrationElement& other); bool operator==(const VibrationElement& other) const; bool operator!=(const VibrationElement& other) const; void addChannel(int32_t vibratorId, uint8_t amplitude); const std::string toString() const; uint16_t getMagnitude(int32_t vibratorId) const; bool isOn() const; }; /* * Describes a sequence of rumble effect */ struct VibrationSequence { // Pattern of vibration elements std::vector pattern; explicit VibrationSequence(size_t length); void operator=(const VibrationSequence& other); bool operator==(const VibrationSequence& other) const; void addElement(VibrationElement element); const std::string toString() const; }; } // namespace android