/* * Copyright 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include "EventHub.h" #include "InputDevice.h" #include "accumulator/CursorButtonAccumulator.h" #include "accumulator/MultiTouchMotionAccumulator.h" #include "accumulator/TouchButtonAccumulator.h" #include "include/gestures.h" namespace android { // A HardwareState struct, but bundled with a vector to contain its FingerStates, so you don't have // to worry about where that memory is allocated. struct SelfContainedHardwareState { HardwareState state; std::vector fingers; }; // Converts RawEvents into the HardwareState structs used by the gestures library. class HardwareStateConverter { public: HardwareStateConverter(const InputDeviceContext& deviceContext, MultiTouchMotionAccumulator& motionAccumulator); std::optional processRawEvent(const RawEvent& event); void reset(); private: SelfContainedHardwareState produceHardwareState(nsecs_t when); const InputDeviceContext& mDeviceContext; CursorButtonAccumulator mCursorButtonAccumulator; MultiTouchMotionAccumulator& mMotionAccumulator; TouchButtonAccumulator mTouchButtonAccumulator; int32_t mMscTimestamp = 0; }; } // namespace android