/* * Copyright 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include namespace android::scheduler { FrameTarget::FrameTarget(const std::string& displayLabel) : mFramePending("PrevFramePending " + displayLabel, false), mFrameMissed("PrevFrameMissed " + displayLabel, false), mHwcFrameMissed("PrevHwcFrameMissed " + displayLabel, false), mGpuFrameMissed("PrevGpuFrameMissed " + displayLabel, false) {} TimePoint FrameTarget::pastVsyncTime(Period minFramePeriod) const { // TODO(b/267315508): Generalize to N VSYNCs. const int shift = static_cast(targetsVsyncsAhead<2>(minFramePeriod)); return mExpectedPresentTime - Period::fromNs(minFramePeriod.ns() << shift); } FenceTimePtr FrameTarget::presentFenceForPastVsync(Period minFramePeriod) const { if (FlagManager::getInstance().allow_n_vsyncs_in_targeter()) { return pastVsyncTimePtr(); } const size_t i = static_cast(targetsVsyncsAhead<2>(minFramePeriod)); return mPresentFences[i].fenceTime; } bool FrameTarget::wouldPresentEarly(Period minFramePeriod) const { // TODO(b/241285475): Since this is called during `composite`, the calls to `targetsVsyncsAhead` // should use `TimePoint::now()` in case of delays since `mFrameBeginTime`. // TODO(b/267315508): Generalize to N VSYNCs. const bool allowNVsyncs = FlagManager::getInstance().allow_n_vsyncs_in_targeter(); if (!allowNVsyncs && targetsVsyncsAhead<3>(minFramePeriod)) { return true; } const auto fence = presentFenceForPastVsync(minFramePeriod); return fence->isValid() && fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING; } void FrameTargeter::beginFrame(const BeginFrameArgs& args, const IVsyncSource& vsyncSource) { return beginFrame(args, vsyncSource, &FrameTargeter::isFencePending); } void FrameTargeter::beginFrame(const BeginFrameArgs& args, const IVsyncSource& vsyncSource, IsFencePendingFuncPtr isFencePendingFuncPtr) { mVsyncId = args.vsyncId; mFrameBeginTime = args.frameBeginTime; // The `expectedVsyncTime`, which was predicted when this frame was scheduled, is normally in // the future relative to `frameBeginTime`, but may not be for delayed frames. Adjust // `mExpectedPresentTime` accordingly, but not `mScheduledPresentTime`. const TimePoint lastScheduledPresentTime = mScheduledPresentTime; mScheduledPresentTime = args.expectedVsyncTime; const Period vsyncPeriod = vsyncSource.period(); const Period minFramePeriod = vsyncSource.minFramePeriod(); // Calculate the expected present time once and use the cached value throughout this frame to // make sure all layers are seeing this same value. if (args.expectedVsyncTime >= args.frameBeginTime) { mExpectedPresentTime = args.expectedVsyncTime; } else { mExpectedPresentTime = vsyncSource.vsyncDeadlineAfter(args.frameBeginTime); if (args.sfWorkDuration > vsyncPeriod) { // Inflate the expected present time if we're targeting the next VSYNC. mExpectedPresentTime += vsyncPeriod; } } if (!mSupportsExpectedPresentTime) { mEarliestPresentTime = computeEarliestPresentTime(minFramePeriod, args.hwcMinWorkDuration); } ATRACE_FORMAT("%s %" PRId64 " vsyncIn %.2fms%s", __func__, ftl::to_underlying(args.vsyncId), ticks(mExpectedPresentTime - TimePoint::now()), mExpectedPresentTime == args.expectedVsyncTime ? "" : " (adjusted)"); const FenceTimePtr& pastPresentFence = presentFenceForPastVsync(minFramePeriod); // In cases where the present fence is about to fire, give it a small grace period instead of // giving up on the frame. // // TODO(b/280667110): The grace period should depend on `sfWorkDuration` and `vsyncPeriod` being // approximately equal, not whether backpressure propagation is enabled. const int graceTimeForPresentFenceMs = static_cast( mBackpressureGpuComposition || !mCompositionCoverage.test(CompositionCoverage::Gpu)); // Pending frames may trigger backpressure propagation. const auto& isFencePending = *isFencePendingFuncPtr; mFramePending = pastPresentFence != FenceTime::NO_FENCE && isFencePending(pastPresentFence, graceTimeForPresentFenceMs); // A frame is missed if the prior frame is still pending. If no longer pending, then we still // count the frame as missed if the predicted present time was further in the past than when the // fence actually fired. Add some slop to correct for drift. This should generally be smaller // than a typical frame duration, but should not be so small that it reports reasonable drift as // a missed frame. mFrameMissed = mFramePending || [&] { const nsecs_t pastPresentTime = pastPresentFence->getSignalTime(); if (pastPresentTime < 0) return false; mLastSignaledFrameTime = TimePoint::fromNs(pastPresentTime); const nsecs_t frameMissedSlop = vsyncPeriod.ns() / 2; return lastScheduledPresentTime.ns() < pastPresentTime - frameMissedSlop; }(); mHwcFrameMissed = mFrameMissed && mCompositionCoverage.test(CompositionCoverage::Hwc); mGpuFrameMissed = mFrameMissed && mCompositionCoverage.test(CompositionCoverage::Gpu); if (mFrameMissed) mFrameMissedCount++; if (mHwcFrameMissed) mHwcFrameMissedCount++; if (mGpuFrameMissed) mGpuFrameMissedCount++; } std::optional FrameTargeter::computeEarliestPresentTime(Period minFramePeriod, Duration hwcMinWorkDuration) { if (wouldPresentEarly(minFramePeriod)) { return previousFrameVsyncTime(minFramePeriod) - hwcMinWorkDuration; } return {}; } void FrameTargeter::endFrame(const CompositeResult& result) { mCompositionCoverage = result.compositionCoverage; } FenceTimePtr FrameTargeter::setPresentFence(sp presentFence) { auto presentFenceTime = std::make_shared(presentFence); return setPresentFence(std::move(presentFence), std::move(presentFenceTime)); } FenceTimePtr FrameTargeter::setPresentFence(sp presentFence, FenceTimePtr presentFenceTime) { if (FlagManager::getInstance().allow_n_vsyncs_in_targeter()) { addFence(std::move(presentFence), presentFenceTime, mExpectedPresentTime); } else { mPresentFences[1] = mPresentFences[0]; mPresentFences[0] = {std::move(presentFence), presentFenceTime, mExpectedPresentTime}; } return presentFenceTime; } void FrameTargeter::dump(utils::Dumper& dumper) const { // There are scripts and tests that expect this (rather than "name=value") format. dumper.dump({}, "Total missed frame count: " + std::to_string(mFrameMissedCount)); dumper.dump({}, "HWC missed frame count: " + std::to_string(mHwcFrameMissedCount)); dumper.dump({}, "GPU missed frame count: " + std::to_string(mGpuFrameMissedCount)); } bool FrameTargeter::isFencePending(const FenceTimePtr& fence, int graceTimeMs) { ATRACE_CALL(); const status_t status = fence->wait(graceTimeMs); // This is the same as Fence::Status::Unsignaled, but it saves a call to getStatus, // which calls wait(0) again internally. return status == -ETIME; } } // namespace android::scheduler