/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _GL_TEXTURE_SHARED_DATA_H_ #define _GL_TEXTURE_SHARED_DATA_H_ #include #include #include #include "aemu/base/synchronization/AndroidLock.h" using gfxstream::guest::ReadWriteLock; struct TextureDims { std::map widths; std::map heights; std::map depths; }; struct TextureRec { GLuint id; GLenum target; GLint internalformat; GLenum format; GLenum type; GLsizei multisamples; TextureDims* dims; bool immutable; bool boundEGLImage; bool hasStorage; bool hasCubeNegX; bool hasCubePosX; bool hasCubeNegY; bool hasCubePosY; bool hasCubeNegZ; bool hasCubePosZ; }; struct SharedTextureDataMap { using MapType = std::map>; using iterator = MapType::iterator; using const_iterator = MapType::const_iterator; MapType map; ReadWriteLock lock; }; #endif